|
|
 |
Archived News:
Eugen Systems announces Act of Aggression, a real-time strategy game that is the
next project from this RTS specialist. After previously experimenting with
pushing the genre into the future with R.U.S.E., they are now going retro,
saying Act of Aggression will offer some 1990s-style "old-school RTS values."
The official website is
online, offering a teaser
trailer, and they say we can expect more details on all this from Gamescom.
Meanwhile, here's word: Eugen Systems, the studio behind the million-unit selling Wargame series of
RTS games and the critically acclaimed Act of War (2005) or R.U.S.E (2010), is
back! Set in a modern, techno-thriller setting, their new game promises to be a
perfect cocktail of political intrigue, high fidelity visuals and solid
mechanics with old-school RTS values.
Act of Aggression vows to bring about a return to the 90's Golden Era of real
time strategy games, delivering all of the core mechanics sorely missed by many
RTS fans: base building, resource management, unit production and dynamic,
immersive battles will meet high fidelity production values and intelligent
modernization. Today's images and teaser trailer provide a first look at the
game, to be showcased at the Gamescom next week.
In what is shaping up to be their most ambitious project since Act of War,
Eugen Systems will deliver a real-time strategy experience set in the 2020's in
a darkly realistic future where 3 major factions fight for their interests. In a
world where international crisis and financial order is set in a seemingly
unending loop, the shadowy organization known as "The Cartel" attempt to
complete a secret agenda with high-tech technology, stolen prototypes and
stealthy operatives. Against this looming threat stands the Chimere, a UNO
funded, classified military organization specialized in fast strikes, which
attempts to maintain global peace and order. Finally, somewhere between the two
stands the US Army, worn out by two decades of being kept on a war footing with
too few replacements, but still fielding a great deal of battle-hardened
veterans.
Act of Aggression will include two separate single player campaigns,
featuring traditional RTS storytelling and game mechanics: gathering resources,
building a base, producing units ... but also supplies to keep the war machine
rolling. In true Eugen style, expect vast, skill-based multiplayer modes where
technological upgrades, resource storage and base defenses will play an integral
role in the battle. Extend your base, defend your structures, and create new
bases to control key strategic areas on the map. Unleash infantry, mechanized
vehicles, tanks, artillery, helicopters, planes, and super weapons, earning
experience as you destroy the enemy's forces and preserve yours (as they get
more experienced), unlock skills and abilities to turn the tide of war by
specializing them in roles, such as anti-air, anti-tank, etc... With steady
development of new technologies, your production capacities will grow always
more powerful, unlocking new buildings, units, and ultimate weapons far beyond
technologies of today! Continue here to read the full story.
Veterans of Vigil Games who were working at Crytek USA after THQ imploded have
split off to form a new development studio called
Gunfire Games headed by former Crytek USA
president David Adams. Crytek's widely
reported financial woes helped prompt this move, but Adams explains
to Polygon that this was not the only factor in this decision, saying the
chance to keep the core of Vigil intact was a prime motivation. Word is they are
in contact with Nordic Games about the possibility of returning to the
Darksiders series, the not dead
action/adventure they developed back in the Vigil days.
Boss Key Productions has sent out a first newsletter to those who have
subscribed through their website (thanks Fly).
Founder Cliff Bleszinski talks about launching a startup and gamer trust:
"Although I'm fortunate enough to have made games for over 20 years and I had a
good track record I truly feel like I'm starting over. From scratch. I need to
re-earn the trust of as many gamers out there now that it's my baby, my studio,
and my vision." He says they are up to 12 hires, and discusses the hiring
process, and part of this reflects the approach to project Blue Streak, their
debut game: It's funny, looking at level design candidates, I can almost
tell which ones I'm going to want to consider seriously by the thumbnails of
their work and the design of their website. Clean Arena Shooter map lineage goes
a long way, finding the spatial balance between tight corridors and open arena
areas is an art form, be it in UT, Quake, TF2, or CS:GO. It's almost like I'm
picking the "Ownage" back from the UT days, only this time we're offering full
time employment!
After making console focused games for so long I can't describe how nice it
feels to get back into a keyboard and mouse state of mind. The possibilities for
aiming and movement are boiling out of my head, imagine what happens when
someone plays with mobility in a PC FPS when they're inspired by 16 bit
platformers, strafe jumping, and Tribes Skiiing, not to mention the
possibilities with weapons!
Vostok Games announces changes introduced to the
Survarium beta by a new version 0.24
update that's now live in this survival shooter being created by some of the
folks behind the S.T.A.L.K.E.R. series. The update adds new equipment and
locations while enhancing the game's player-versus-player mode. Here's word on
PvP improvements: From the beginning of Closed Beta players could try out
Survarium PvP mode, the objective of which is to find and deliver the batteries
to the base. We received a lot of positive and negative feedback, and as a
result we have decided to experiment with the game rules a bit. So a new version
of the PvP mode has been revealed on the two new in-game locations. Its key
difference is that the batteries are no longer scattered randomly throughout the
level but placed in the dedicated charging stations. The batteries charge in
random intervals, and it is impossible to predict in which of the stations the
next battery will charge. Players are still required to take the charged battery
and deliver it to their base. We hope that the change will make the battles
tenser, and will significantly increase the importance of territorial
control.
- AMD 5 GHz Turbo CPU on
AnandTech.
- AVADirect Quiet Gaming PC on
TweakTown.
- BitFenix Prodigy M Micro-ATX Chassis on
TweakTown.
- Cooler Master V750 Semi-Modular Power Supply on
eTeknix.
- Cremax Icy Dock MB153SP-B SATA HDD Cage Reader on
OCinside.
- D-Link DCH-S150 Wi-Fi Motion Sensor on
TweakTown.
- Kingston HyperX Fury HX318C10FK2-16 2x8GB on
APH Networks.
|