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Thursday, Aug 08, 2013

  

Strife Announced

S2 Games announces Strife, a new MOBA in development for release this winter, bragging that this makes them the only studio with two MOBAs currently in development, as they continue to support Heroes of Newerth while creating the new game. The Strife website is online, offering a teaser trailer, and here's word on what will make this game different:

Unlike other MOBAs, Strife is built entirely around the idea of a collective, contributing community. Predicated on creating a more connected multiplayer experience that incentivizes cooperation, Strife streamlines communication between players with innovative, in-client social systems and rewards players for team collaboration, not simply placing highest on a leaderboard. It also employs design elements that instruct and inform, providing immediate feedback for genre newcomers and veterans alike.

Strife aims to make strides in MOBA storytelling, delivering an engrossing world with a layered backstory to further connect players with the heroes they choose. It all begins when the invasion of the Dharkwave, harbingers of darkness foretold by prophecy, is imminent, promising catastrophe upon the world. Its only hope is an Army of Light, forged in the crucible of battle to hold the line against their impending arrival. Players must overcome “The Trials of Strife,” as well as one another, to prove themselves as champions worthy to face the Dharkwave.

Continue here to read the full story.

Apocalypse DLC for Black Ops II Announced

Activision and Treyarch announce Apocalypse, the final DLC in the Season Pass for Call of Duty: Black Ops II, their military shooter sequel. As before, this will debut on Xbox 360 on August 27th for an exclusive period (likely 30 days) before coming to Windows and PlayStation 3. This will feature four new multiplayer maps, a new zombie experience, and music from Avenged Sevenfold because... well, because. Here's word:

Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:

  • Pod: A failed utopian community from the 70's has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
  • Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
  • Takeoff: Fans of "Stadium" from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on "Takeoff." Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
  • Dig: An adaptation of the fan-favorite "Courtyard" from Call of Duty®: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of "Courtyard" with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

In addition to the four maps, Apocalypse also reveals Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.

Valve Closes SF Satellite Office

Valve has closed a small satellite office in San Francisco and parted ways with Jeff Gates and Tod Semple, the pair of former PopCap employees that were working there, reports IGN. "Jeff and I are working on indie games again," Semple told IGN. "We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement. Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games." They also have a statement on this from Valve: "We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck." Thanks Joystiq.

Hartsman Returns to Trion; Trion San Diego Closed

Gamasutra has news that former Rift producer Scott Hartsman has returned to Trion Worlds where he will take over as CEO of the developer. Word is: "Outgoing CEO and Trion Worlds co-founder Lars Buttler remains attached to the studio as a member of the board, a Trion representative was able to confirm for Gamasutra. However, his new role has not yet been defined." This was followed almost immediately with word that Trion is closing its San Diego offices. Here's word: "We can confirm that the San Diego studio will be closing. The day to day operations of Defiance will be moved to our Redwood City studio where it can be managed alongside Rift and our other in development titles including ArcheAge and End of Nations. As part of this transition, we are working hard to ensure that a number of great people will be making the move from San Diego to the Bay Area and continue their work at Trion."

Matt Hooper Joins Oculus VR

Matt Hooper's LinkedIn profile lists a new job for the game development vet, saying he is the new Director of Development at Oculus VR after last serving as Creative Director at id Software until February of this year. This follows the news that id Software's John Carmack is joining the virtual reality company. Thanks Game Front.

On Sale

Evening Interviews

Gatherings & Competitions

Evening Previews

Evening Consolidation

  • Unboxing Xbox One. Actual prototype unit removed from actual prototype box. Includes actual prototype headset.

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Link of the Day: The Gravity Gun. Awesome. Thanks Ant.

R.I.P.: Margaret Pellegrini, original Oz Munchkin, RIP.

X Rebirth in November; Specs; Trailers

EGOSOFT announces that X Rebirth will be released in Europe on November 15th of this year and the space combat reboot will follow in North America on November 19th. They offer a trailer with some gameplay to celebrate the news along with two video developer diaries, one on Controls and the other on Scale and Detail. The Steam page for the game is now live with system requirements (minimum Intel i-series 2GHz or equivalent/NVIDIA GT[X]400 or AMD 4870HD/4 GB RAM, recommended i5 quad or i7 2.5 GHz or equivalent/NVIDIA GT[X]500 or AMD 5870HD/8 GB RAM) and here's word:

X Rebirth breaks the veil of silence and brings not only confirmation of its promised release date but also some answers to fans' questions and a new series of in-game videos.

