Parallax will be a turn-based strategy game in keeping with the classic 4X genre (explore, expand, exploit, and exterminate). The player, as the leader of a fledgling interstellar civilization, will direct just about every aspect of their civilization’s development, including galactic exploration, expansion of the empire, exploitation of resources and technologies, and extermination of any competitors that refuse to join their empire.
It will be a 2D, almost retro-style game, that will be available on multiple platforms: cell phones, tablets and PC and (if possible) some of the console game systems. Because it needs to run on a cell phone, the graphics will be fairly simple, and the focus will be on making it a fun, interesting experience, with interactive storytelling taking top priority.
Timothy Zahn will be co-creating the game, and bringing 5 of his favorite aliens along for the ride: the Zhirrzh from The Conquerors [Trilogy], the Qanska from Manta's Gift, the Kalixiri from The Icarus Hunt, the Modhri from the Quadrail series, and the Pom from Spinerret. We're also creating two all-new alien races just for this game, and the backers will help define the details and bring them to life. In fact, every single backer gets to be part of the game creation process, from the beginning, right up until the game is finished.
This is not the first time UWE has released a build that is not perfect, but we always come good in the end. That’s what we are working to do right now. Build 256 is under construction, and it exists solely to sort out the performance, input lag, crashes and bugs that are hurting you in Reinforced. Build 256 put in a good show during playtesting last night. Apart from Exosuits appearing as female marines, it was generally well sorted.
It will probably arrive on Steam next Thursday. We know that is too long, and it much longer than we want it to be. Unfortunately we can’t push harder. Many members of the team took a few scheduled days off after Reinforced, to recover from lack of sleep, lack of family and an overload of coding. That means 256 has been a little slower out of the gate than we would like. But it is on its way.
In the 26 updates we have made since launch (An average of one every two weeks) we have never left you hanging when we have reached too far and fast – We are not about to start now.
Rigged Links: | Thanks Ant and Acleacius. |
Play: |
Blym. Alexia Crow - The Cave of Heroes. |
Stories: |
Gators and Rattlers and Buzzards and Boars: The Wild Side of NASA's
Campus. Thanks nin. Cat survives 11-story fall at Alaska apartment. Thanks to High-rise syndrome. Lonely, Abandoned Dog Rescued Thanks to Google Street View. Thanks nin. |
Media: |
Censored Bert and Ernie. How X-Men- First Class Should Have Ended. The Spy Who Loved Cookies (007 Parody). |