The
Roberts Space Industries website announces that the crowd-sourced
fundraising for
Star Citizen as the PC space combat game has now passed
the $29 million mark. This triggers a new stretch goal, and it seems their
imaginations are losing pace with the funding, as this just promises to spend
it, as "additional funding for the Squadron 42 single–player experience," and
this new trailer
offers an explanation of the game's single-player experience. Here's word on how
fans can help with the writer's block for their next stretch goal, if it hasn't
been reached already by the time this is posted: "Now it’s time for you to pick
the $32 million stretch goal ship. We’ve removed the winner and the
lowest-performing option from the last poll. What will it be now? A massive
cargo hauler, a speedy information runner, a dedicated salvage ship? The choice
is in your hands!"
Continue here to read the full story.
Bugbear Entertainment announces they have killed off
the Kickstarter for
Next Car Game, saying though it "attracted
tremendous enthusiasm," it was not going to hit its $350K goal, as it was
cancelled a bit short of the $82K mark. Noting that "Finns are not used to
giving up so easily," they announce they are proceeding with a preorder campaign
to support the demolition derby game's continued development, and they are
offering a playable "technology sneak peek" from the game to all those who
preorder. Here's word:
The sneak peek features a playground that we use
internally to test various features various like car damage and environment
destruction. The best thing about it is that you will get a chance to have fun
and wreak havoc with an amazing 24 cars!
In the full game the action will take place on many locations, including a
number of race tracks and derby arenas. We're also going to improve the gameplay
and technology on many fronts such as car damage and handling, and our Early
Access customers will get a chance to experience these improvements first-hand
during the Early Access phase!
A
post from yesterday on Battle.net celebrates the fact that today is the
ninth anniversary of
the North
American launch of
World of Warcraft, Blizzard's apparently
hard-to-spell fantasy MMORPG:
Nine years is a long time for any voyage,
and we couldn’t have hoped for a more dedicated and passionate community to come
on this adventure with us. World of Warcraft wouldn’t be what it is today
without you: the players who celebrate your passion for the game every day and
share your own Azeroth-enhancing contributions with one another. From creating
awe-inspiring costumes for BlizzCon to talking complex raid strategies on
podcasts, from building fansites to making amazing machinima, the World of
Wacraft community has forged a culture and language uniquely its own.
Publisher TopWare Interactive offers a new May 7, 2014 release date for
Raven's Cry, Reality Pump's upcoming role-playing game. Here's word, which
does not acknowledge this as a delay for the game, which was
expected last month: "In a joint
announcement with Reality Pump, the TopWare Interactive AG has announced that
the RPG adventure 'Raven’s Cry' will be released on 7th May 2014. The
screenshots released today depict a Caribbean that’s far removed from the
postcards – giving you an insight into the brutal life of a man who leaves only
scorched earth in his wake." Here are
the screenshots
of which they speak.
I just want to say thanks again for all the sympathies and words of comfort. You
all are pretty awesome.