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Tuesday, Feb 18, 2014

  

Free Company of Heroes 2 DLC

The SEGA Blog announces that Company of Heroes 2 outdid Total War: ROME II in a community competition, entitling Company of Heroes 2 owners the chance to download two DLC packs for the World War II real-time strategy sequel at no cost for a limited time:

To the victor goes the spoils and the valiant efforts of the Company of Heroes 2 community have earned all Company of Heroes 2 owners the opportunity to download two brand new commander packs on Steam, for free, until February 22, 2014, 10:00 AM PST.

Company of Heroes 2 Free DLC

Soviet Commander: Advanced Warfare Tactics. He will help you gain vital intelligence and exploit enemy movements with PPSH equipped conscripts and the most powerful incarnation of the vaunted T-34 tank armed with a hard hitting 85mm cannon.

German Commander: Close Air Support Doctrine will help you gain tactical air supremacy over your foes by providing close Air Support and cover for frontline engagements by utilizing the powerful weapons of the versatile JU-87 and its destructive power.

A full list of abilities for both commanders can be found on the Steam product page here: http://store.steampowered.com/sub/38625

Free BF4 Handgun Shortcut Kit

Owners of the Windows edition of Battlefield 4 can head to Origin where they can get a free copy of a handgun shortcut kit that's listed as a $4.99 value (thanks Shacknews). Word is: "The Handgun Shortcut Kit contains the following unlocks: M9, QSZ-92, MP443, SHORTY 12G, G18, FN57, M1911, 93R, CZ-75, .44 MAGNUM, and Compact 45. Does not include any weapons added by expansion packs."

New NVIDIA WHQL Drivers

The GeForce website now offers new version 334.89 WHQL-certified drivers for NVIDIA graphics cards. Here's word on the performance improvements these promise: "Today’s Microsoft-certified WHQL driver increases performance by up to 19% in over half a dozen titles. Gains were measured on the GeForce GTX TITAN, GTX 780 Ti, GTX 780, and GTX 770, but should apply to other GPUs also. (please note that results will vary depending on your GPU and system configuration)." Thanks Iggy.

Blackguards: Untold Legends and Patch Next Month

Daedalic Entertainment announces new Untold Legends DLC coming to Blackguards on March 4th, adding new weapons, quests, battle maps, and music tracks. They note that this will coincide with the release of a new version 1.3 patch for Blackguards with some major changes for the turn-based RPG. Word is: "The patch will majorly improve the game’s balancing system, giving players better insights into their characters’ hit chances, and how to improve these. Showing the Hit Chance during battles is no longer depending on the talents Warcraft and Animal Lore, so players will always know the odds when choosing among normal- and special attacks. Also, the new patch will now allow to display a full battle log, including all dice rolls, to allow full transparency of all events while in combat." Here's more on the DLC:

Untold Legends sheds new light on the background and heritage of Takate, the former slave and arena fighter, who joins the player’s party in Chapter 2 of the original Blackguards. Takate’s home is in the foothills of the rainforests in Southern Aventuria, where most of the native people of the Moha originate from.

In Untold Legends, players will learn how Takate became a slave gladiator, and get the chance to take revenge on all the slavers that caused so much pain to him for much of his life.

Ships Ahoy - NASCAR '14

Deep Silver announces the release of NASCAR '14, ETX Racing's new motorsports simulation for Windows, Xbox 360, and PlayStation 3. The official launch trailer offers a look at the hard-driving game, and here's word:

As the "Great American Race" approaches, NASCAR is hitting the gas on the racetrack and into gamers' homes with the release of NASCAR '14. Deep Silver announced today that the racing game NASCAR '14, developed by ETX Racing, is available in North America on the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Steam for Windows PC for the suggested retail price of $49.99.

NASCAR '14 includes the most requested gaming feature: online leagues, allowing gamers to band together to overtake rivals on the track. NASCAR '14 also delivers skill-based matchmaking for the first time in franchise history.

When gamers aren't competing online, they can build their career or take the wheel of their favorite drivers to relive the best NASCAR moments from 2013 and purchase new 2014 highlights throughout the season. Using authentic physics and real race data from licensed drivers, and featuring all NASCAR-sanctioned tracks, fans can keep current with the 2014 NASCAR season by buying monthly content packs filled with multiple races for only $5 each. NASCAR fans can now do more than just watch the race - they can drop into a recreation of an exact race moment soon after it happens to relive or rewrite history.

Continue here to read the full story.

FTL: Advanced Edition Plans

The FTL: Faster Than Light website has details on FTL: Advanced Edition, the upcoming free expansion for the throwback space strategy game (thanks nin via Shacknews). They note that player ships will still be limited to eight systems, and outline some of the new options of ways to outfit your ship, explaining the workings of clones, hacking, mind control, and the backup battery. They also outline plans for visual improvements and a new hard mode for the already difficult game:

Visual Improvements: As we’ve mentioned before, along with the new content we’ll also putting in a host of minor tweaks and improvements to the game. One example would be the new and improved reward boxes, making event outcomes more clear.

Hard Mode: For our more masochistic fans, we’ve also added an additional Hard difficulty to the game. More challenging enemy generation, lower scrap rewards, and other small tweaks should help keep the game interesting for anyone who might be bored of Normal.

On Sale

Evening Patches

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Evening Safety Dance

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Into the Black

A hearty thank you to Frans for his hard work at piecing the site back together after our hard drive crash. We think everything is back where we left it, and all the static HTML stories that were posted during the outage are now in the database. Here's a big thank you to Frans for his efforts, and to all of you for your patience and encouragement during the downtime.

