A new
Letter from the Chairman on the Roberts Space Industries website announces a
new milestone for
Star Citizen, revealing the space combat game has now
attracted over $44 million in crowd-sourced funding (thanks oo). They describe
the benefits of the new Stellar Cartography feature for players who have pledged
before this point, and also outline the Updated Scanning Software that will come
if (when?) the project passes the $46 million mark to all who have pledged up to
this point. They also have voting in place for what they say will be the game's
final stretch goal, which does not include the option to add more goals. Here's
word on where things stand as of now:
The final week push to get Arena
Commander V.8 out the door has begun here, so I’ll keep this letter short… but I
would like to share a piece of concept art. You’re looking at what we call the
“negotiation room” in the Banu Merchantman freighter. It’s a place where traders
can invite others into their ships, display their cargo (the bay is visible) and
make deals!
As we look to the next stages of Star Citizen beyond dogfighting, we’re putting
more and more thought into how systems like cargo and trading will take shape.
We’re building a system that makes sense, measuring ship interiors, building a
standardized cargo container measurement system (see diagram) and determining
exactly how cargo will be loaded, unloaded and interacted with in port (and
during flight!) As the most recent set of changes to our preliminary ship stats
reflect, transporting cargo is going to be more complex than just finding the
ship with the highest storage capacity… it’s going to involve finding the right
ship type for the job.
Capital j Media (we see what they
did there) announces development of
Battle Fleet 2, a
naval strategy sequel coming to Windows, OS X, and mobiles this summer. Word is:
"Battle Fleet 2 expands the original concept of turn based naval combat where
the player controls the angle and power of their guns and the movement of the
ship to include a campaign conquest mode in addition to stand alone scenarios.
The combat system has been improved for faster and even more exciting battles
and it all looks better than the original with the new graphical engine." Those
interested in this game can support it through its
Steam
Greenlight campaign.
The
Star Wars:
Attack Squadrons Facebook page reveals that this free-to-play Star Wars
space combat game has been grounded, just five months after
it was first announced
(thanks nin via
Kotaku). Making a success out of a Star Wars aerial combat game should be
easier than bullseyeing womp rats in a T-16 back home, but things have not gone
as planned, so Disney shot first:
We want to thank all of the fans who
participated in the closed beta of Star Wars: Attack Squadrons.
After much consideration, we have decided to cease development so that we can
focus on other Star Wars game experiences.
We truly appreciate the time you spent engaging in the beta.
I beg your indulgence while I go a little grammar cop here. Note to the Krazy
Glue folks (and no, I'm not planning on getting all crazy over your spelling of
krazy)... In relation to your
big fix promotion, I have to say that if I see your commercial one more time
suggesting I find something that "needs fixed" [sic] it's going to be my
television that needs fixing (in case you were looking for the proper
conjugation there), because I'm going to throw something at the set. Here,
study this and
get back to me. Sheesh.