The
Warhammer
Online Website announces
Warhammer Online: Age of Reckoning will
close on December 18th due to the license for the MMORPG lapsing:
We here
at Mythic have built an amazing relationship working with Games Workshop
creating and running Warhammer Online: Age of Reckoning over the last 8 years.
Unfortunately, as with all licensing deals they do eventually come to end and on
December 18th, 2013 we will no longer be operating Warhammer Online. As such we
will no longer be selling 3 month game time codes or have the ability to auto
renew your accounts for 3 months as of September 18th, 2013. If you would like
to read some additional thoughts from one of WAR’s Producer please check out
http://www.warhammeronline.com/.
From all of us here at Mythic we thank you again for your dedication and support
over the last five years.
If you have any questions please feel free contact us via email at
support@warhammeronline.com
Waaagh!
Kerberos Productions offers an updated version of the demo for the PC edition of
Ground Pounders, supporting the
Kickstarter campaign for this hex-based strategy game using units from their
Sword of the Stars sci-fi universe. The new demo is available on
Gamer's Hell, and
they say it has been updated with air and engineering units. There is also a new
Alpha Android demo for the game
on
Google Play.
Day One - Garry's Incident is now available for preorder
on Steam following a
successful Greenlight campaign for the first-person shooter/survival game.
Preorders get a 25% discount until the game's release next week via digital
distribution on September 25th. A new
Day
One - Garry's Incident website is online, and here's a bit on the game:
Explore
a vast hostile environment while crafting new tools to survive. Discover
intriguing puzzles and the mystery behind the strange remains of artifacts left
in the Amazon Jungle. An extraordinary adventure awaits. Discover a truth that
will change the understanding of the
world as you know it.
Key Features
- Start with nothing and craft, hunt, fish and fight
to survive
- Hunt panthers for their meat
- Catch fish and find fruits
- Build a fire and cook your food
- Search for water sources
- World Exploration & survival gameplay
- Craft tools and weapons to survive in the jungle
- Patch yourself up with makeshift bandages
- Sneak behind enemies to perform stealth kills
Blend Games has a confirmation of the presence of references to a PC edition
of
Grand Theft Auto V in the data within the new iFruit companion app for
the just-released open-world action game. Following the lead
in these tweets they extracted the contents of the app. Here's what they
learned:
The folder contains all the app's assets, including PNG images
for the PS3, Xbox 360 and PC renditions of the GTA V manual. As an example, some
of the files include a mention of a color wheel highlight bar for the Xbox 360,
PS3 and PC (to avoid any legal heat I won't completely type out the name of the
file, but if anyone bothers to look, you'll know what I mean).
What's interesting though is that there is no showing of the PS4 or Xbox One
versions of the game in the app's 4,724 files.
This new information actually leads me to believe that we need to reassess
Rockstar's intent with GTA V: It may not launch simultaneously for PC and
next-gen consoles.
In our other article noting that there was code pointing to a PC and PS4 version
of GTA V, it left many believing that the next-gen version of the game would
launch later on down the road alongside a PC version... but the app's assets
leads me to believe the PC version could arrive a lot sooner than we all think.
Having a PC assets added to the app will make the inclusion of the PC version to
the app a quick hop, skip and a jump on the update front for Rockstar.
SEGA is stepping in to purchase the parent company of
struggling
developer and publisher ATLUS, as announced in
this press release (
Adobe Acrobat format). Word is: "Under the agreement, SEGA will
take over the operations conducted by Index, the bankrupt company that applied
to the Tokyo District Court for the commencement of civil rehabilitation
proceedings effective from June 27, 2013" (thanks
Destructoid). According to
Kotaku,
the price tag for this is 14 billion yen (USD $141 million).
MechWarrior Online website announces the release of a new patch for
MechWarrior Online coinciding with the mech combat game leaving beta and
officially launching. Here's part of the announcement with patch
highlights:
Wow It’s been a year since open beta and how time has flown!
It has been a fun experience sharing this journey so far but we’re not done, in
fact, the opposite is true!
There is plenty of work still on our plate and we are not going to stop till
every feature is in your hands. With that said here are some of this patch’s
highlights!
- The Orion is available for C-bills and has all of
its patterns available to customize this amazing mech.
- There is a new Applejack Custom Pattern you can
equip on you ‘Mechs with some nice new Custom Colors as well.
- All the Trials are Champions! Give them a try if
you missed them the first time around! You have to buy them to get the XP
boost though.
- 3rd person is disabled in the 12 players pre-made
group matches you lucky competitive Warriors.
- Non 12 player Matchmaking is tightening its search
parameters for Weight and ELO.
- Weapon tuning and Bug fixes round out this patch.
Oh yeah and the Credits are up on the Website now with a link from the front
end! Legendary Founders included!
UC Santa Cruz
announces that John and Brenda Romero will run a new masters program in
"games and playable media" (i.e., games and games?). Word is they are bringing
both prior experience and industry friends to their curriculum:
Both John
and Brenda Romero also have experience leading well-regarded game programs at
other universities. Brenda Romero served as chair of the Savannah College of Art
and Design's Interactive Design and Game Development department, while John
Romero helped establish the Digital Games Guildhall program at Southern
Methodist University.
As program director at UCSC, Brenda Romero oversees the curriculum and
instructors, teaches and mentors students, and builds connections with companies
in the computer game industry. The program's advisory board features leading
game developers, including Will Wright (Stupid Fun Club), Harvey Smith (Arkane),
Derek Yu (Spelunky), Robin Hunicke (Funomena), Ben Prunty (FTL), and Brian
Schwab (Blizzard).
Today is a bad day for me, the anniversary of my mom's death. It's been ten
years now, so I've been trying to use that milestone as a way of trying to put
aside some more of the pain over this, and have been pretty successful. Sadly,
however, a friend of ours just lost his mom this week, and we are to go offer
condolences at some sort of pre-funeral gathering today, which is interesting
timing to say the least. Undeterred, we will make the best of this, and I will
still try to use the experience in a positive way. No one needs to feel bad about
this, I'm fine. Just over-sharing as usual.