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Monday, Jul 01, 2013 Happy Canada Day, Eh?

  

Rise of the Triad This Month; Preorders Get Four Apogee Games

Apogee Software announces a July 31st release date for Rise of the Triad, which will be released worldwide via digital distribution for USD $14.99. They are offering the chance to pass the month remaining before the release of Interceptor Entertainment's first-person shooter remake with a preorder program that gives customers four old-school Apogee games to play in the meantime:

In one fell swoop, Apogee and Interceptor have simultaneously dropped a ludicrous nostalgia bomb and one helluva pre-order incentive for the upcoming Rise of the Triad™ remake:

Beginning July 1st, pre-order Rise of the Triad™ and get the Apogee Throwback Pack™ for FREE, and available for immediate download. The Apogee Throwback Pack™, a collection that includes the original classic Rise of the Triad: Dark War™ and Extreme Rise of the Triad™ expansion pack, as well as Blake Stone: Aliens of Gold™ and Blake Stone: Planet Strike™, is available NOW for $9.99, but is FREE with your Rise of the Triad™ pre-order.

Pre-orders are available on all your favorite sites, including Apogee (www.apogeesoftware.com), Steam (www.steampowered.com), GOG.com (www.gog.com), and Green Man Gaming (www.greenmangaming.com).

Call of Duty: Ghosts Preorder Map

The Call of Duty website has details on a newly announced preorder bonus for Call of Duty: Ghosts, saying those who buy the military shooter before it's released will receive Free Fall, a bonus map to offer a multiplayer battlefield exclusively populated by preorder customers. Here's word on how this will show off the game's dynamic environments:

Fans around the world that pre-order the game at participating retailers will receive the Free Fall downloadable bonus map that features the new dynamic map event mechanic, included with their copy of the game at launch. Free Fall ushers in the first details on how players will encounter the changing environments in the leading multiplayer experience on consoles.

As an example of just one of Call of Duty: Ghosts' new dynamic map events, Free Fall drops players into a shattered skyscraper on the brink of collapse. Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets. Free Fall's close-quarters combat and frenetic action are then thrown into overdrive as the ruined skyscraper continues to fall throughout the match. With every drop, the accompanying shockwaves cause further destruction, disrupting sightlines and constantly evolving paths and chokepoints as the map changes in real-time.

"Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic," said Mark Rubin, executive producer at Infinity Ward. "As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else. It's a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players. And this is just one of the many new approaches we're putting into Ghosts' multiplayer across the board. There's so much more that we look forward to sharing in the weeks to come."

Europa Universalis IV Trailer; Livestream; Preorder Bonus

Paradox Interactive offers a brand new video developer diary from Europa Universalis IV, focused on the power of religion in the upcoming empire-building sequel. Here's word on the trailer, a livestream planned for tomorrow, and following the theme of a number of items this evening, a new preorder bonus:

Project Lead Thomas Johansson details the intricacies of religion in countries throughout the world, and how differences between sects can both benefit and hinder your progress to historical greatness. Will you allow reformation when it rears its head in Europe or stand your ground for Catholicism? Will you forego Christianity entirely and become a champion of the Muslim or Buddhist faiths?

On Wednesday, July 3rd, emperors and empresses should make themselves comfortable in their screen-facing thrones for an epic Europa Universalis IV live stream. The broadcast starts at 6 pm GMT/ 7 pm BST/ 8 pm CEST / 11 am PDT, head to the official Paradox Interactive Twitch TV channel to see religion in action: twitch.tv/paradoxinteractive

Strategy fans can fulfill their quest for global domination by pre-ordering Europa Universalis IV. The pre-order bonus for the month of July has been revealed today—The Purple Phoenix DLC—and the details of its contents can be found here: www.europauniversalis4.com/buy. Anybody who pre-orders Europa Universalis IV, regardless of when they pre-order, will receive all DLC included in the pre-order campaign including secret, yet-to-be-revealed pre-order bonuses.

