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Archived News:
Blizzard announces the Reaper of Souls expansion for Diablo III
will be released for Windows and OS X on March 25, 2014, and is now available
for prepurchase. Here's word from
Battle.net: On March 25, the crusade against death itself charges
forth with the launch of Diablo III: Reaper of Souls for Windows and Mac.
Prepare for the onslaught today by prepurchasing the expansion digitally on
Battle.net.
Whether you plan to immediately don the armor of the new Crusader character or
take your current hero directly into Act V, Reaper of Souls will bring you
updated loot rewards, all-new class skills and abilities, game-changing features
like the Mystic and Adventure Mode, and highly replayable content in the form of
Bounties and Nephalem Rifts.
You also have the option to prepurchase the Digital Deluxe Edition, which
contains a wealth of in-game goodies: a collection of exclusive helm- and
weapon-transmogrification recipes to distinguish your hero among the champions
of Sanctuary; a loyal Spectral Hound minion to keep your adventurers company on
their epic journeys; three additional character slots to accommodate new heroes;
an in-game Treasure Goblin companion pet for World of Warcraft; and an
assortment of Crusader-themed Battle.net portraits and Malthael-themed decals
for StarCraft II.
EA announces that the flickering issue impacting multi-GPU systems introduced by
the recent Battlefield 4 patch will
be fixed tomorrow (thanks AngusThermopyle). Here's word from the
Battlefield Battlelog: Just a quick note that we aim to fix the recent
SLI/CrossFire flickering issue in a custom patch planned to go live Dec 20 (this
might change.) We will get back with full patch notes as the update rolls out.
During this deploy, there will be a period of downtime in multiplayer on all
platforms. As always, visit the BF4 Control Room for the latest info.
The annual holiday sale is underway on
Steam along with an accompanying
Snow Globe
promotion. Here's how things work this year: The 2013 Steam Holiday
Sale is on now. For the entire holiday season, shoppers can take advantage of
huge savings on thousands of games.
Following in the Steam Sales tradition, there will be different promotions
happening all day, every day -- including eight-hour Flash Sales and Community's
Choice Sales, where gamers may weigh in on which titles should be discounted
next. On top of Flash and Community's Choice promotions, more than one hundred
games and software titles will be featured as Daily Deals throughout the sale.
Participating in the 2013 Steam Holiday Sale will also earn customers exclusive
Holiday Sale Trading Cards. Collect, trade, and craft Holiday Snow Globe Cards
that can only be earned during the sale. Users who collect all 10 cards can
craft the Holiday Sale badge and earn a variety of limited-edition rewards.
Learn more about the feature at
http://store.steampowered.com/promotion/snowglobefaq.
The Natural
Selection 2 website has details on a new build 262 that's live in the
action/strategy sequel, which includes the promise return to Eclipse. Here's the
deal: "Eleven years ago, Eclipse was one of the original Natural Selection
battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was
one of the greatest maps ever made for the original Half-Life mod." Here's
a trailer: Continue here to read the full story.
Activision offers a new
Season Pass Trailer showing off the maps this will add to Call of Duty:
Ghosts over the life of the military shooter sequel. Here's the
sitrep: With the Season Pass, players will get four downloadable content
packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS - each containing new
multiplayer maps, bonus weapons, and a four-part episodic Extinction experience.
Upon purchasing the Season Pass, players now get instant access to the
downloadable multiplayer map, FREE FALL, as well as the Team Leader Digital
pack, complete with a unique MP character head, weapon camo, reticle, player
patch, player card and player background. Continue here to read the full story.
Warhorse Studios sends along the official press release covering Kingdom
Come: Deliverance, the
just-revealed upcoming
dragon-free (and hopefully Ned Beatty-free) RPG. The
game's official website is online,
which includes a countdown timer saying to expect further details in 33 hours
(that's right, a countdown for information on a game that's not due until 2015).
In the meantime, here's the official word on the game: Nearly 18 months
after its inception, independent, Czech, video game development house Warhorse
Studios today announced details of its debut title, Kingdom Come: Deliverance.
Coming to PC and next-gen consoles in 2015, the game is an open world,
action-adventure, role-playing game featuring blockbuster production values, a
nonlinear story and revolutionary, first-person melee combat.
Leveraging decades of combined experience in AAA game development, including
titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the
creative talent powering Warhorse Studios is well-versed in pushing the
boundaries of RPG storytelling in sprawling, immersive environments. “The team’s
ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox
genre in a believable, real-world context and scope,” remarked studio Creative
Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear
narrative, varied freedom in character progression, and a consequence-laden
living world in ways that have never been possible until now.”
Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come:
Deliverance promises a first-person seat to a harsh and brutal power struggle
for the throne. As players traverse expansive, strikingly detailed locales,
they’ll grapple with a range of period-accurate fighting techniques, horseback
combat, open-field sieges, and large-scale battles, all while developing
relationships and a reputation that will inform the greater story. Kingdom Come:
Deliverance promises no magic, high fantasy or mythical overtones - it draws its
inspiration instead from historically authentic characters, themes, and
warfare.
