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Thursday, May 08, 2014

  

Battlefield 4 Community Test Environment

The Battlefield Blog introduces plans for a Community Test Environment where DICE will be able to experiment with improvements for Battlefield 4, their military shooter sequel. They say one of the first things they will do is use this to work on the game's "Netcode" (their quotes), and speak of how this will enable them to "address player feedback at an early stage," though arguably the "early stage" is already over, as the game was released over six months ago. This is restricted to Battlefield 4 Premium members initially, as space is limited, but they talk of plans to expand the program in the future.

Dying Light Delayed

Techland announces a delay to Dying Light, saying the zombie game's release will now come in February of next year. They thank publisher WBIE for their support, and say they will start revealing more about the game beginning at E3. Here's word on the delay:

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

PC Call of Duty: Ghosts Devastation Released

The Xbox exclusivity period has ended for Call of Duty: Ghosts Devastation, as Activision announces the Devastation DLC is now available for the military shooter for Windows, PlayStation 4, and PlayStation 3. Here's a reminder of what this includes: "Devastation offers up to four small-to-medium sized multiplayer maps, includes the all-new tactical 2-in-1 'Ripper'SMG/Assault Rifle, allows players to become the Predator, and delivers the next chapter in Extinction's four-part episodic narrative with 'Episode 2: Mayday'." Here's the rundown on the four multiplayer maps:

  • Ruins: A multi-level Mayan temple suited for both long-range weapons and close-quarters combat. Skilled players that find and complete the map's unique Field Order will have the ability to become one of Hollywood's most formidable action film stars and the galaxy's ultimate hunter, the deadly Predator.
  • Collision: The mangled remains of a cargo ship that's crashed into a New York City bridge, this map's tight corridors are made-up of burned-out vehicles and demolished shipping containers, creating a perfect space for run-and-gun players.
  • Behemoth: Players battle atop a massive excavation platform in South America, with lengthy sight lines ideal for long-range weapons, while the confined interiors of the platform's control rooms make for intense SMG and Shotgun encounters.
  • Unearthed: A reimagined version of the fan-favorite map "Dome" from Call of Duty®: Modern Warfare® 3, "Unearthed" is full of new secrets and Cryptid artifacts for players to discover in this compact, versatile map, great for all play types.

Adventure Time: Secret of the Nameless Kingdom Announced

Little Orbit announces Adventure Time: Secret of the Nameless Kingdom, a third installment in the action/adventure series based on the Cartoon Network show. The game is in development at WayForward for release on Windows, Xbox 360, PlayStation 3, and Nintendo 3DS this November. You can keep up with this on the Little Orbit Facebook page, and in the meantime, here's a description:

In Adventure Time: The Secret of the Nameless Kingdom, players take on the personas of both Finn and Jake as they navigate through the eponymous kingdom - a mysterious unexplored region in the Land of Ooo. They will discover hidden secrets by exploring all corners of a new kingdom created exclusively for the game and encounter never-seen-before characters and creatures.

Ships Ahoy - 1849

Indie developer SomaSim announces the release of 1849, their city building game set during the California gold rush. The Windows and OS X editions of the game are available from the SomaSim website as well as GamersGate, GOG.com, IndieGameStand Store, and Steam, and there are also mobile versions for Android and iOS. "Over the last few years casual city management games have gained popularity, but they're nothing like the in-depth simulation games that defined the genre back in the day. Those were games I could lose myself in for hours, building a massive empire out of nothing. We've tried to bring back this gameplay and experience in 1849," says developer Robert Zubek. "It's a game tuned for today's technology and players -- the scenarios are designed so you can play for a few minutes on the bus if that's all the time you have, or spend hours building a huge bustling city. At its heart 1849 is a classic city management game with all the bells and whistles that make this genre so much fun." Here's an overview:

Set during an unparalleled period of American history, 1849 features 20 levels set in existing California cities brought to life with graphics inspired by period photographs and surviving architecture. In each level, players must establish and grow the local economy while balancing citizens' needs against the backdrop of real Gold Rush scenarios and challenges. Should Sacramento be a mining town, a farming community, or a hub for trade? Will the pioneers flocking into Monterey become productive prospectors or devolve into unruly drunks at the local saloon? That's your call!

