, the End of Nations website
is offline, and the Trion Worlds
no longer includes any mention of the science fiction MOBA, which
started off as an MMORTS from a different developer (Petroglyph).
has a statement from Trion saying the game is "on hold." Here's
"As we informed EON’s community last fall, internal development on
End of Nations was put on hold in late 2013 while we evaluated potential paths
forward for the title. We're currently focusing the company's energy and
creativity on Rift, Defiance, Trove, ArcheAge, and some new projects that we
will be revealing soon."
All Games Beta
has the image of a pretty official looking slide saying
Dishonored II will have a "full reveal" at this year's E3. The only other detail
offered about a sequel to Arkane's assassination game is the hashtag "#DarknessOfTyvia."
A new post on
talks about work on the "netcode" in Battlefield 4
with the title of the post providing the quotation marks, though probably not
ironically. It's a lengthy post that goes into details about network problems
they have already addressed, as well as other connectivity-related issues they
are still investigating in the military shooter sequel. Here's the
We are working on fixing glitches in your immediate interactions
with the game world: the way you move and shoot, the feedback when you’re hit,
and the way other players’ actions are shown on your screen.
The game receives updates from the game server and displays these to the player
using a system called latency compensation – this system makes sure players move
around naturally on your screen when network updates arrive. We have found and
fixed several issues with latency compensation, and thereby decreased the
impressions of “one hit kills” in the game.
We have also fixed several issues that could lead to rubber banding, and we are
working on fixing several more. Below you’ll find a detailed list of the issues
we are focusing on, or have already adjusted in-game. We hope this gives you
more insight into the “netcode” issues and we will continue to keep you updated
on top issues.
Polygon - The Confessional: It took two years to cancel Singularity, and ten
months to fix it.
The press claimed that Singularity was released without fanfare and left
to die without proper advertisement. The game was actually given a decent
marketing push, at a non-trivial cost to the publisher, but it was geared
toward a release date that had come and gone. Activision was already paying
several dozen developers to work many more months on the project, and they
weren't excited about footing the bill for a second marketing effort for a
title that was already facing long odds for success.
This extra development time wasn't just a decision, after all. Time is
money, and money buys time: Raven had 70 developers working on Singularity
for between six to 10 months. That's around 500 development months, at a
cost of around $10,000 per dev-month. If you want to kill your chances of
getting decent publicity, force your publisher to give you an extra $5
million to finish the game.
We have the follow-up to the surprising news
about the acquisition of Apogee/3D Realms. The official press
release clarifies that the purchaser is in fact SDN Invest, a Danish investment
firm behind Interceptor Entertainment (the initial reports said Interceptor was
the buyer), and also clarifies that the acquisition includes Apogee Software,
Ltd d/b/a 3D Realms, but not Apogee Software, LLC (which remains as unconfusing
as the names of George Foreman's sons).
Danish investment firm, SDN Invest,
has acquired Apogee Software, Ltd d/b/a 3D Realms (not to be confused with
Apogee Software, LLC - publishers of Rise of the Triad) SDN Invest is part-owner
and principal investor in Denmark-based game studio and Rise of the Triad
developer, Interceptor Entertainment. Effective immediately, the new CEO of 3D
Realms will be Mike Nielsen. Mr. Nielsen also serves as Chairman of the Board at
SDN Invest was founded by Nielsen when he stepped down as CEO of Coolshop.com -
a leading online retailer in Northern Europe that he co-founded in 2002 - to
focus on investing in companies with potential.
“3D Realms is legendary for its contributions to the gaming industry, as both
the pioneer of the shareware model and an always generous partner who has
provided both funding and guidance to game studios such as id Software, Parallax
Software, Remedy Entertainment, and many others," remarked Nielsen, the newly
appointed CEO. "3D Realms has also developed, co-developed, and co-financed such
hits as Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Raptor,
Shadow Warrior and Prey. There are only a handful of independent studios with a
better track record of original games. Yet even with this stellar track record,
we hope we can take the company to new heights."
“3D Realms has always been a defining part the PC games industry.” Added
Frederik Schreiber, CEO of Interceptor Entertainment. “Getting 3D Realms under
our wings is a huge step for us and we are extremely excited about the
Scott Miller, co-founder of 3D Realms concluded, “My long time partner George
Broussard and I are extremely proud of our past, especially as developers who
always tried to partner with up-and-coming studios who just needed their break.
Our history shows we did that throughout the 1990s & 2000s, and I expect the new
3D Realms to continue with this tradition in full force. Our industry needs more
good guys, who honor the profession and fellow hard-working developers."
In the new U.K. software charts from GfK Chart-Track, the new THIEF
stealing a lot of hearts. as the stealth action remake sneaks in at number two
full-price PC game chart
, where Football Manager 2014
toehold at number one, and Castlevania: Lords of Shadow 2
number eight. On the
all platforms/all prices chart
THIEF lands at number one, Plants vs.
Zombies: Garden Warfare
enters the chart at number four, and Castlevania 2
debuts at number nine. Here's the
Square Enix take their second All Formats No1 in 2014 as ‘Thief’ takes
Developed by Eidos Montreal it smashes the week 1 of predecessor ‘Thief: Deadly
Shadows’ last seen on Xbox & PC in 2004. It also achieves the second highest
sales for a No1 title in 2014 behind FIFA 14 with 75% of those sales coming for
Xbox One & PS4. ‘The Lego Movie Videogame’ (-33%) drops to No2 after two weeks
at the top but stays ahead of ‘FIFA 14’ (-15%) which drops to No3.
Another debutant lands at No4 this week as ‘Plants Vs Zombies: Garden Warfare’
arrives for both Xbox One & 360. It pushes ‘Call of Duty: Ghosts’(-36%) down to
No5 while the third of EA’s Top 10 titles ‘Battlefield 4’ (-17%) also slides two
places to No6. Konami’s ‘Castlevania: Lords of Shadow 2’ is another newcomer
this week creeping in at No10 and becoming the second biggest week 1 in the
franchise behind the original Lords of Shadow which released in 2010. Elsewhere
in the Top 40 Bandai Namco’s ‘Tales of Symphonia: Chronicles’ is new for PS3 at
No13 while 3DS title ‘Senran Kagura Burst’ sneaks in for a debut at
- AMD Radeon R9 290X & NVIDIA GeForce GTX 780 Ti on
- GIGABYTE G1.Sniper Z87 on
- OCZ Vector 150 240GB on
- Thermalright HR-22 Passive CPU Cooler on
- Toshiba 1TB (MQ01ABD100H) 2.5'' SSHD on
Didn't catch any of the Academy Awards last night, but I'm pretty happy for
Matthew McConaughey for his win, as I've always enjoyed his work. What I think
is weird is how many of the stories about his Oscar prospects mentioned his
weight loss for the role, and the fine job he's doing on True Detective
in fact I'm pretty sure every story about him mentioned both. This says to me we
should add a couple of new awards to the mix that will help the voters focus on
acting by honoring their other priorities. I'm thinking they should hand out
annual awards for Best Transformation (McConaughey, Theron, Hanks, DeNiro) and for Best
Other Work We Failed to Honor (Scorcese, Hitchcock), to clear the field of these
sort of distractions.