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Tuesday, Aug 05, 2014

  

Take 2 Financials; Evolve Delayed

Take-Two Interactive Software, Inc. Reports Results for Fiscal First Quarter 2015, showing a loss for the period, but noting the results are better than expected, and shows "Non-GAAP revenue growth without the benefit of any major new releases." Word is: "For fiscal first quarter 2015, Non-GAAP net revenue grew 5% to $151.6 million, as compared to $144.3 million for the year-ago period. Non-GAAP net loss narrowed to $11.2 million, or $0.14 per diluted share, as compared to $47.1 million, or $0.54 per diluted share, for the year-ago period." In the discussion of the up and downs of their business, they reveal a delay to Evolve, presumably to ensure the upcoming first-person shooter is intelligently designed. Evolve was expected in October, but it has now been pushed back to February 10, 2015. Here's word: Here's word on that:

Announced that Evolve™, a new intellectual property for next-gen consoles and PC developed by Turtle Rock Studios, the creators of the cooperative shooter classic, Left 4 Dead, won more than 50 editorial honors at the 2014 Electronic Entertainment Expo, including the coveted Game Critics Award top honor for Best of Show. The title is now planned to launch globally on February 10, 2015.

Blizzard Financials; WoW Down to 6.8M Subs

Activision Blizzard announces second quarter 2014 financial results calling them "better-than-expected" as they raise their financial outlook for the full year. Here are some numbers for your crunching pleasure: "For the quarter ended June 30, 2014, Activision Blizzard’s GAAP net revenues were $970 million, as compared with $1.05 billion for the second quarter of 2013. On a non-GAAP basis, the company’s net revenues were $658 million, as compared with $608 million for the second quarter of 2013. For the second quarter of 2014, GAAP net revenues from digital channels represented 49% of the company’s total revenues. On a non-GAAP basis, net revenues from digital channels represented a record 73% of the company’s total revenues. For the quarters ended June 30, 2014 and 2013, Activision Blizzard’s GAAP earnings per diluted share were $0.28. On a non-GAAP basis, the company’s earnings per diluted share were $0.06 for the second quarter of 2014, as compared with $0.08 for the second quarter of 2013." Their accompanying list of highlights says that Diablo III is still the bestselling PC game for some unspecified period, and that subscribership for World of Warcraft is down to 6.8 million (putting its population somewhere between Togo's and Paraguay's). Here's word:

  • As of June 30, 2014, Blizzard Entertainment’s Diablo III: Reaper of Souls remained the #1 PC game in dollars in both North America and Europe and, including its expansion and digital sales, Diablo III has sold more than 20 million copies worldwide across all platforms since its release in 2012.
  • As of June 30, 2014, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with approximately 6.8 million subscribers. There was a decline in subscribers quarter over quarter, which was disproportionately concentrated in the East and was similar to the seasonal decline experienced during the second quarter of 2012, prior to the launch of the most recent expansion later that year.

Ships Ahoy - Sacred 3

Deep Silver announces that Sacred 3 is now out in North America, with versions of the action/RPG sequel available for Windows, Xbox 360, and PlayStation 3. A new official launch trailer show off the game, and here's an outline of what it's about:

Sacred 3 features classic arcade Hack ‘n’ Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favourite characters such as the Seraphim, Ancarian, Khukuhru and the Safiri, as well as introduces a new character, Malakhim. Each character class features its own unique skills and weapons, which can be upgraded to match the player’s very own combat style. As they master the art of war, players will fight their way through enemy hordes and try to outshine their fellow companions on their way to become the greatest hero of all. The inclusion of mission stats and online leaderboards will continue to drive competition both locally and online. Victory Is Ours. Glory is Mine.

Continue here to read the full story.

The Expendabros

Steam News announces the release of The Expendabros, a cross between the mindless throwback action of Broforce and the mindless throwback action of The Expendables, a concept that's just one Chuck Norris away from the kind of critical mass that could destroy humanity. Since you can't place a price on something like this, the game is free. Here's a launch trailer and word:

The Expendabros is Now Available on Steam and is free to play!

The Expendabros have assembled and set their sights on the forces of ruthless arms dealer Conrad Stonebanks in the forests of Eastern Europe. Battle in a flurry of bullets and non-stop action through ten full-throttle missions set amongst the picturesque tree tops and the absurdly dangerous lumber mills teeming with enemy soldiers, excessive artillery, and inconveniently placed circular saws.

Continue here to read the full story.