Release date
The action-loaded space simulation from Egosoft and Deep Silver will be released in Europe on the 15th of November 2013. "After seven years in development, people are naturally wondering why X Rebirth took so much time," says Egosoft's Studio Head Bernd Lehahn. "The reason for this is the sheer scope of our project. We not only want our universe to be huge, we want it to be huge and teeming with life. To me, the success of the Star Citizen funding shows that many people are waiting for our kind of game. A single factory compound in X Rebirth may consist of hundreds of buildings, some of which are so large that ships measuring kilometers in length can dock inside them. The player can even disembark in order to explore the station and meet its inhabitants."

There's also some good news for our fans in North America: Egosoft and Tri Synergy will be releasing X Rebirth on the 19th of November 2013 for the US market.

We'd like to invite all our fans to visit the gamescom during the 22nd to 25th of August in Cologne. You will have the chance to play the new Egosoft title for the first time in public at the Deep Silver booth in hall 9.1 B11/C10. Be among the very first to set foot in the new universe of X Rebirth and gain a quick impression of its looks and gameplay.

Continue here to read the full story.

Europa Universalis IV Demo

A playable demo for Europa Universalis IV is now available on Steam, alongside preorders of Paradox Development Studio's strategy sequel that's due for release next week. The full game will offer multiple language support and cross-platform play between Windows, OS X, and Linux, but the demo is just for Windows and is only in English. This page offers a detailed description of what to expect from the demo, and here's a short summary:

In the demo version of Europa Universalis IV, players can take up the flag of one of four available nations, sampling the trade system as Venice, going to war as the Ottoman Empire, founding new colonies as Portugal, or engaging in shrewd diplomacy as Austria. Demo games will last for 28 in-game years and include an extensive tutorial and hint system. The demo will not include multiplayer capabilities, and please note that the abilities to save & load have been disabled.

Arma 3 Next Month

Bohemia Interactive announces a September 12th release date for Arma 3, the next installment in their realistic military shooter series. They offer a Launch Countdown to save wear-and-tear on your calendar, and this also notes plans for a livestream celebrating the game on Saturday. Here's word on the release, the livestream, and how you can still get the game at a discount price by making your purchasing while it's still in beta:

Bohemia Interactive today announced the release date for its upcoming tactical military shooter, Arma 3. Available in digital and physical retail stores worldwide, Arma 3 will launch on Thursday September 12, 2013.

Benefiting from the splendid support of Alpha and Beta participants, Arma 3 ships with the large open terrains of ‘Altis’ (270 km²) and ‘Stratis’ (20 km²), 12 singleplayer showcases, 3 faction showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The Arma 3 singleplayer campaign will be released across 3 free DLC episodes after launch.

To launch the countdown, the Arma 3 devteam is hosting an official Twitch.tv livestream on Saturday August 10 at 17.00 UTC. Live from Bohemia Interactive HQ in Prague, everyone is invited for a sneak peek at Arma 3’s release package. The livestream is expected to last about one hour, and those who do not want to miss out can already enlist for the event via Arma 3’s Facebook page.

Last but not least, Bohemia Interactive has opened the Countdown To Launch web page. Here players can find a complete overview of the content available in Arma 3 – alongside descriptions and screenshots.

To participate in the final stages of pre-release development, people can purchase the regular Arma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD) from Steam or Store.bistudio.com. Both editions include the full retail game and prices will increase upon launch.

Payday 2 Profitable Already; New Trailer

MCV has word that Payday 2 is already in the black, even though the heist sequel is not due for release until next week. They have a translated report saying the game is already profitable thanks to preorder support. Also, VG247 has a How Not to Rob a Bank- Part 3 trailer with their hands-on experiences from the game, following part one and part two. Continue here to read the full story.

Civilization Online Trailer; Game Coming West?

Massively has details on Civilization Online, a planned MMO based on the strategy series they wrote of late last year as a project coming to Asian markets, a few of years after rumors that a similar game was cancelled by 2K Games. Word is this will not be a strategy game like the solo installments in the series, but will rather be a sandbox MMORPG that will allow players to participate in the construction of the world in a hands-on way. There's also a write-up on the game on MMORPG.com (thanks VG247) saying the game is still only slated for release in Korea, but they are seeking a western publisher, which is a bit of a head-scratcher since they also have a Civilization Online Debut Trailer that dawns with the 2K Games logo. Continue here to read the full story.

