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Wednesday, Jun 11, 2014

  

Pillars of Eternity Beta Nears

The Obsidian Forums have word that Pillars of Eternity is nearing the transition from the alpha stage to beta testing, providing "an update about the general state of affairs for each department on the project now that we are getting ready to head into our Beta period." They outline the status of various systems, and conclude with the following: "Overall, the project is coming together nicely. We have a ton of work that still needs to be done, but the team is starting to see the light at the end of the tunnel. There are no major roadblocks ahead of us at this point and now it's a focus on getting as much polish done as we can before our final release candidate." Thanks nin.

Oculus VR Era Projections

Ars Technica interviews Oculus Rift CEO Brendan Iribe, talking about the next steps in bringing their Ovulus VR headsets to market. He talks of how the influx of Facebook money will help speed take up by allowing them to sell early units closer to cost, and will also make for better hardware in the version two headsets. He says they hope to release the first consumer version by the end of next year, and they see things really taking off a year or two after that with the release of the second consumer version:

It's only after that first consumer version has been out for a year or two that Oculus will be ready to release its second consumer version, Iribe says. That's when he sees VR and the Rift really starting to reach their full potential, market-wise. "That's when we'll get these incredible, holy grail [games], the killer app for VR," he said. "And that's when we think the scale will really goal, and hopefully you'll get many millions of people into VR, playing great games and other stuff."

Assassin's Creed Unity Female Lead Follow-up

After some pretty significant blowback from Ubisoft's initial assertion that cutting a female protagonist option from Assassin's Creed Unity was "a reality of game development" based on limited resources, Kotaku has a new statement from Ubisoft that no longer implies this would take up too much of their development resources, but rather highlights the diversity of their developers, their other games, and some of the supporting cast in Unity:

We recognize the valid concern around diversity in video game narrative. Assassin's Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters.

Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique.

With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altair in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity.

Eterlands Announced

Eterlands is a newly announced project hoping to make its mark in the ever-more-competitive MOBA genre. More details are promised soon, but the Eterlands website is online with some early details, and the following explanation of what they hope will set this apart:

Alongside of its realistic graphics and effects never seen before, Eterlands bring something new and fresh to the world of MOBA games. It offers you a well thought through, clearly defined and well balanced gaming environment, with emphasis on social elements as well as true to type, fair and easy to follow structure. Eterlands would cherish elements offered by the popular predecessors like League of Legends and DOTA but also widening the palette with unique features never seen before:

  • Realistic graphics
  • Destructible and movable environment
  • Realistic combat system
  • Unique character build
  • Socially focused gaming experience
  • Educational system
  • Strategy and rank oriented features

Project CARS E3 Trailer

The WMD Portal now features the Project CARS E3 trailer, showing off some of the snazzy rides in the motorsports game. In the description they call this "the most authentic, beautiful, intense, and technically-advanced racing game on the planet," and offer gameplay footage to back up the claim. Continue here to read the full story.

It Came from E3 2014, Part 4

On Sale

Evening Interviews

Evening Previews

Evening Consolidation

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Link of the Day: Honest Trailer - The Lion King.

Elite: Dangerous E3 Trailer

The E3 2014 trailer from Elite: Dangerous is now available, showing off Frontier's space combat remake. They say: "400 Billion Star Systems - Infinite Freedom - Blaze your own trail. Elite: Dangerous trailer showcasing the vast scope and freedom available in the largest, richest gaming sandbox ever created." Thanks nin. Continue here to read the full story.

Homefront 2 The Revolution Trailer

A new E3 trailer for Homefront 2 The Revolution shows off gameplay from Crytek's upcoming open world shooter sequel. The clip is a little fuzzy and juddery, which is probably because it was captured from a Twitch stream. Continue here to read the full story.

Diablo III to "Heal" Broken Achievements

Blizzard announces the deployment of some back-end updates for Diablo III intended to remedy how some players have not been awarded achievements for which they've already qualified. Here's part of the explanation:

Without going too deep into the technical details, basically what we did was implement a system that looks at your account upon login to try and identify any achievements for which you have fulfilled all the criteria, but have not been awarded the actual achievement. If the system identifies a broken achievement, the server will attempt to immediately “heal” your broken achievement and grant it to you. I say “try” because each server will only attempt to run a certain number of instances of this healing operation at one time. What this means is it may take several logins to heal any achievements that are broken on your account in this way. This is expected behavior, and just because you haven’t seen any changes to your achievements just yet, doesn’t mean that the fix did not work for you at all.