Aaru's Awakening Demo

Indie developer Lumenox now offers an alpha demo for Aaru's Awakening, a 2D action/platformer with hand-drawn graphics planned for release this fall for Windows, OS X, and Linux. Here's a trailer showing off gameplay, this page has some screenshots, and the alpha demo is available on this page. Here's word on the game: "You are the champion of Dawn, Aaru. Complete missions and explore the world of Lumenox using Aaru's highly mobile skills, teleportation and charging. The balance between Dawn, Day, Dusk and Night is being destroyed by Night. As a last hope Dawn sends out his champion, Aaru, to travel all the way to Night’s domain and restore balance. Can you save the world of Lumenox?"

New NVIDIA GeForce Drivers

The GeForce website now offers the WHQL-certified editions of the version 320.49 GeForce reference drivers, using the same version number as the last beta drivers. As with the beta, this is the launch driver for new GeForce GTX 760 accelerators. and word is it "Increases performance by up to 20% for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.22 WHQL-certified drivers (thanks HARDOCP). It also bears noting that the process for avoiding installing the GeForce Experience software has changed, as it is no longer a separate prompt during installation, users must select a custom installation and uncheck this or it will be installed by default.

On Sale

Evening Interviews

Evening Previews

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

etc., etc.

Into the Black

EA: "We will continue to support Darkspore"

Though the game has not returned to Steam, the greeting on the Darkspore Forums has changed since this morning's message that Darkspore "is for almost all intents & purposes an abandoned title." That is gone entirely, and replaced by the following statement which reverses course and says they will continue to support the action/RPG:

7/1/13: Welcome to the Darkspore forums. Thanks for supporting the game. We recently resolved an issue that was causing some players to not be able to connect to the game. If you any encounter any other issues, please contact help.ea.com for customer support. We will continue to support Darkspore, so feel free to continue to discuss the game here. Thanks – Maxis.

Report: Don Mattrick Leaving Microsoft for Zynga

AllThingsD reports that Don Mattrick is leaving Microsoft where he had served as Xbox boss as president of their Interactive Entertainment unit to join Zynga, possibly to serve as CEO at the social game developer. This is unconfirmed at this point, and they attribute the report to "multiple sources close to the situation" and say an announcement could follow today's close of the financial markets. Thanks GamesIndustry International.

Worms: Clan Wars Replaces DLC With Mod Support

Speaking with Team17 designer Gavin Hood at the Rezzed conference, Strategy Informer learned that rather than create post-release DLC for Worms: Clan Wars, they are concentrating on mod tool and Steam Workshop support to allow the community to create any such content for themselves. Here's the excerpt they've posted from a larger interview they will publish soon:

Gavin Hood: We’ve got no plans for DLC for the game at all, we’re not hiding anything away. Instead we’ve got full Steam Workshop support out of the box planned for the game so people can make their own items, make their own speech banks, make Clan outfits and share all these. Post launch but within the launch window we’re going to release a Mission Toolkit, so we give all players access to the contraptions and the machinery…

Strategy Informer: So they can make single-player stuff too?

Gavin Hood: Yes, single-player missions as well. It seemed kind of the obvious thing to do!

Darkspore Off Steam; Abandoned?

Darkspore is no longer being sold on Steam, reports GameTrailers based on a comment on NeoGAF, and sure enough, a Steam Search for the title comes up with listings for the demo and a trailer, but following either link just redirects to the Steam support page (thanks nin via Kotaku). They say since its launch, Maxis' sci-fi action/RPG has suffered intermittently from Error 73003 from being unable to connect to EA's servers, and more recently a new Error 3 popped up, preventing players from saving changes to their characters. Darkspore is still being sold by EA's Origin, so the game may be temporarily off Steam to work this out, as pulling the game after 26 months following the Error 73003 issues would be a strong indictment of the game's reviled always-on DRM scheme. And although EA may yet be addressing this, according to a statement on the Darkspore Forums, developer support for the game seems to be at an end, oddly, referring inquiries to EA Customer Support, even though it's an EA site:

Darkspore is no longer developed. It is for almost all intents & purposes an abandoned title. If you cannot play the game & have flicked through technical issues for any fixes, then contact EA Customer Support; especially if it regards CD-Keys or refunds.