CoH2: The Western Front Armies Dated

The SEGA Blog announces a June 24th release date for Company of Heroes 2: The Western Front Armies, their upcoming standalone multiplayer CoH strategy game which was already expected in June. They also announce a preorder bonus, saying: "Customers who preorder The Western Front Armies will receive two unique vehicle skins (one for each faction) with matching faceplates." This trailer celebrates the news. Continue here to read the full story.

Watch Dogs Character Trailer

A new "Character" trailer for Watch Dogs is now available, introducing some of the cast that will populate the virtual Chicago in the upcoming open-world action game. Word is: "Check out the all-new trailer to get an inside look at the characters of Watch Dogs. Meet Aiden’s friends, his enemies and some that blur the line. In a city of more than 3 million people, you’d be surprised at how few you can trust." Continue here to read the full story.

Warside Classes Trailer

A Classes trailer from Warside gets all classy with the upcoming platformer shooter, showing off the game's class systems and abilities, hoping to support their Steam Greenlight campaign. Continue here to read the full story.

On Sale

  • BioShock Infinite on Steam. Save 67%.
  • The Royale with Cheese Bundle on Indie Royale. That is one tasty burger!
  • Staff Picks Sale on IndieGameStand.
  • Super Meat Boy on Steam. Save 80%.

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Free Unreal Tournament Plans

"The Future of Unreal Tournament Begins Today" declares the Unreal Engine website, where Epic's Steve Polge outlines plans for public development of the next installment in the Unreal Tournament series, which will be released as an entirely free game for Windows, OS X, and Linux, not just a free-to-play dealie. Here's the explanation of their business model for the multiplayer shooter: "We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game." Here's the deal:

Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

HERE’S THE PLAN:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

SO WHAT’S THE CATCH?

  • It will take many months until the game is playable by gamers. This is real development from scratch.
  • When the game is playable, it will be free. Not free to play, just free.
  • We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

WANT TO GET INVOLVED?

  • Want more detail on the project? Read our wiki.
  • Want to participate & give feedback? Check out the forums, and sign up for a free account here to join Unreal Engine 4 community.
  • Just interested in getting updates? Subscribe to our newsletter here at the bottom right of our page.
  • In case you want to check out the classic Unreal Tournament games, they will be on sale here starting tomorrow, for 50% off!

Follow us at /UnrealEngine on Twitter, Facebook, Twitch, YouTube, Instagram and Google+.

WildStar Beta Open To All

The WildStar website announces that the promised open beta testing WildStar is now available. Here's a new trailer celebrating the news, and here's word:

NCSOFT® and Carbine Studios™ today announced that their upcoming action-adventure sci-fi MMO, WildStar® has entered Open Beta and will be available to fans 24/7 for the next 10 days. With the influx of new players a brand new European datacentre has been switched on to allow for a smoother game experience. NCSOFT and Carbine Studios welcome all players to explore WildStar, whether they are already familiar with the legendary planet Nexus or not, prior to the worldwide launch on Tuesday, 3rd June.

The announcement of Open Beta is also accompanied with a new trailer from Carbine Studios highlighting the background story of the game. The level cap has also been raised to 30 and the first localised German and French versions are available for testing. European players with existing characters will seamlessly be able to continue their adventures on the European servers.

Those new to WildStar can visit www.wildstar-online.com/en/openbeta for instructions and access, and players that have already participated in any previous WildStar beta event can log on with their current accounts.

