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Monday, Jul 28, 2014

  

Breach & Clear: Deadline Announced

Publisher Gun Media and developer Mighty Rabbit Studios announce Breach & Clear: Deadline, a tactical action sequel coming to Windows, Linux, and OS X as an early access release this autumn. There's not much to see yet at the Breach & Clear: Deadline website, but we have some screenshots and an announcement with details to explain how this differs from the original Breach & Clear, which was primarily a mobile title. Here's word:

Hitting Steam Early Access for PC, Linux and Mac this fall for $19.99, Breach & Clear: DEADline adds real-time strategy elements to the tactical combat action fans loved from the original, and mixes up a radical array of enemy types to test combat skills to the limit. As the commander of an elite Special Forces squad, players will venture far into the sprawling urban expanse of Harbor City to uncover the source of the infectious parasitic worms turning average citizens into horrifying monsters.

Breach & Clear: DEADline gives players full control over their entire squad, allowing them to issue orders to squadmates via the all-new Command Mode feature, allowing for greater on-the-fly decision making during enemy encounters. A variety of combat scenarios emphasizes the need for different approaches to survive the chaos. Plan and execute detailed strategies in dynamically generated situations to overcome enemies, move through the open world, and get closer to the source of the nefarious worm.

Gain experience, level up the squad’s core and tactical abilities, and take on numerous side quests in order to gain rare ammo, weapons and gear. Get in, clear the area and get closer to solving the mystery of the spreading sickness or die trying.

Borderlands Removes SecuROM; Multiplayer to Return

A Steam community announcement has word that a new patch is live in Borderlands removing the SecuROM DRM from Gearbox's first-person shooter and paving the way for Steamworks multiplayer in a future update following the shutdown of GameSpy multiplayer support (thanks BeyondUnreal). Here are the patch notes:

  • Removed SecuRom from the title and all DLC
  • Added a “Granting Tool” In the steam “Tools” section that turns a retail disc into a Steam version of Borderlands
  • “News Ticker” added to the main menu to give you updates on the Multiplayer restoration updates.
  • Imported SecuRom DLC keys into Steam, so if you bought DLC outside of Steam, activate it within Steam and get your matching content.

Falling Skies: The Game Trailer

Comic-Con 2014 teaser trailer shows off Falling Skies: The Game, the upcoming Windows, Xbox 360, and PlayStation 3 tactical RPG tie-in with TNT's sci-fi series. Here's word on the game from the Little Orbit website:

Based on Falling Skies, the popular TNT sci-fi series, Falling Skies: The Game is set in a world devastated by Espheni aliens. Following the destruction of an Espheni tower at the end of season 3, the 2nd Mass stumble across the wreckage of an ambushed convoy. Among the survivors is an engineer who claims he can create a powerful weapon that may level the playing field in the fight against the Espheni invaders, but it will require the 2nd Mass to undertake several risky operations to collect all the components. What seems at first to be a routine salvage mission quickly becomes a battle for mankind’s very existence.

Continue here to read the full story.

Bedlam Delayed; Early Access Next Month

Developer RedBedlam announces Steam early access to Bedlam will begin on August 8th, which we read as a setback, since the first-person shooter was announced for full release in August, a milestone which is now scheduled for autumn. They say the early access version includes 12 levels of gameplay representing about a third of the entire game. Here's word on this project's meta-game theme and how it departs from the novel upon which it is based:

In Bedlam, players will take on the role of Heather Quinn (aka Athena), a programmer at medical scanning developer Neurosphere who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.

Bedlam is adapted from the novel by Christopher Brookmyre, but diverges from the original in this change of protagonist. The novel’s hero, Ross Baker, does feature prominently in the game, but the switch to a female lead – who is a gamer and sci-fi fan – offered a fresh and bitingly humorous new perspective upon the “gameverse” that the player will explore.

The Elder Scrolls Online Euro Megaserver Migration

The Bethesda Blog has all you need to know about the imminent European megaserver migration for The Elder Scrolls Online. Word is:

We know many of you have been looking forward to the migration, and we’re ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 29th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.

If you have questions about the process, we’ve got you covered. Here are a few common ones. If you don’t see your question here, make sure to check out our knowledge base.

