The new ‘Imperator Augustus’ Campaign Pack adds hundreds of hours of sandbox gameplay across a new campaign map reflecting the geopolitical boundaries of the Second Triumvirate War. Players will determine the outcome of a vast civil war, which saw Octavian, Marc Antony and Lepidus vying to become the very first Emperor of Rome.
Alongside all feature updates from launch (including Twitch.tv integration, touch controls, new factions, new units and now the Mac version), Emperor Edition also features an improved politics system, overhauled building chains, rebalanced battles, and improved visuals in both campaign and battle.
From PAX Prime, S2 Games today announced that their new MOBA, Strife, has entered a global Open Beta. The Strife development team is on hand in S2 Games booth, #3746, to celebrate this milestone with the gaming community and demo the game.Continue here to read the full story.
Strife is a free to play MOBA that features deep, collaborative gameplay and includes purchasable cosmetic upgrades. S2 focused their knowledge and industry experience on an engaging, enjoyable, team PvP game. One key design goal was to evolve the genre to create a more accessible MOBA with a high skill ceiling. Strife offers a rich experience that rewards everyone on the team for their role in victory. New features launching with Open Beta include single player content that allows players to interact with Strife's lore, a companion app that allows players to check stats, craft items, and earn free resources from anywhere, and a partnership with Curse Voice to allow players to easily connect with friends.
"Our vision for Strife can be best explained by examining the globally beloved sport of Soccer," said Marc DeForest, CEO and Co-Founder of S2 Games. "The way I'd play soccer with my kids is completely different from the way I'd play competitively in college or the way World Cup teams battle professionally. We designed Strife to be a game as accessible as soccer, to be enjoyed by players of all skill levels."
Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.Continue here to read the full story.
After the space faring antics of Saints Row IV, many fans asked what we could do next... the answer? Shoot The Devil in the face. Play as either Johnny Gat or Kinzie Kensington as you tear apart Hell in a quest to save the leader of the Saints’ soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number, and a whole lot of other shenanigans all await you in the open world standalone expansion playground that is Saints Row: Gat Out Of Hell.Continue here to read the full story.
Gat out of Hell is the standalone expansion to the award-winning and multi-million selling Saints Row IV from Deep Silver and will launch on January 27, 2015 in the Americas and January 30, 2015 in international territories for last gen and new gen console platforms as well as PC.
ACCC chairman Rod Sims said: “The Australian Consumer Law applies to any business providing goods or services within Australia. Valve may be an American-based company with no physical presence in Australia, but it is carrying on business in Australia by selling to Australian consumers, who are protected by Australian Consumer Law.
“It is a breach of the Australian Consumer Law for businesses to state that they do not give refunds under any circumstances, including for gifts and during sales. Under the Australian Consumer Law, consumers can insist on a refund or replacement at their option if a product has a major fault.
“The consumer guarantees provided under the Australian Consumer Law cannot be excluded, restricted or modified.”
Valve chief executive Doug Lombardi told news.com.au in an email: “We are making every effort to cooperate with the Australian officials on this matter, while continuing to provide Steam services to our customers across the world, including Australian gamers.
He did not respond to more detailed questions put forward by news.com.au.
Gamasutra - 'Gamers' don't have to be your audience. 'Gamers' are over.
‘Games culture’ is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online ‘wars’ about social justice or ‘game journalism ethics,’ straight-faced, and cause genuine human consequences. Because of video games.
Lately, I often find myself wondering what I’m even doing here. And I know I’m not alone.
All of us should be better than this. You should be deeply questioning your life choices if this and this and this are the prominent public face your business presents to the rest of the world.
"When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum."
This is what the rest of the world knows about your industry -- this, and headlines about billion-dollar war simulators or those junkies with the touchscreen candies. That’s it. You should absolutely be better than this.
You don’t want to ‘be divisive?’ Who’s being divided, except for people who are okay with an infantilized cultural desert of shitty behavior and people who aren’t? What is there to ‘debate’?New Statesman - Tropes vs Anita Sarkeesian- on passing off anti-feminist nonsense as critique. Thanks Derek.
Today, we're going to be looking at some of the common ways in which Anita Sarkeesian is portrayed in the gamer community, and how to assess and critique the mistakes that are made in responding to her work. There are lies passed off as truths and meaningless non-sequiturs presented as devastating proofs by the kinds of people who like to bang on and on and on about the "marketplace of ideas" as if that justifies being a total ass. They don't send death threats, but they build and sustain the environment that means a woman like her is treated the way that she is.Shacknews.com Opinion- Publishers too reluctant to embrace new consoles.
Wait... what?