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Archived News:
A
campaign on new crowdfunding site Collector is looking to raise capital for
The 7th Guest 3 - The Collector, a third installment in the FMV puzzle
game series that saw its heyday in the dawning days of the CD-ROM (thanks
VG247). The game is coming to Windows, OS X, Linux, and iOS, and they are
already well along towards their $65,000 goal. Here's a bit of what they have
planned: Imagine The 7th Guest and 11th Hour gloriously outfitted with the
latest in game tech capabilities. Whilst the gameplay of T7G3 will fairly
closely follow that of The 7th Guest and 11th Hour, Trilobyte will thoroughly
leverage touch-screen, mobile technology, and modern standards in video-game
presentation to bring you the 7th Guest of your fondest dreams (and nightmares!)
Visualize the Stauf mansion rendered in beautiful high-definition, extensively
renovated and furnished with hundreds of interesting new items. Plans to rebuild
and remodel the house have not stinted at redecoration, to say the least. The
revamped house is something of an historical museum. Grand, quite grand.
Tesla Effect: A Tex Murphy Adventure is now available for Windows and OS X,
offering a return of the FMV neo-noir detective. The game is available through
digital distribution on Amazon,
GOG.com,
Humble Store.,
Macgamestore.com, and
Steam. Here's a
trailer that debuted last month, and here's word: Grab your fedoras
and pour yourself a glass of the hard stuff -- Tesla Effect: A Tex Murphy
Adventure is now available for PC and Mac for $19.99 via Steam, GOG.com, and
others. Indulge in your nostalgia!
Tex Murphy is the last of the hard-boiled private detectives living in dystopian
post-World War III San Francisco in the year 2050. Tex is an honest and
good-natured private investigator with a penchant for bourbon, cigarettes, and
getting himself into trouble.
Tesla Effect is a mystery 3D adventure game seamlessly blended with the Tex
Murphy franchise's renowned full-motion video (FMV) scenes with real actors such
as June Lockhart, Larry Jones (Soup Nazi) and Kevin Murphy (Mystery Science
Theater 3000). You'll need all your wits about you and a lot of help from Tex's
more competent companions to get to the game's 5 different endings. Of course,
that's only if you survive long enough to not get your head blown off by C4
chewing gum.
Tesla Effect is the product of a successful Kickstarter project funded back in
2012, which ATLUS later joined as publisher. Tex has been out for the count
since 1998's Tex Murphy: Overseer, but don't worry -- he's back to his old form
in Tesla Effect to the delight of old fans of the series and maybe to introduce
some of you younger kids to an old-school style of gaming.
Developer Piranha Bytes and publisher Deep Silver reveal the release date for
Risen 3: Titan Lords, saying the hardcore RPG sequel is coming to Windows, Xbox
360, and PlayStation 3 on August 12th. They also offer
a new trailer with a
cinematic for the game which includes links in the description to preorder the
game from
Amazon and
GameStop,
though neither outlet is listing the PC edition. Here's a refresher on the
game: In the third installment of the Risen franchise, Risen 3: Titan
Lords pulls players into a hand-crafted role-playing world full of rugged charm
where every decision changes the course of the story and your fate, and the fate
of the world is up for the taking. Risen 3 gives players the freedom to explore
the vast and beautiful world at their own pace. Engaging combat will test the
player's skills and with a visually stunning environment, Risen 3: Titan Lords
is a must-have title for RPG fans looking for a challenge. Continue here to read the full story.
Casual Brothers casually announce that Orc Attack: Flatulent Rebellion
will seep out onto Steam one week from tomorrow, on Thursday, May 15th. They say
this is "fully geared for cooperative PC play," and add word on some PC
specifics, saying: "All new features have been implemented in the upcoming PC
version, as Casual Brothers have improved the range of the camera system, sped
up the frame rate, and added Steam Achievements."
Ubisoft announces a June 25th release date for
Valiant Hearts: The
Great War, a platformer set during World War I based on actual letters
sent home by soldiers at the time. The game is coming to Windows, Xbox One &
360, and PlayStation 3 & 4 for a suggested price of $14.99. They mark the
occasion with a new
trailer showing off the game's comic-style art, and here's the
announcement: Valiant Hearts: The Great War is the story of crossed
destinies and broken love in a world torn apart by war. The emotional journey
follows four characters inextricably drawn together over the course of the game
as they brave the battles and difficulties of the Great War alongside their
faithful canine companion. Friendship, love, sacrifice and tragedy befall each
as they help each other to retain their humanity against the horrors brought on
by war.
Valiant Hearts: The Great War is being developed by Ubisoft Montpellier, known
for their work on critically-acclaimed titles like Beyond Good & Evil®, Rayman
Origins® and Rayman® Legends. The title uses UbiArt Framework which allows them
to efficiently animate the game’s comic-book style, which consists of a
wide-ranging color palette – from the dark trenches to green forests and snowy
fields, and provides stunning scenic variety and visual contrast. Continue here to read the full story.
