The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead? As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012’s Game of the Year.
The Season Pass gives you access to all five episodes as they become available (Episode 1 Available Now, Episodes 2-5 will be released periodically in 2014):
Episode 1: All That Remains
Episode 2: A House Divided
Episode 3: In Harm’s Way
Episode 4: Amid the Ruins
Episode 5: No Going Back
Caesar in Gaul, the first campaign expansion for ROME II, is available to download now. Bringing Caesar’s Gallic war to life in thrilling detail, Caesar in Gaul offers a tighter scope in terms of time and geography than ROME II’s original grand campaign.Continue here to read the full story.
Playing as Rome or one of the key barbarian tribes in this seven-year conflict, players will experience a campaign map that represents an expanded, more detailed vision of Gaul and the south coast of Britannia. With multiple turns per year, this expansion also brings seasonal changes, with new gameplay effects and stunning visual alterations.
Caesar in Gaul also offers players a new historical battle to challenge their generalship. The Battle of Alesia, the decisive engagement of Caesar’s war in Gaul, offers a unique tactical situation in which the Romans must survive a twin-pronged onslaught of the massed Gallic forces.
Outside of having the dogfighting use the proper backend there is a lot of finesse and detail that needs to go in to get the dogfighting ready for the community’s consumption – The HUD, Damage states, various FX – these are all in progress and look very promising but in my personal opinion aren’t quite ready for prime time.
I feel that the Dogfighting module, especially with Star Citizen’s greatly increased profile, needs to be more polished than a typical “alpha”. There are a lot of eyes on the game, and more than a few people wanting us to fail. Because Dogfighting is the first module that will involve significant gameplay, it has to be good – I don’t feel that we will get a pass just because it is pre-pre alpha.
So we had two choices: either fork development and spend time building something that would involve throwing away work in order to meet the December deadline and deliver something that wouldn’t have the level of polish I’m happy with, or stay on course to build something that would lead directly into the finished game.
For the past several months, access to Dota 2 has been granted through a queue system that gated entry into the community. We’ve used this system to gradually increase the size of our playerbase, as we ramped up our infrastructure and improved the experience for new players. As we have recently completed a set of server management upgrades as well as released a huge number of enhancements to the new user experience, we’re going to remove all restrictions to playing Dota 2.
Signups are no longer required to access the game, and we encourage everyone to join the 6.5 million active monthly users currently playing Dota 2. If you have a friend who hasn’t tried Dota 2 yet, be sure to take advantage of the new recruitment feature to get additional bonuses for both you and your friend.
To download and start playing Dota 2, you can head to the Dota 2 Steam page and click the green ‘PLAY GAME’ button. We hope you’ll join the Dota 2 community.