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Thursday, Jun 12, 2014

  

Star Citizen Hits $46M; May End Stretch Goals

A new Letter from the Chairman on the Roberts Space Industries website announces Star Citizen has hit the $46 million milestone in crowd-sourced funding less than a week after passing the $45 million mark (thanks 88fingers and MammonLord). Chairman Roberts offers details on the "Updated Scanning Software" this adds to the space combat game, and reveals the winner of last week's poll for their next commercial. He caps things off with a new poll, which asks whether they should continue to offer stretch goals, as he explains in this excerpt:

This brings me to the topic of stretch goals. When we started the Star Citizen campaign, the purpose of the stretch goals was to make things we had imagined but didn’t think we could afford possible: adding capital ship systems, studying procedural generation, hiring additional artists to build more ships at once and the like. The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)

My preference would be to use these letters going forward to update you on what we’re already doing with the money; sharing additional parts of Star Citizen’s development. We would also continue to award flare and other extras to our backers as we hit milestones, whether they’re funding or schedule-related. If we discover additional technologies or come up with new elements to the game’s design we want to incorporate, we’ll let you know about those as they happen. But this is a decision for the community: let me know what you think in the poll below.

Carmack-Free QuakeCon

Though John Carmack offered to speak at QuakeCon in spite of his departure from id Software, it turns out the id co-founder will not be speaking at this year's installment in the gaming gathering. It seems logical that the lawsuit over his work between id Software parent Zenimax and his new employer Oculus VR factors into it, but whatever the reason, Mr. Carmack tweeted the following explanation: "Since the question keeps getting asked -- no, I am not going to be at Quakecon this year. My 2.5 hr talk at SMU should still be released."

Torment: Tides of Numenera Delayed Again

A Kickstarter update for Torment: Tides of Numenera has word of another delay to inXile entertainment's upcoming RPG, saying it is now looking like this will come in Q4 of next year (thanks nin). In April of last year they announced that "we’ll need a few months past the December 2014 launch date we first proposed at $900,000, but they say the recent news that Wasteland 2 is coming by the end of August means the release must be pushed back further:

So, where are we on Torment then? During the last week of our Kickstarter, we had adjusted our target launch date to the first half of 2015. And last December, in Update 27, I mentioned that timeline was still feasible, but that Torment’s schedule remained in flux until all became clear with Wasteland 2. Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything... except for our release date.

Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn't realistic anymore and we’re looking at the fourth quarter of 2015.

You may wonder how we can extend TTON’s development for a year longer than planned. By running a small core team during the preproduction phase, we have been extremely efficient in developing the foundation and the pipeline for the game – we make decisions more quickly, and we’ll have set a strong vision to help eliminate uncertainty. This will help us make fewer mistakes as the full team ramps up. One year following TTON’s Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalization phases.

Wargame Red Dragon for OS X and Linux

Focus Home Interactive announces an OS X edition of Wargame Red Dragon is now available, offering cross-platform play with the Windows and Linux versions of Eugen Systems' real-time strategy game, as the Linux version was released to little fanfare a few weeks ago. They also announce a weekend sale on Steam. Here's the deal:

Wargame Red Dragon launched a successful worldwide invasion on PCs last April and on computers with Linux just over a week ago, and we are thrilled to announce that the latest episode of the spectacular RTS series created by developers Eugen Systems is now available on Mac!

Players can now therefore download the full Mac versions of Wargame Red Dragon on Steam and from the official store. As multiplayer mode is compatible across all platforms, Mac players will be able to compete against or team up with the many players already on PC and Linux!

Owners of Wargame Red Dragon on PC can also download the Mac and Linux versions of the game free of charge to a compatible machine, and the new Mac/Linux players can also download the PC game!

And there's more good news: Wargame is the Weekend Deal on Steam! From today until Monday, June 16, you can buy Wargame Red Dragon at an amazing 33% discount, while the price of the new Wargame Franchise Pack, which now includes all 3 Wargame games, has been slashed by 40%. AirLand Battle and European Escalation, for their part, are both enjoying a 66% discount.