A new trailer from
Sniper Elite 3 takes us to school for a class in Sniper 101. The clip includes
over four minutes of gameplay from the upcoming sharpshooter sequel. Here's the
description: "Watch this ultimate Sniper Elite 3 preview with over four minutes
of NEW gameplay footage. See the game's emergent stealth mechanics and
genre-leading ballistics first hand, and learn the tactics you'll need to defeat
Germany's Afrika Korps." Continue here to read the full story.
An announcement rolled into the BlueTower today with news about plans to update
RollerCoaster Tycoon 4 Mobile
that includes word on the next PC installment in the theme park series. Here's
all the publisher still known as Atari has to say about this for the moment: RollerCoaster
Tycoon® PC Game is Coming this Year: We have a new premium PC game in
production, for release in Winter 2014. A website and forums will launch soon,
where you will be able to directly engage with the RCT Team for this game. Stay
tuned for more details.
Supergiant Games now offers preorders of Transistor for PC and PS4,
also announcing the soundtrack will be released alongside the sci-fi themed
action/RPG on May 20th (thanks nin via
Joystiq). They have updated the
Transistor FAQ and also announce a few PC-specific features along with
system specifications: Transistor for PC Features
- Full controller support & fully remappable controls
- Steamworks support including cloud saves, achievements, & trading cards
- DRM-free: You can play the game offline if you want
PC Minimum System Requirements
OS: Windows 7 or newer
CPU: 2.6GHz Dual Core CPU or greater
RAM: 4GB or greater
GPU: 1GB Video RAM or greater, e.g. Intel HD Graphics 3000, Nvidia 9400 GT, AMD
HD 5450
Hard Drive Space: 4GB free
Focus Home Interactive announces
Sherlock Holmes: Crimes &
Punishments is coming in early September of this year, adding that Xbox
One will be one of the platforms for Frogwares' mystery game, along with PC,
PS4, PS3, and Xbox 360. They celebrate with
a few
new screenshots that are explained thusly: "On this occasion, discover 3 new
screenshots of the game, featuring Sherlock Holmes and Doctor Watson
investigating some of the crime scenes from the 6 exceptional cases the game
asks you to solve. You will have to exploit the incredible gifts and talents of
Sherlock, such as his ability to guess the details of an individual's life
simply by observing them, or to imagine and reconstruct a past event by studying
the key features of a crime scene, in order to find out the truth. But what will
you do of your suspects? Will you listen to your moral sense, or will you
impartially enforce justice?"
The Towns
forums have another situation where Early Access has not gone well, as
developer Florian "Moebius" Frankenberger announces he's leaving the project,
even though many of the issues that have plagued the city builder since its 2012
Early Access launch remain unaddressed (thanks
Strategy Informer). He explains that he was working for a percentage of the
game's proceeds, so as sales have dwindled, so has his salary, leaving him
unable to continue. He offers a ray of light for fans, explaining that a sequel
is possible, and making it sound like there would be some sort of discount for
Towns backers if that project comes to be. He explains the advantages they would
enjoy from a fresh start: A new game will give us the following
advantages:
- we can implement all the cool things that are not
possible at the moment due to how the core mechanics works in Towns 1
- we can also rise attention as this is a completely
new game and a successor for once great runnning game
- this will also make it possible to have a
financially sound basis for a long development of Towns2
I want to end this post by thanking you for reading this and for all your
support in these two months. Again I'm sorry
that we had to pull the plug right here, but I sincerely hope you can understand
why we had to make that decision right
now.
Strategy Informer - Early Access on Steam- Paying the Price for Unfinished
Games.
Moreover, some people doubt the value of giving gaming communities such
authoritative power over the direction of design processes; although this
isn't a viewpoint I have much sympathy with myself it's still worth a
mention. It may sound a little peculiar to argue that gamers don't know
what's best for them, but just look at the MMORPG sector and how downright
uninspired it's been ever since the success of WOW. People are resistant to
change and that can be a bad thing. In paid alpha testing the devs have to
be the ones to make design calls, but we have to wonder how well some of
these small studios would stay true to their creative vision under the
pressure of over a million screaming fans. Whether they should or not is an
entirely different question.
Greatly looking forward to tomorrow's NFL draft kick-off, as I'm a year-round
tackle football fan. Apparently tickets to the event are free, so there's even a
temptation to attend, but there would be too much time spent waiting on line as
part of the process. This urge is even stronger since there are now indications
the event will move away from NYC next year, so the ability to attend locally
may stop being an option. Oh well, I'm guessing it would probably end up being a
little tedious actually being there.
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