Link of the Day: Chèvres en équilibre - goats balancing on a flexible steel ribbon. Thanks nin.

R.I.P.: Devo guitarist Bob Casale dies at 61. Thanks Neutronbeam.

Irrational Games Closing

The Irrational Games website has a message from Ken Levine saying he is "winding down" operations at Irrational Games, and is starting a smaller "more entrepreneurial" effort with Take Two to "make narrative-driven games for the core gamer that are highly replayable," saying this will involve about 15 other former Irrational staff. "When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design," he explains. "Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place." Here's more on what this means to Irrational:

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

Valve on VAC and Trust

A recent reddit post created a sensation by revealing a code snippet said to be from Valve's VAC anti-cheat system showing programming to sniff out the entries in the user's local DNS cache. In spite of no evidence that this actually happens, the post also states that VAC then sends a hashed copy back to Valve's servers, causing much hue and cry. Due to the concerns this raised, Valve's Gabe Newell uncharacteristically directly addressed what is being said about all this in a reddit thread. Here's what he said:

We don't usually talk about VAC (our counter-hacking hacks), because it creates more opportunities for cheaters to attack the system (through writing code or social engineering).

This time is going to be an exception.

There are a number of kernel-level paid cheats that relate to this Reddit thread. Cheat developers have a problem in getting cheaters to actually pay them for all the obvious reasons, so they start creating DRM and anti-cheat code for their cheats. These cheats phone home to a DRM server that confirms that a cheater has actually paid to use the cheat.

VAC checked for the presence of these cheats. If they were detected VAC then checked to see which cheat DRM server was being contacted. This second check was done by looking for a partial match to those (non-web) cheat DRM servers in the DNS cache. If found, then hashes of the matching DNS entries were sent to the VAC servers. The match was double checked on our servers and then that client was marked for a future ban. Less than a tenth of one percent of clients triggered the second check. 570 cheaters are being banned as a result.

Cheat versus trust is an ongoing cat-and-mouse game. New cheats are created all the time, detected, banned, and tweaked. This specific VAC test for this specific round of cheats was effective for 13 days, which is fairly typical. It is now no longer active as the cheat providers have worked around it by manipulating the DNS cache of their customers' client machines.

Kernel-level cheats are expensive to create, and they are expensive to detect. Our goal is to make them more expensive for cheaters and cheat creators than the economic benefits they can reasonably expect to gain.

There is also a social engineering side to cheating, which is to attack people's trust in the system. If "Valve is evil - look they are tracking all of the websites you visit" is an idea that gets traction, then that is to the benefit of cheaters and cheat creators. VAC is inherently a scary looking piece of software, because it is trying to be obscure, it is going after code that is trying to attack it, and it is sneaky. For most cheat developers, social engineering might be a cheaper way to attack the system than continuing the code arms race, which means that there will be more Reddit posts trying to cast VAC in a sinister light.

Our response is to make it clear what we were actually doing and why with enough transparency that people can make their own judgements as to whether or not we are trustworthy.

Q&A
1) Do we send your browsing history to Valve? No.
2) Do we care what porn sites you visit? Oh, dear god, no. My brain just melted.
3) Is Valve using its market success to go evil? I don't think so, but you have to make the call if we are trustworthy. We try really hard to earn and keep your trust.

GunZ 2 Early Access

Steam News announces that Early Access to GunZ 2: The Second Duel is now underway, taking advantage of Steam features, saying: "Unlike the EU and Taiwanese versions, Steam version will have its own unique features such as VAC Support, Steam Trading Card, and Steam Achievements. Steam version will also offer new item system, 3 new PvP maps, new game mode, and a new character class." Here's word on the game:

GunZ 2 is an official sequel of GunZ the Duel which was released back in 2004. MAIET has spent the last 6 years developing this new title. At release, GunZ 2 will offer 4 different character classes, each offering unique skills, costumes, and gears. GunZ 2 also consists with co-op PvE mode and auto-matching system where players are matched with opponents with similar level of game experience.

Platinum Arts Sandbox Kickstarter

A new Kickstarter campaign is underway attempting to raise $60,000 to develop a commercial edition of Platinum Arts Sandbox Game Maker, the software designed to allow kids of all ages to create their own games. The plan would be to create a commercial edition that's less child friendly, and more suited to grown-up game development. Here's word on their goal:

To change the world! No really, we want to make it as easy as possible for people to not only make video games but also other creative aspirations they might have including world creation, movie making, interactive guides, reconstruction of historical sites, CAD Design, storytelling, etc! Sandbox is already changing the world and is being used in hundreds of Schools worldwide, and has nearly a million downloads just from our webpage alone! Now we have a chance to make an even bigger impact!

Morning Patches

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Game Reviews

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  • Classroom Aquatic touts itself as "the world's first trivia/stealth game." The game's website offers six playable alpha demos (Oculus Rift and regular demos for Windows, OS X, and Linux) and a trailer in support of their Kickstarter...

Out of the Blue

Okay, databases still offline? Check. Fresh snowfall to shovel? Check. Okay, I don't need a safe (or Ned Ryerson) to fall on me... it's Groundhog Day!

Links: Thanks Ant and Acleacius.
Play: Offs3t.
Supercar Road Trip 2.
Link: A mature Zelda game set in the future...
Media: Kai Hou. Thanks Orly and Rose .
Watch Rare Footage of Pre-SNL Chris Farley Performing Iconic Character. Thanks nin.
Fix Your Grammar. Thanks nin.
Images: Edward Snowden action figure.
Stare at this illusion for 10 seconds to witness pure magic. Thanks nin.
The Funnies: FoxTrot: February 16, 2014.



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