Sports Interactive announces an October 31st release date for
Football
Manager 2014, the next installment in their association football/soccer
simulation. The game is coming to Windows, OS X, and for the first time, Linux.
Those who can't wait that long to get to kick this around can consider
pre-ordering, as this will grant access to the game's closed beta about two
weeks before the official launch. Word is: "Careers started in this Beta version
will continue in the full game. A list of retailers participating in this
pre-order promotion can be found at
www.footballmanager.com."
Here's
a Kickstarter for
Timothy Zahn's Parallax, a retro 4X space strategy
game by Prototype X Software and acclaimed science fiction author Timothy Zahn
(thanks
Ant via
Slashdot). They are looking to raise at least a half-million dollars, and
here's why:
Parallax will be a turn-based strategy game in keeping with
the classic 4X genre (explore, expand, exploit, and exterminate). The player, as
the leader of a fledgling interstellar civilization, will direct just about
every aspect of their civilization’s development, including galactic
exploration, expansion of the empire, exploitation of resources and
technologies, and extermination of any competitors that refuse to join their
empire.
It will be a 2D, almost retro-style game, that will be available on multiple
platforms: cell phones, tablets and PC and (if possible) some of the console
game systems. Because it needs to run on a cell phone, the graphics will be
fairly simple, and the focus will be on making it a fun, interesting experience,
with interactive storytelling taking top priority.
Timothy Zahn will be co-creating the game, and bringing 5 of his favorite aliens
along for the ride: the Zhirrzh from The Conquerors [Trilogy], the Qanska from
Manta's Gift, the Kalixiri from The Icarus Hunt, the Modhri from the Quadrail
series, and the Pom from Spinerret. We're also creating two all-new alien races
just for this game, and the backers will help define the details and bring them
to life. In fact, every single backer gets to be part of the game creation
process, from the beginning, right up until the game is finished.
A post on the
Natural Selection 2 website has an answer from developer Unknown Worlds
to the musical question "Where are my bugfixes!?" (thanks
Ant). They admit
that while most NS2 players are not having issues since the latest update to
their action/strategy sequel, some are experiencing a variety of problems to the
extent they say: "It’s the wild west out there." Word is:
This is not the
first time UWE has released a build that is not perfect, but we always come good
in the end. That’s what we are working to do right now. Build 256 is under
construction, and it exists solely to sort out the performance, input lag,
crashes and bugs that are hurting you in Reinforced. Build 256 put in a good
show during playtesting last night. Apart from Exosuits appearing as female
marines, it was generally well sorted.
It will probably arrive on Steam next Thursday. We know that is too long, and it
much longer than we want it to be. Unfortunately we can’t push harder. Many
members of the team took a few scheduled days off after Reinforced, to recover
from lack of sleep, lack of family and an overload of coding. That means 256 has
been a little slower out of the gate than we would like. But it is on its way.
In the 26 updates we have made since launch (An average of one every two weeks)
we have never left you hanging when we have reached too far and fast – We are
not about to start now.
This trailer from
F1
2013 shows off some of the old-school racecars in the classic mode of the
upcoming Formula One racing simulator while classic rocking out to a little
Fleetwood Mac. The roster of classic cars includes "the iconic ’76 Ferrari" (at
first glance we thought they were including a car from Interstate '76, but there
are no guns mounted on any of the cars in the clip.
Continue here to read the full story.
I am very stubborn about problem solving, which is one of the reasons I keep
clinging to the hope that I will somehow straighten out the issues with my PC. I
am, however, coming to the conclusion that there is an issue with my
motherboard, as it's hard to come up with an explanation that encompasses the
inconsistent results I'm getting from my troubleshooting. It's gotten to the
point where I am strategizing my next build, so on some level I've given up the
idea that this will be solved through software. The budget for this will have to
go past the $0 I have earmarked, and my goal is to make a machine that's fast
and quiet, which will make it that much harder to stay cheap. At this point I'm
considering a last gen i5 like the 3570K and overclocking the snot out of it,
perhaps using liquid cooling, though I haven't really investigated the
cost/performance tradeoffs of getting a faster CPU and using air cooling, which
will make the case and cooler cheaper.