GamersGate Summer Sale

The GamersGate Summer Sale is on. Here's the deal on the deals:

GamersGate today will open up the gates to it’s annual Summer Sale which includes great discounts on games from major publishers such as SEGA, UbiSoft, Capcom, Kalypso and Square Enix. As well as discounts on hundreds of titles on well known franchises like Assassins Creed, The Witcher 2: Assassin of Kings, Tom Clancy, Devil Man Cry, South Park, Might and Magic and many more.

“This will be the 6th consecutive Summer Sale at GamersGate and we are pleased to offer such good prices to our customers. This will be one of the biggest sales ever and we think our customers will enjoy and be surprised on the offers”, says Ioana Manea, Head of Promotions at GamersGate.

GamersGate’s Summer Sale starts on June 12th and ends on the 19th. There will be daily deals and weeklong deals on hundreds of PC, Mac and Android games.

Minecraft Server Payments Follow-up

The Mojang blog follows up on the recent dustup over commercial Minecraft server operation with a clarification of their position of what server operators are allowed to do. Here are the does and don'ts:

You are allowed to accept donations
You are allowed to accept donations from players. You can thank them publicly or in-game, but can’t give preferential treatment for donating. You are not allowed to restrict gameplay features in an attempt to make money.

You are allowed to provide in-game advertising or sponsorship opportunities
You are allowed to put adverts in your Minecraft worlds to help with costs. If used within reason, adverts and sponsorship can be appropriate ways to fund a server.

You are allowed to sell in-game items so long as they don’t affect gameplay
We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not.

There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, even if you’re giving them away for free.

You cannot charge real-world cash for in-game currency
We don’t mind in-game currencies which are earned through playing, but you are not allowed to sell them for real-world cash. Remember – if the stuff you sell affects gameplay, we’re not cool with it.

Don’t pretend to be us. Provide your customers with loads of info
If you do decide to monetise your server, you must clearly state that the purchase is not associated with Mojang, declare who the money is going to, and provide a purchase history and contact details. You should also check the legality of selling digital items in your specific region.

On Sale

  • Drunken Robot Pornography on Steam. Save 50%.
  • Indie Game The Movie Bundle on Steam. Save 75%.
  • Tex Murphy: Mean Streets on Steam. Save 50%.
  • Thief on Steam. Save 50%.

Evening Metaverse

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Legal Briefs

etc., etc.

Into the Black

VR Game The Assembly Announced

The Assembly website announces The Assembly, an upcoming game from nDreams (Xi) designed specifically as a virtual reality experience, targeting PCs using Oculus Rift headsets and PS4s with Project Morpheus support (thanks All Games Beta). They are accepting newsletter signups, offer an E3 trailer, and provide the following outline of what to expect:

We're delighted to be announcing The Assembly at E3, where we have revealed our first trailer and shown off an early demo of the game itself. The Assembly is coming to PS4 (with Project Morpheus support) and PC (with Oculus Rift support) and has been designed from the ground up to be a perfect VR adventure experience. The Assembly is on track to be available at launch with both these headsets. We'll aim to update this site fairly regularly with new information and articles about the game. In the meantime, please sign up to our newsletter to keep up to date with all the exciting VR projects that we're working on!

Continue here to read the full story.

Grand Theft Auto V Steam Details

The Steam listing for the newly announced edition of Grand Theft Auto V coming to Windows this fall. This offers a bit more on how the open-world action game will take advantage of more powerful systems, including more cars, as the original console versions have the traffic density of the Dakotas in spite of being set in a fictionalized version of the parking lot that is Los Angeles. Word is: "Grand Theft Auto V for PC will take full advantage of the power of PC to deliver across-the-board enhancements including increased resolution and graphical detail, denser traffic, greater draw distances, upgraded AI, new wildlife, and advanced weather and damage effects for the ultimate open world experience."

Counter-Strike: Global Offensive Workshop IP Issues

A Steam Community announcement has word on a weapon that's been removed from Counter-Strike: Global Offensive after a DMCA takedown notice. For those who had purchased this item, it has been replaced by a rare Valve-designed substitute, while the two claimed creators of the gun have been banned for violating the terms Valve's "low friction" submission process, which requires swearing to the originality of their work. Here's some detail:

All contributors share joint responsibility for the originality of their Workshop submission, and therefore share joint liability for claims of copyright infringement. That is, if two or more artists collaborate on a submission and the submission contains intellectual property that isn’t their own, all artists involved in the submission will share in the consequences.

