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- Wide-Ranging Single Player - Play through the expansive single-player mode, taking on zombies, gunning from choppers, and much more in 9 missions.
- Cooperative Multiplayer - Take yourself and up to three friends into a hectic, horde based, multiplayer game. Survive as long as you can, crafting your defensive base and fighting the zombie horde.
- 30+ Weapons, Zombies and Powerups - Dead Sky features many unique weapons, zombies and powerups for you to come across.
Expansive Crafting System - Craft a variety of defensive items ranging from turrets, traps, barricades and more to enhance your base as you fight off the horde.- Online Leaderboards - Compete with your friends and other players worldwide to see how you rank.
Ending up with the game-changing concept that is Levolution was a long and iterative design process for us. Going into Battlefield 4 two years or so ago, we first explored a concept that we internally dubbed "Timeline". The thought back then was that a background timer would alter the multiplayer levels and take it into different stages automatically. Basically, map-changing events would trigger automatically no matter what the players did in the match.Continue here to read the full story.
But we soon realized that players much prefer manual control to as great an extent as possible – so we steered down the path of maximizing player interaction with our dynamic content instead. The clearest feedback came from all of the players who tried to blow up the tower in Caspian Border that we talked about in the first blog post.
The name was then changed to Levolution. This is a good opportunity for me to assume full responsibility for the name. Although people think it’s a marketing buzz word, it was created as an internal communication tool during development to – in a very simple way – explain the vision of changing the level as you played. It's served us well.
"If most of the community who maybe thought DayZ was cool a year ago and now they think it's lame, I think that's probably good for us. We don't need to sell that many copies to break-even. We want to be a hardcore game and I think if we make a good game people will come back."
He concluded, "The worst thing we could do would be to release too early. Flat out, that's the stupidest thing we could do. [The alpha launch] is going to be riddled with bugs, but the one thing I don't want it to be riddled with is terrible multiplayer, it's a multiplayer game."
Berlin, 22nd August 2013: Players who want to take a look at the new Tactical Shooter, developed by the Co-Creator of Counter Strike Minh “Gooseman” Le, even before the official release can rejoice; Tactical Intervention is playable from today at the gamescom booth of the Publisher 1337 games (Hall 8, Stood B020). In addition, lucky winners of a key for the Closed Beta phase can plunge straight into the action-packed battles between terrorists and counter-terrorists now! Everyone without a key, should take a look at the Tactical Intervention Facebook page as during gamescom, there will be plenty of keys up for grabs in raffles and giveaways!
In collaboration with the Community, Tactical Intervention will be continuously improved and expanded. By the end of the Closed Beta on the 28th August, players will have been able to test the shooter and contribute their feedback and their suggestions in pursuit of an optimal Release-Version. Interested players that had no opportunity to get a beta-key will have, from the 29th of August, their chance to get involved with Tactical Intervention in the Open Beta phase.
NEW YORK — August 22, 2013 — Paradox Interactive, a publisher of games and a grinder of axes, today invited select players to try their upcoming title, War of the Vikings, in Closed Alpha Testing. Developed by Fatshark, War of the Vikings is built upon the same skill-driven close combat gameplay that powers War of the Roses, and extends Paradox’s War series into the brutal and bloody Viking Age. Players will be signing in to game servers today and putting the game’s features to the test, ensuring the axes fly true and the beards flow freely when the game launches.
The game’s first Closed Alpha will drop players into the Pitched Arena game mode, a harsh, fast-paced battle with no respawns with victory going to the last Viking or Saxon standing. Two maps will be on display, with three character classes available to choose from, giving testers the chance to experience a wide range of available weapons, perks, and play styles. The test will last until September 1, 2013, at 2:00 CEST.
Popular Links: | Thanks Ant and Acleacius. |
Play: | Viktor the Nth. |
Links: | Help Track Down The Truck Driver Who Set This Dog On Fire. Thanks nin. |
Science: | Someone beat the Vikings into the North Atlantic by 500 years. |
Media: | Mike Tyson plays Mike Tyson's Punch-Out for the 1st time. |