To kick off the Open Beta, Carbine Studios is hosting a 30 minute Livestream on its Twitch Channel today at 20:00 CEST (www.twitch.tv/wildstar) where the developers will give a state of the game update and share their thoughts on exactly why WildStar is going to kick ass and disrupt the MMO category. The team will be back on Friday, 9th with a six-hour developer Livestream featuring a slew of content starting at 20:00 CEST, including play-by-play of some exciting raids and Warplots activity, a sneak peek into higher level Open Beta content and turn the it into a massive social ‘Ask Me Anything’, opening up every social platform to take questions – Facebook, Reddit, Tumblr, Twitter, Forums, Twitch, Vine and maybe even MySpace to name a few.

Don't Starve Multiplayer Expansion This Summer

The Don't Starve Website has first word on plans for Don't Starve Together, an expansion coming to Don't Starve this summer that will add multiplayer support to the survival game. There's more on this in the Klei Entertainment Forums, including an explanation of why they have altered their previous hard-line stance against multiplayer support. They go on to describe their goal of supporting at least four-player games, that this will be free for owners of the original game, and that this should appear first for Early Access on Steam. They also offer reassurances for fans that don't want their solo experience altered: "Single player Don’t Starve will not be affected by the addition of multiplayer except for content or features not specifically related to multiplayer gameplay. Balance changes and content aimed at creating an interesting multiplayer experience will not be added to the single player game." Thanks stardog via IGN.

Hearthstone Balance Change Plans

Battle.net forums have details from Blizzard on plans for balance changes coming to Hearthstone, their virtual card-based strategy game (thanks Shacknews). They explain they've been tracking the rise and fall in popularity of various deck builds, but that the dominance of Hunter decks has emerged as a consistent imbalance that they have decided to address. Explaining they take such changes seriously, they announce that they've concluded that the cost of unleashing the Hounds will go from two to three mana. Here's word:

At the very highest levels of play there are a lot of different decks performing well, and the decks at the top change from week to week. Since we’ve seen many cards and deck types in the current state of the game rise and fall as players adapt, we did not want to change Unleash the Hounds immediately. However, Hunter decks have become increasingly more dominant and are doing better than we are comfortable across many levels of play.

We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.

Namco Bandai's Profits Down; Dark Souls II Ships 1M+

Gamasutra has details on Namco Bandai's latest financial reporting, noting that the Japanese company's video game business is the bright spot amid tumbling profits. Word is the company's profit was 25.1 billion yen ($246.6 million), down 22.6 percent year-over-year," but that "game sales were actually slightly up year-over-year, accounting for 84.9 billion yen ($833.9 million) compared to 84.4 billion yen ($829.1 million)." Dark Souls II sales are singled out as a high point, as word is the action/RPG sequel has sold around 1.2 million units worldwide.

Capcom Financials

There are highlights from Capcom's most recent financials on Eurogamer.net, saying the year was good to the Japanese developer/publisher: "Video games contributed to a positive year for Capcom. Sales increased 8.6 per cent to 102 billion yen (£592m), and profit rose 15.9 per cent to 3.4 billion yen (£20m)." They note the high point is that Dead Rising 3 has sold 1.2 million units, while on the flipside, Lost Planet 3 sold "below expectations."

Morning Patches

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Interviews

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I want to offer some well-wishing to my brother, as today is WalterEgo's birthday. I'll actually get to see him over the weekend, but in the meantime, this post can serve as a backup plan if I manage to forget to call him today. Okay, so who brought the cake?

Cakey Links: Thanks Ant and Acleacius.
Play: Find the Candy 2.
Monster Truck Trip 3.
Viking Land.
Links: Birdly - an attempt to fly. Thanks HARDOCP.
The US lawyer bubble has conclusively popped. Thanks Digg.
Stories: Egypt restores daylight saving time to deal with an energy crunch.
Science: Simulation shows that dark energy and matter can reproduce the Universe.
NASA considers sending greenhouse to Red Planet in 2021.
Images: Nuclear Reactor Cutaway Wall Charts. Thanks The Flying Penguin.
Media: Watch Lockheed Martin's laser weapon take down boats from a mile away. Thanks HARDOCP.
This Guy Made a Working Rifle...Out of LEGO.
Glove and Boots: Stop with the Buzzfeed Quizzes.



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