I know that many of you have been waiting for this for a long time, but it is somewhat likely that this fix may not resolve every single achievement issue that every player has. This particular fix is specifically targeted at achievements with tracked criteria (basically this means requirements that were tracked with checkboxes). Also as I said above, this fix may not take effect for everyone immediately. What this means is that we are going to need to let the dust settle over the next few days to see what other types of issues remain.

More Games to Support AMD's Mantle

AMD writes of plans for more upcoming games that will support the advanced Mantle API support in the AMD Radeon R9 series of graphics cards (thanks HARDOCP). Most of the items are over a month old, but they have news from E3 of Mantle support plans for Battlefield Hardline, Dragon Age Inquisition, and Plants vs. Zombies Garden Warfare. Here's word:

  • On March 19 we announced a technology partnership that will add Mantle support to CRYENGINE® — the game engine behind blockbuster titles like Crysis and FarCry.
  • On March 20 Microsoft announced DirectX® 12, the next major evolution of its own game API. This is terrific news because it really draws attention to the value of low-level programming and Mantle’s leading contribution. With DirectX 12 games still over 18 months away and no alternatives in sight for Linux gamers, Mantle’s future looks bright.
  • On April 14 we announced that the upcoming release of Sid Meier’s Civilization®: Beyond Earth will support Mantle. In case you’re not familiar with the series, the current iteration is Civilization V, which, despite being nearly four years old, remains the sixth most played game according to Steam1. With Mantle in its arsenal, the next installment could be even bigger.
  • On April 16 we published a Mantle whitepaper, giving developers and enthusiast gamers a deep, technical insight into the technology. Have a look to find out how Mantle delivers such dramatic performance increases.
  • On May 1 we launched the Mantle SDK beta, which made Mantle available to a much greater number and variety of game developers. That should help accelerate the proliferation of Mantle-enabled game titles.
  • On June 9 EA announced that three of its upcoming games would support Mantle: Battlefield Hardline, Dragon Age Inquisition and Plants vs. Zombies Garden Warfare. Each of these brings new features, maps and gameplay to already-popular franchises. If the results we saw with Mantle in Battlefield 4 are anything to go by, these games should absolutely fly on AMD Radeon™ hardware.

Female Lead Cut from Assassin's Creed: Unity

Speaking at E3 with Ubisoft technical director James Therien, Videogamer learned that a planned female version of the Assassin's Creed Unity protagonist was recently cut from the design of the stealth/action series because of how it would impact the development time:

"It was on our feature list until not too long ago, but it's a question of focus and production," Therien explained. "So we wanted to make sure we had the best experience for the character. A female character means that you have to redo a lot of animation, a lot of costumes [inaudible]. It would have doubled the work on those things. And I mean it's something the team really wanted, but we had to make a decision... It's unfortunate, but it's a reality of game development."

When pressed on the issue, specifically that we didn't think his excuse would wash with the community given the amount of resources at the studio's disposal, Therien continued:

"Again, it's not a question of philosophy or choice in this case at all I don't really [inaudible] it was a question of focus and a question of production. Yes, we have tonnes of resources, but we're putting them into this game, and we have huge teams, nine studios working on this game and we need all of these people to make what we are doing here."

Op Ed

Niche Gamer - Why It's Not Ok There Were More Severed Heads at E3 2014 than Female Presenters. Thanks Icewind.
I think before we get any traction on equal gender or racial representation in games and the gaming industry, we’re going to have to address the completely insane amount of games that simply want you to kill people, or animals, or aliens, or zombies, or sometimes even all of the aforementioned things. Sure, protagonist in game X doesn’t have every possible combination of traits that you can identify with, but it’s fun right?

Morning Interviews

Morning Previews

Morning Screenshots

  • Grand Theft Auto V PS3 vs PS4 GIF Comparison on Gameranx. Thanks nin

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

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