For the items in question, the following steps have been taken:

  • Both contributors have received Steam Community bans. They receive no proceeds from either item, and both items have been removed from the game.
  • For owners of the M4A4 | Howl and Howling Dawn sticker, those items have been replaced by an alternative designed by the CS:GO team. These items will never be produced again, and have been assigned the ‘Contraband’ rarity.
  • All other in-game items that involve at least one of the contributors in their revenue share have been discontinued.
  • The Huntsman Case and Community Sticker Capsule have been revised to replace the copied and discontinued items.
  • Moving forward, we will no longer work with the contributors and we will not ship any existing Workshop submission that credits their involvement.

The cost for everyone involved in the resolution of this issue has been significant, including our players and community members. It takes considerable time and effort for the CS:GO team to resolve copyright infringement disputes, but fortunately copying is rare – the CS:GO community has submitted tens of thousands of unique entries to the Workshop, and we have shipped dozens of your designs without a problem.

Dead Rising 3 PC Framerate Issues Possible

A CapcomUnity E3 2014 Dead Rising 3 PC Twitch broadcast offers a look at the upcoming PC edition of Dead Rising 3 (thanks NeoGAF). Capcom says PC owners will be able to unlock the game's set 30 FPS limitation, but they should do so at their own risk, because they don't know what will happen (and are apparently too terrified to try). "When we started the PC project we knew we weren't gonna be able to guarantee anything above 30 frames-per-second. We're not gonna stop you from uncapping the frame rate, but we can't guarantee the experience," they explain. "We just really don't know what's gonna happen. You might see some weird stuff with physics, some weird stuff with zombies."

75 More Steam Greenlights

A new Steam Community announcement informs us that 75 more upcoming titles have been approved by the Steam Greenlight program. This page offers an interactive listing of the new approvals.

It Came from E3 2014, Part 5

Morning Crowdfunding Roundup

Morning Patches

Op Ed

Yahoo News - Celebrities, Stooges, and 25th-Century Reporters- Are Video Games Art or Merchandise?
These departures from reality — an outer-space setting, unusual song choices, a female singer with a male voice — seem quintessentially transformative. Not according to the California appellate court, though, which held that Band Hero did nothing more than depict the band members doing exactly what they do as celebrities — performing songs. The upshot was that Activision had no first-amendment right to depict images of the band in Band Hero.

The problem with this holding is that, if a movie, rather than a video game, had depicted the band in the same way, the result probably would've been different. Twenty years ago, the hit coming-of-age movie "The Sandlot" told the story of a motley group of boys who played sandlot baseball. One of the main characters was "Michael Palledorous," nicknamed "Squints." The real Michael Polydorous, a former childhood friend of the writer, wasn't amused. Apparently, Polydorous as a kid had looked and dressed like the movie character. Even though the Squints character had a similar look and almost identical name to the real person, the court threw the lawsuit out of court because the movie was obviously a fictional work of art entitled to first-amendment protection.

Morning Interviews

Morning Previews

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

The U.S. Open and the FIFA World Cup both get underway today. I'm not big on watching association football, but it's one of my favorite pastimes compared with watching golf. And as it turned out, I enjoyed a lot more of the World Cup last time around than I expected, so I plan on checking it out again. And this time they won't even have those horrible vuvuzelas... at least I hope they won't!

Kickoff Links: Thanks Ant and Acleacius.
Play: A Kitty Dream.
Super Battle City.
My Friend Pedro. All your wildest dreams will come true.
Link: ‘My kids suck,’ says trampoline seller.
Story: Guide dog lands spot in yearbook. Thanks nin.
Science: Bacteria found in squid raises concern about spread of antibiotic resistance, study finds.
Images: Bill Murray Crashes Engagement Photo In Most Bill Murray Way Possible.
Media: Some People Call This ‘The Best World Cup Ad Ever’. After Watching It, I Might Have to Agree.
This Is How You Get People To Stop Texting While Driving.
Every Vlogger Ever.



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