Error 73003 has gone unfixed & remains an issue.

Error Code 3 has arisen for the majority/all & remains an issue.

I will however keep the forums here as clean & tidy as possible in my spare time. Why? Well why not. If it helps anyone with minor problems, or find their way somewhere, then that's great.

I wish you all luck, no matter what path you choose with Darkspore.

U.K. Sales Charts

GfK Chart Track offers their weekly analysis of game sales in the U.K. There's a new sheriff in town on the PC full-price chart, as The Sims 3: Island Paradise lands (islands?) at number one and Company of Heroes 2 debuts at number two, while World of Warcraft: Battle Chest holds onto the top spot on the budget PC chart. And on the all platforms/all prices chart, The Last of Us is still first, while Minecraft: Xbox 360 Edition is the new number two, Island Paradise is number five, Deadpool joins at number six, and Company of Heroes 2 debuts at number 10. Here's the write-up:

Sony and Naughty Dog’s PS3 exclusive ‘The Last Of Us’ (-35%) remains at No1 for a third consecutive week.

Microsoft’s Xbox 360 edition of ‘Minecraft’ debuts at No2 and Nintendo’s 3DS ‘Animal Crossing: New Leaf’ drops down 1 place to No3 after 2 weeks at No2 (-25%). EA’s ‘FIFA 13’ also drops down 1 place to No4 although sales rocket +43% over last week thanks to the keenly priced 360/PS3 versions. There are a further 3 new entries within the Top 10 this week: debuting at No5 is EA’s ‘The Sims 3: Island Paradise’, the 10th PC Expansion Pack in the series and the second this year, after ‘The Sims 3: University Life’ back in week 10. Right behind and new at No6 is Activision/Blizzard’s Marvel Comics ‘Deadpool’ for 360/PS3. Completing the new releases is Sega’s ‘Company of Heroes 2’ on PC, new at No10 and which becomes the 7th game to be released on a Tuesday this year (the last being ‘Defiance’ back in early April).

The original ‘Company of Heroes’ debuted back in September 2006 and was developed in Canada by Relic, at that time a THQ studio (also known for ‘Homeworld’/‘Warhammer 40K’ games). The follow-up is still a Relic-developed title, but they are of course now a Sega studio

Morning Interviews

Op Ed

Mark Kern at MMORPG.com - Have MMOs Become Too Easy? Thanks Develop.
But even that wasn’t enough. As WoW grew in population, reaching ever more casual gamers, new expansions introduced even more refinements. Quest trackers were added, and xp was increased so that it was easier to level through all the old content to get to the “new stuff” of the expansion. Gear from the a new expansions first quests made raid gear from previous expansions a joke. And the level curve became faster and faster until we reached a point where everyone is just in a race to get to max level, and damn everything else in between. Why care about level 20 gear when you would blow by levels so fast it was obsolete before you even logged off for the night?

And it worked. Players came in droves, millions of them. But at what cost? Sometimes I look at WoW and think “what have we done?” I think I know. I think we killed a genre. There are many reasons I feel this way, but I’d like to discuss one in particular, the difficulty curve.

Morning Screenshots

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Happy July to all and Happy Canada Day to all you Canucks. Seems like Independence Day is near here in the U.S., though I can never remember the date (checks calendar) oh yeah, July 4th! That falling on Thursday will surely impact news this week, but who knows... you never know when the gaming scene will produce fireworks (see what I did there?).

Explosive Links: Thanks Ant and Acleacius.
Play: Critter Kingdom.
Stories: Arizona wildfire kills 19 firefighters. Horrible story.
Cirque du Soleil performer killed in Las Vegas show.
Media: Bill Tull's 4th Of July Tips.
Sherlock Holmes- The Mystery Of The Ant Killer.
Follow-ups: Record-Breaking Heat Engulfs the West.
Heat Wave: Death Valley hits 128 degrees -- or is it 129?



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