ROAM Dealing With "Legal Things"

Kickstarter update for ROAM speaks of "legal things" impacting the future of this zombie game, though they indicate this while this is preventing them from providing status reports about the project, it is not impeding development, and there does not seem to be a concern that this will prevent them from releasing the game when it's complete (thanks nin). This is confusing due to how vague it is, and this may not change, as they explain that how much they will be able disclose about this depends on how it turns out. Here's word:

Unfortunately, the situation of "legal things" is such that it cannot be revealed at the moment. Depending on the outcome of the aforementioned, we shall or shall not be able to disclose what has transpired. Whether full disclosure occurs or does not occur, the progress of game development has not been hindered, and will not be hindered. The lack of game development dialogue in updates indicates that it is hindered, as any logical individual would and should surmise. However, it is the "legal things" that are preventing us from providing game development dialogue. Please be rest assured that development is still occurring, albeit unable to be displayed to backers for now.

Fallen Enchantress: Legendary Heroes for Retail Next Week

Kalypso Media and Stardock Entertainment announce plans to bring a boxed edition of Fallen Enchantress: Legendary Heroes to European retailers, saying this will hit shelves on August 16th. The Legendary Heroes website has all the details on the game, and here's a summary: "After a devastating cataclysm has precipitated the world of elemental into an era dominated by death, chaos and destruction, new civilizations have risen from the ashes. In Fallen Enchantress: Legendary Heroes you will forge a new empire in a world sundered by powerful magic. Mighty champions and grand armies will fight under your flag to face terrible creatures, complete quests, rediscover lost secrets and expand your kingdom in your bid to rule the world of Elemental."

World War II: TCG Kickstarter

This Kickstarter seeks $15K to fund World War II: TCG a web-based and mobile digital card game based in WW2, the big one. They are about a third of the way to their goal already, and here's an explanation of where they stand with this:

World War II: TCG is the first multiplatform Digital Card Game based on World War II, available for iOS, Android and browser. With over 200 unique cards and unique strategic features, the game will provide a new approach to Online Digital Card Games. The game core is completed and we expect to launch it by the last quarter of the year, however, due to our funds depleting we had to move some great game features to the backlog, hoping to implement them once the game has been released. If you decide to help us by pledging the game we will make sure to hire the extra programmers we need to have all those great features implemented by launch.

Pro Pinball: Timeshock! - The ULTRA Edition Kickstarter

A new Kickstarter for Pro Pinball: Timeshock! - The ULTRA Edition is a second effort from Barnstorm Games to fund a state-of-the-art remake of the pinball simulation Timeshock! from back in the 1990s. Their first campaign stalled, but it looks like they've flippered the script here, and well over halfway to their £40,000 goal with over a month remaining. Here's their plan:

My ultimate aim is to completely rebuild all four classic games from scratch (The Web, Timeshock!, Big Race USA and Fantastic Journey) to create amazing new ULTRA Editions, whilst developing a whole new series of brand new games using both original and licensed themes, hopefully designed in conjunction with well known ex-Williams designers. Eventually, I would like to see all the games going out on just about every platform out there; PC, Mac, iOS, Android, OUYA, Linux, XBLA, PS3, PS Vita, 3DS and Wii U.

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I am soliciting opinions on a couple of questions today. Overnight a couple of posts were reported for being personal attacks, only the attacks were on the developer mentioned in the article, rather than on another reader. The goal of our loose forum rules is to allow as much freedom of expression as possible, so we usually allow more leeway in crabbing about public figures than each other, since the later tends to promote flame wars, while the former doesn't. On the other hand, venom is not required to make most points, so I'm leaning towards removing posts that cross the line of civility, and want to see how you all feel about the tradeoffs this represents between personal expression and good manners. Also, I included a couple of screenshot thumbnails on the front page yesterday and asked if this was okay (normally you'd have to click a link to view the them here), and there were a couple of negative comments, but not much outcry, which has me leaning towards including them more often, so now is the time to say so if you hate that idea. Thanks in advance for whatever feedback you're willing to provide.

Fed Back Links: Thanks Ant and Acleacius.
Play: NeoCon TD.
Papa's Cupcakeria.
Links: Watch Colbert Eviscerate the Head of MTV. Thanks nin.
Stories: Dead shark found in NYC subway car with Redbull, cigarette and fare card. Thanks brother19.
Tesla shares surge after surprise profit.
How GM makes a car sound like what a car is supposed to sound like. Thanks Boing Boing.
Science: Here’s What Happens Inside You When a Mosquito Bites. Thanks Boing Boing.
Dogs yawn with their owners, less so with strangers.
Is age the cause of receding gums?
Images: Everyone loves kids! Thanks Cutter.
Pikmin Didn't Think This One Through.
Media: Nerf War - the Candy Cartels.
What Happens When You Put Someone Afraid Of Flying In A Stunt Plane. NSFW. Thanks nin.



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