No Stained Steam Keys for Bundle Buyers

Stained forum post from the developers explains why they are reneging on their commitment to give Steam keys for Stained to those who purchased the game through the Indie Royale Debut 3 Bundle (thanks nin via Joystiq). The story includes the explanation that they only sold around 300 copies of the game, earning them a total of around $3,000.00. Here's a bit:

This may come as a shock to you guys, but we have decided not to distribute the keys any more to the IR bundle purchaser. The game is not selling at all and there is no hope. I think we are already doomed so we are abandoning the process of distributing the keys. We will continue to do what is required to make the living and provide support to game related questions twice a week. If you really love this game you should consider buying it on steam else I think you already had your share of enjoyment when you purchased the game via IR-Bundle for 50 cent.

So no need to send any emails, we are really sorry.

If you still have more questions & and really feel sad about this, Here is a short FAQ for you.

Evening Crowdfunding Roundup

On Sale

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Crowntakers Announced

Kasedo Games announces Crowntakers, a strategy/RPG from developer Bulwark Games coming to Windows, OS X, Linux (they actually only specify SteamOS), and tablets later this year. They offer a trailer to show off the game, and the following outline of what to expect:

Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero. But time is of the essence…

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll have to assemble a group of brave mercenaries to take on cruel enemies like barbarians, ferocious animals or deceitful thieves. Embark on challenging quests, gather vital resources and finally banish evil from the world.

Features of Crowntakers

  • Turn-based strategy meets RPG in a beautifully created fantasy world
  • On every game start the world is rebuilt with different environments and encounters; encouraging players to try different strategies
  • More than 8 diverse and procedural environments ranging from mountain passes to shadowy castles
  • Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights on a hexagonal battlefield. Utilise the unique class skills of the archer, wizard, scout and others
  • Gather resources, level-up your companions, collect mighty equipment and craft helpful potions to survive until your quest is complete
  • Alternative endings: will you save the king before time runs out?

Continue here to read the full story.

Facepunch Announces Riftlight; Defends Rust

Facepunch Studios announces Riftlight, an arcade-shooter with some RPG elements such as character levels, abilities, and talent trees. The first devblog outlines how this will work, offers some screenshots, and a video showing the game's twin-stick style gameplay, which they say will support mouse and keyboard. As noted on Eurogamer, this has inspired some outrage from gamers upset that Rust is still incomplete, as Facepunch's zombie game remains in early access. Studio head Garry Newman responds to this in a new post explaining what's going on. This is pretty lengthy, as it covers a lot of bases, so this is just an excerpt:

There were a few things that kind of irked me in the comments about Rust. A lot of people said we gave up on Rust, and aren’t updating it anymore. Rust is getting updates very regularly. We even set up a twitter account that live posts when we commit new stuff. We are very transparent about that. I fully accept that this is our fault for not communicating the experimental branch properly, but it hurts when we’re working all week on it and people don’t acknowledge that.

Secondly the whole funding thing. People aren’t going to like my views on this. Some commenters have expressed their feelings that they ‘funded’ Rust and we’re running off with the money. None of this sentence is true. We funded Rust for 1-2 years before it eventually became what it is. You bought early access to it. When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza. It’s true that the sales of Rust have been insane and we have stepped up development to suit, and I think you only have to compare the experimental version to the live version to see that.

Thirdly – the people who work on Rust are working on Rust. They’re not working on prototypes. That should be very obvious by the dev-blogs we post every friday.

NeonXSZ on Steam Next Month

A new trailer is online for NeonXSZ (pronounced Neon Excesses), an independently developed 6DOF first-person shooter set in cyberspace with a Descent-meets-Tron feel. This has been available via Desura for some time now (boasting a 9.5 user rating), and now they are set to launch next month on Steam, saying: "To avoid the recent stigma attached to Early access, the first 30 hours of the game are content complete and fine-tuned from eighteen months of alpha testing." Here's a new trailer celebrating the news and showing off some of the game's gadgets, and here's a feature list:

  • NeonXSZ recaptures the speed and responsiveness of old-school shooters like Quake and Unreal Tournament.
  • The player gets to loot and fly dozens of ships and over 850+ upgrades.
  • Openworld gameplay filled with approximately one thousand AI dudes free to travel anywhere, from four warring factions.
  • Enemies drop parts of their hulls, weapons, and installed upgrades - not random loot.
  • If you see it, you can loot it and use it.
  • The game is never the same twice.