SimCity Trial Version

EA Maxis now offers a free trial version of SimCity, the most recent installment in their urban planning series. They introduce this saying it's free for a limited time, and they are serious, as the trial is good for a total of four straight hours, and the clock starts ticking as soon as you first launch it, and continues running even if you stop playing. This will require Origin be running in online mode as you play. The trial is for Windows only, and this FAQ is intended to answer any questions this may raise. Thanks IncGamers.

Toxikk Dedicated Servers Requested

This forum thread about Toxikk discusses the underpinnings of this recently announced first-person shooter and its claims of old-school 1999-style gaming. A preliminary discussion of dedicated server and LAN support indicated support for neither is planned, and there is a concerted effort from some of the participants to convince them to reconsider this, noting that both features are central to what the audience for such a game would expect. The latest word from the developers is they are willing to listen to the feedback on this and discuss alternative approaches. Thanks Joao.

Steamships Ahoy - Road Not Taken

Developer Spry Fox announces Road Not Taken is now available for Windows, OS X, and PS4, with the PC versions offered on Steam with a 20% launch discount. Here's a bit on what they describe as a roguelike puzzler:

“It starts out looking like a simple puzzle game, but underneath is a mysterious procedurally-generated world that is loaded with secrets.” explained Daniel Cook, Chief Creative Officer of Spry Fox. “We tried to create a life in miniature, where there’s no ‘best’ way to play. It’ll take the average person dozens of hours to master all the various encounters and strategies in Road Not Taken. And like most good roguelikes, it is not a forgiving game. You can expect to die repeatedly.”

Players walk Road Not Taken as an enigmatic ranger and newcomer to a town which every winter loses several of its children to the freezing, treacherous nearby forest. Every year, your hero can opt to brave the brutal blizzards and challenging labyrinths of the forest to rescue these trapped younglings. But with a lifetime of only 15 years, and endless puzzling possibilities presented by the constantly shifting routes, objects, obstacles, hazards and predators of the forest, each venture into the woods is a test that requires careful thought. Your actions (or inaction) will impact not only your own life’s story, but those of the friends you make, loves you forge and village you call home.

That journey is bolstered by Spry Fox’s dynamic puzzle structure, deep crafting system and distinctive artwork for Road Not Taken, featuring beautiful 2D sprite design and evocative sound and music effects.

Armored Warfare Video Diary

This video is a new developer diary for Armored Warfare where some of the folks from Obsidian introduce their upcoming vehicle-oriented combat game, focusing on the large scale of the maps they are building, the realism of the game's projectiles, weather conditions and their weather system, and more. Those interested in what they see are encouraged to head over to the official website and register for the beta. Continue here to read the full story.

PC Ultra Street Fighter IV Friday

CapCom Unity has word that the console editions of Ultra Street Fighter IV is now available, and that the Windows edition of the fighting game re-remake is due on Friday. They offer a new full retail launch trailer to celebrate the news. Continue here to read the full story.

Evening Patches

On Sale

  • DC Universe Online DLC on Steam. Save 75%.
  • Meridian4 10-Year Anniversary Sale on Steam. Save 75%.
  • State of Decay on Steam. Save 66%.

Evening Interviews

Gatherings & Competitions

Evening Previews

  • Wasteland 2 on Kotaku. Thanks nin.

Evening Consolidation

Evening Tech Bits

Evening Safety Dance

Into the Black

Wing Commander 3 Free on Origin

Origin announces that Wing Commander 3: Heart of the Tiger is being offered free as the latest installment in their "on the house" program (thanks IncGamers.com). This science fiction movie stars Malcolm McDowell; Mark Hamill; John Rhys-Davies; Josh Lucas; Tim Curry; former porn star Ginger Lynn; and John Schuck as Hobbes, a role that required he spend a grueling zero minutes a day in the makeup chair. As a bonus, the movie also includes a full-featured, first-person space shooter, with dogfights, capital ship missions, and more. Since we're not sure our description in 100% accurate, here's theirs:

Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is far more than an action packed and spectacular spaceflight experience.

Become immersed in a futuristic adventure that combines Hollywood's movie making expertise with the adrenaline-pumping game play of a space combat simulation. You are the star, your actions will determine the eventual outcome of the Terran Confederation. Adrenaline, romance, humor, danger - Wing Commander III has all this and more.

This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown is near and only you can write the ending.