Ten For The Chairman -
Episode 3 is a new video featuring Chris Roberts of Roberts Space Industries
answering 10 community-submitted questions about Star Citizen, RSI's
upcoming space game. Most of the topics center around the
recently delayed
Dogfighting Module, including how it should serve as a "great benchmarking tool"
to see how your rig will run the eventual final game, more on why it is delayed,
its size and scope, whether it will include a tutorial like the one from
Elite Dangerous (which he admits to playing), how they will increase the
number of weapons and items available following the module's release, balancing
ship sizes, how the flight model will be tweaked based on feedback, how they
will collect data from testing, and more. Thanks
Massively. Continue here to read the full story.
The
DayZ Forums announce patch #2 is now live in the standalone version of
DayZ, the zombie game which has become wildly
successful in the brief time since its early
access release (thanks
IncGamers). The patch addresses a security issue that has also prompted a
full character wipe, and Bohemia Interactive warns that this may not be the only time this happens
during testing: Important updates like this WILL attract database wipes
during the alpha process. We apologize for the inconvenience but I am sure
everyone can agree, it is not fair to keep going with the bad data and some of
the unfinished items were spawned in game - which could cause crashes and other
issues thus confusing our alpha testing. Many people were experiencing crashes
relating to these items that had been created in the game.
I realize this is a little vague, but its our policy to be suitably vague about
specifics regarding implemented security measures.
The
Pocketwatch Games blog announces the release of "The Architect's Patch" for
Monaco: What's Yours Is Mine, which adds more free new content to the
stealth/action game (thanks nin via
Joystiq). This also streamlines the game, as they have data revealing that not many players manage to finish the admittedly "BIG game," showing that about
9.4% of those who complete the first level manage to conquer the last one, and
only 1.7% finish the last level of the second campaign. They explain their
motives: "Monaco is a BIG game. Depending on your skill level, anywhere from
20-50 hours to finish both campaigns. The final missions of both campaigns have
twist endings that people invariably love." Here's word on the patch:
- Original Campaigns streamlined, huge parts of our
least favorite levels unflinchingly slashed
- New features, such as key-doors and ass-cash
retconned into the original 2 campaigns
- A new campaign strip with 3 PvP missions,
automatically unlocked
- Fresh Leaderboards for both Zombie mode and
Enhanced mode
Declaring this "the most Christmassy time of the year,"
the Scrolls website has news that owners of Mojang's virtual card-based
strategy game are getting a second copy of the game to give away to a friend.
Here's word: It’s the most Christmassy time of the year! For that reason, we’re giving every
player owns Scrolls a free copy of the game to send to a friend. There is no
catch!
Here’s how you do it!
- Log into your
Mojang
account
- Click “Send to a friend”
- Enter your friend’s email address into the box and
click send
Your chum will receive a code in the mail, along with some simple
instructions on how to redeem it. It hasn’t even got to be a “friend” you send
the code to: enemies, family members and animals are all allowed to play, so
long as they can follow the simple instructions listed in the mail. Send and be
merry!
Please note that the codes will expire on January 31st, 2014. Make sure yours
gets redeemed by then.
A
new Kickstarter update unveils a January 6th release date for CONSORTIUM, the
upcoming first-person RPG inspired by Amen: The Awakening, Cavedog's
long-ago cancelled shooter. They were planning to
release the game before Christmas until Valve warned them that launching during
the (spoiler alert) Steam Christmas Sale is ill-advised, so they are using the
extra time for further polish, and promise a patch for the beta before Christmas
for their backers, saying this "will include well over 100 bug fixes and polish
items." Thanks nin.
This teaser trailer
shows off Kingdom Come: Deliverance, a first-person, open-world RPG set
in medieval Europe with none of the fantasy elements that so often are part of
such games. The game is in development at Warhorse Studios, a Czech developer
led by Daniel Vávra, who was instrumental in creation of both Mafia games.
Eurogamer has
a 15-second gameplay trailer and details on the CryENGINE 3 game saying it's
intended for PCs and consoles in 2015, and while Warhorse "promises no magic,
high fantasy or mythical overtones," the game will feature "revolutionary
first-person melee combat," including castle sieges and combat on horseback.
They also note that this project will require further funding, as this has so
far been financed with three to four million dollars from a wealthy investor, and
it's possible a Kickstarter campaign will attempt to fill this gap. Continue here to read the full story.
Apex Games is putting out the word
on Demon Core, a survival-oriented first-person shooter they are looking
to release for Windows and OS X by the end of next year. The game is currently
the subject of a
Steam
Greenlight campaign where they offer
this gameplay trailer
showing off environments and
this gameplay trailer
which is considerably shootier, and they plan an Indiegogo campaign to help the
Finnish developers finish the game. Here's an outline: Demon Core is
situated in a Russian research laboratory, working on solutions for potent
sources of energy. The female protagonist of the game, a scientist working in
the said laboratory, is faced with a dire situation and is forced to use all
possible means she has to survive the overwhelming attack set upon the lab. The
innovative gameplay elements allow the player to blend in among the other
victims, even feign death over other who have already fallen in the battle.
Players will be given tools to set up traps, sneak around enemies and start
working on them from the top of the chain; the enemy squads follow a chain of
command, which allow the player to target a commanding officer or a radio
operator, sending the squad into disarray and cutting off any calls for
back-up. Continue here to read the full story.
We're in a pretty quiet area, but there sure have been a lot of sirens this
morning. As far as I can tell, there's nothing major going on to cause this, so
it may just be several small things, which makes it odder. Oh well, if I had a
siren, I'd use it all the time for fun, which explains why people like me aren't
allowed to have them.
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