Continue here to read the full story.

U.K. Sales Charts

As usual, GFK Chart-Track offers game sales statistics for last week in the U.K. All 20 titles on the PC full-price top 20 for the week ending July 26th were also on last week's list, where The Elder Scrolls Online holds onto the number one spot. Big movers include Diablo III jumping to number six from number 12 and Sniper Elite 3 dropping to number 11 from number six. On the all platforms/all prices chart Watch Dogs remains top dog for the third straight week and the sixth week altogether. Here's their (oppressive) summary of this week's activity:

The UK heatwave continues, kids are all on holiday and there’s not a console new release in sight.

The overall market drops 3% units/revenue over last week and that means week 30 is the second lowest (units) so far this year and the lowest for revenue. Ubisoft’s ‘Watch Dogs’ (+3%) completes a double hat-trick of consecutive weeks at No1 (weeks 22-24 and weeks 28-30), now just 1 week away from equalling FIFA 14’s 7 weeks at No1 this year (12 weeks at No1 since launch). The aforementioned ‘FIFA 14’ from EA remains at No2 (+5%), Microsoft’s ‘Minecraft 360 Edition’ climbs three places to No3 (+4%) and 505 Games’ ‘Sniper Elite 3’ climbs one place to No4 (-6%).

The weeks big climber is Warner’s ‘The Lego Movie Videogame’ (+41%), climbing 7 places to No5 and benefitting from the campaign surrounding the launch this week of the movie on DVD/Blu-ray (out Monday 21st July). Sony’s ‘Minecraft PS3 Edition’ is now at No6 (-3%) and has climbed one place every week for the last 4 weeks. Elsewhere in the Top 40 EA’s ‘Skate 3’ (No25 / +17%) continues a remarkable return to the Top 40 (now stretching back 17 consecutive weeks) – the last time this title graced the Top 40 was almost 2 years ago and the game itself dates back to 2010. EA also have the highest re-entry at No31 with ‘Need for Speed: Rivals’ (+44%), benefitting from some price promotion activity.

36 Minutes of Rainbow Six Siege Footage

A new trailer has appeared with about 36 minutes of gameplay footage from Rainbow Six Siege, Ubisoft's upcoming first-person shooter. This depicts a multiplayer mission, including game sounds and voice chat. Thanks VG247. Continue here to read the full story.

GTA4 iCEnhancer Mod Author Taking a Break

A Facebook post by the author of the iCEnhancer mod for Grand Theft Auto IV says the recently released version 3.0 will be his last such effort for some time, reacting to complaints about the mod and accusations of code theft, saying: "I'm going to release the installer and downgrader then i'm done for a while. Thanks to the people who supported me and stuff, you guys are cool. No thanks for the guys trying to bring me down constantly." Responding to reports he had quit the mod scene, he made another post to clarify: "Ummm... To answer some of you, I never said I'll stop modding because of some haters. I'm just taking a break that I really need from all of this GTA world a little..."

Gatherings & Competitions

Morning Interviews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

The Gunnar-man and I both survived his bath yesterday, mostly. He's actually very cooperative about bathing, considering how little practice he has, but at one point he did manage to clunk me in the face with his head, which bent the crap out of one of those little nose pieces on my glasses. I got them back in working order, but I tried to be careful, because those little wires are delicate, so I plan on stopping by the eye doctor to get these fixed properly.

R.I.P.: 'El Mariachi' star Peter Marquardt dead at 50. Also worked on some video games including Deus Ex and Wing Commander IV.

Bent Links: Thanks Ant and Acleacius.
Play: Hero in the Ocean 2.
Rodent Racer.
Science: Dark matter makes up 80% of the Universe—but where is it all?
Media: Here's the First Mad Max Trailer, and It Will Make You a Believer. Thanks nin.
GOAT SIMULATOR (Teens React- Gaming).
Follow-up: Control restored to beleaguered sex gecko satellite. John Oliver missed the news.
Martin Pulling Back From GoT Season 5. Hanging around set another distraction.



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