Resident Evil Remake Remake Plans

CapCom Unity announces plans to bring an enhanced remake of the Resident Evil REmake to Windows, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 early next year, a modernized version of the 2002 beer-like game that improved upon the original Resident Evil from 1996. They offer some screenshots, including side-by-side character comparisons, showing the spiffed-up graphics this will feature, and describe an unusual pan-and-scan feature that will allow the game to be played in widescreen using the original 4:3 graphics without cutting off any important action. Here's a bit from the announcement:

Since its 2002 release, this re-imagined take on the PS1 original has remained one of the most beloved (and requested) titles in the series' history. From its incredible graphics and sound to numerous gameplay refinements, it turned an already amazing game into a must-play experience. The version you'll play next year, however, has additional enhancements to make it the definitive vision of the Mansion Incident.

Epic Games UK Formed

Epic Games announces the formation of Epic Games UK, saying their long-time collaborator Pitbull Studio will form the basis of this and help drive Unreal Engine 4 development in the region. "Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games," said Tim Sweeney, Epic's founder and CEO. "They’ve been invested in UE4’s evolution since its early beginnings, and their dedication is unflinching." There are a bunch of jobs listed on the Epic Games Careers page, a number of which are in Guildford at the new studio.

Star Citizen at $49M; Ongoing Funding Explained

The Roberts Space Industries July 2014 Monthly Report is online, recapping last month's progress in developing Star Citizen, RSI's upcoming space game (thanks MammonLord). There is also an update to the recent post on expanding multiplayer access, saying access is now open through Star Citizen #350,000. Finally, a new Letter from the Chairman on the Roberts Space Industries website celebrates Star Citizen passing the $49 million mark in crowd-sourced funding, triggering the Xi’An Space Plant goal for all current backers. In spite of the largess of their backers, they explain why they are still working on funding the game:

That’s all thanks to you, Star Citizen’s backers. We’ve had a lot of questions about why we still need to continue crowd funding. The answer is that that money is letting Star Citizen tackle longer term features and content sooner than we normally would. To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny.

We know that Star Citizen is an incredibly ambitious project, after all its basically several high fidelity AAA games all rolled into one; a MMO Space Sim, a First Person Shooter, a rich Single Player story and a fully-fledged Trading and Economy game. I’m pretty sure this level of ambition is why the majority of you backed. If I had pitched Star Citizen to a typical publisher, told them I wanted all these features and wanted to make it just for a PC I would have been laughed out of the room. (Of course, you all showed publishers that a AAA space sim for the PC is no laughing matter!)

Our plan is to scale the team based on the crowd funding, with the goal to be able to double down on development wherever it’s possible to do so. If we need more artists to produce additional ships, we’d like to be able to hire them. Or if we need more engineers to get a head start on some longer term technical issue before it blocks other parts of development, we want that option! It’s the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE to the highest fidelity. So thank you for your support.

Guns and Robots Launches

Here's a community announcement with news that Guns and Robots is now available on Steam, offering a free-to-play MMORPG featuring both guns and robots. Here's word:

Guns and Robots brings robot action with massive customization. Players get cartoon bright 3D graphics in attractive environments and challenge each other in open arenas. Players begin their thrilling experience through the game by creating a robot. Modification takes place in the garage where players can assemble their bad ass robot creations. Guns and Robots features unlimited ways for players to customize their robots and upgrade them. All items are upgradeable in the Tech Tree where players can upgrade up to ten times their arsenal. They can also paint modules or parts of their creations and choose from rich palette of available colors.

Morning Previews

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Well we played around with recording our co-op gaming last night. The good news is that using NVIDIA's shadow-play beta, the recording worked smoothly, but the bad news is that there was something wrong in my audio settings, and the recordings only contained my voice, and nothing from my companions, and no game audio, so this it going to require more than zero advance preparation if it will work. My sense of things as we went along was mixed... the good news is we quickly lapsed into our normal ways with little self-consciousness, but the bad news is this lead to lapses in conversation and breaks in the action that should arguably be edited out to avoid things being too boring. Clearly further experimentation is required.

Experimental Links: Thanks Ant and Acleacius.
Play: People on My Lawn 3.
DPS.
Mad Truck Challenge.
Stories: No More Feature Films From Studio Ghibli.
Star Trek legend who became NASA's 'secret weapon'. Thanks Boing Boing.
A Man and His Cat. Thanks j.c.f.
Science: A Nose for Their Favorite Foods. Thanks j.c.f.
The never-ending conundrums of classical physics.
Scientists create transparent mouse complete with see-through organs. Thanks Boing Boing.
Media: Guardians of the Galaxy Trailer - MADE OUT OF PAPER (SbS/BtS).
Cute Whippet Dog Story: Man's Best Friend. Thanks nin.



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