In 2004, the original Star Wars Battlefront came onto the scene and took gamers – and Star Wars fans – by surprise. It was an ambitious action shooter that gave players the opportunity to step into the shoes of their favorite Star Wars characters, pilot quintessential Star Wars vehicles, and relive classic Star Wars battles.Continue here to read the full story.
Fast forward nearly 10 years and gamers still have many of those same Star Wars gaming fantasies – but now they wish to experience those larger-than-life battles in magnificent high definition, with all of the amazing special effects, vehicle physics and gameplay intensity that the next-generation has to offer.
That’s where we come in. Today we are announcing Star Wars Battlefront, developed by DICE on Frostbite 3. Our vision for the franchise will surprise and delight fans yet again. We are inventing a new experience inside this beloved universe made with our signature DICE craftsmanship and commitment to excellence. The video we released today gives you a small hint at the direction that we are taking.
The teams at DICE in Sweden and Los Angeles are huge Star Wars fans. We are humbled by the opportunity to create a new Star Wars Battlefront for gamers and Star Wars fans around the world.
LOS ANGELES – June 10, 2013 – Today at the Electronic Entertainment Expo (E3), Ubisoft revealed The Crew, a revolutionary online action-driving game developed exclusively for Xbox One®, the all-in-one games and entertainment system from Microsoft, the PlayStation® 4 computer entertainment system and for PC, to be released early 2014.
Development of The Crew is being led by Ivory Tower, a team of racing game veterans and an exclusive partner to Ubisoft, in collaboration with several Ubisoft studios including Reflections Ltd., a Ubisoft studio, best known for its work on the Driver® franchise.
The Crew propels gamers on a reckless ride through a massive open world version of the United States of America, brimming with exciting challenges and diverse terrain - from city to suburb, county to county, state to state, coast to summit. The Crew redefines the level of freedom players experience in a driving game by offering a playground of unprecedented scope in which any driving fantasy can be realized: street, dirt, cross-country, circuit and more.
To bring that vision to life, The Crew leverages the capabilities of new hardware to connect players online like never before. The Crew’s persistent online world is populated by other real players, meaning any other car is a potential rival or ally, and naturally fostering both competition and cooperation among players. This living world provides a tailored experience to a new generation of gamers, as each player is given the choice to play alone, or to team up on-the-go with friends to accomplish collective challenges.
Finally, players can continue to interact with The Crew game world on a second screen via the companion application that will be available soon for iOS® and Android™ devices. The Crew companion app will allow for peripheral, complementary experiences, providing a more intricate player experience overall.
“We want to give players a driving experience that goes way beyond the classic circuit-based racing games and really captures the boundless sense of freedom of driving across the U.S.,“ said, Julian Gerighty, creative director, Ubisoft. “Our teams are harnessing the power of next-generation platforms to make The Crew a challenging, immersive and non-stop world that can be shared by millions of players. This is a brand new driving game experience unlike anything that’s come before it.”
Los Angeles, Calif. – June 10, 2013 – Electronic Arts Inc. (NASDAQ: EA) today announced that Command & Conquer™, the next installment of the award-winning real-time strategy franchise from Victory Games™, will be entering closed beta this summer. Set in the popular Command & Conquer Generals series, the new Command & Conquer is raising the bar for the Real-time Strategy (RTS) genre by delivering unparalleled immersion and best in class visuals and dynamic physics, all powered by the award-winning Frostbite™ game engine. Victory Games is dedicated to letting players control more – more Generals, more strategy and more direct feedback in the game. Command & Conquer will launch in 2013 as a free*, live service. Players can sign up now for a chance to access to the Command & Conquer closed beta**, starting later this summer, at www.CommandandConquer.com.Continue here to read the full story.
Victory Games is dedicated to player-driven design, where a large part of evolving, developing and expanding game content is based on community activity.
“The community has always been and will continue to be paramount to the success of Command & Conquer,” said Jon Van Caneghem, General Manager of Victory Games, EA. “Being a live platform, we have the freedom to be responsive and to deliver content that our players care about at launch and beyond. As developers, this sort of direct and evolving relationship with our audience is incredibly exciting and we can’t wait to hear what players think about this new Command & Conquer experience.”
LOS ANGELES, Calif. - June 10, 2013 – DICE, an award-winning studio of Electronic Arts Inc. (NASDAQ: EA) and developer of the blockbuster Battlefield™ franchise, today announced that fan-favorite Mirror’s Edge™ is in early stages of development. Mirror’s Edge was first introduced in 2008 and fans quickly elevated the game’s heroine “Faith” into a videogame icon. Gamers and critics worldwide praised its unique characters, highly stylized world and fresh take on first person action adventure. The new Mirror’s Edge reboots the franchise for the next generation with advanced visuals and an all-new origin story for Faith. Powered by DICE’s proprietary Frostbite™ technology, the game will be heading to Xbox One®, the all-in-one games and entertainment system from Microsoft, the PlayStation®4, and PC.Continue here to read the full story.
“We introduced Mirror’s Edge and Faith to gamers five years ago, and we’ve waited for the right moment to reunite them,” said Sara Jansson, Senior Producer, DICE. “Thanks to the Frostbite engine and a new generation of platforms, we are now able to deliver a richer world that players will be able to explore with a new level of freedom in both movement and action.”
To view the Mirror’s Edge teaser trailer, please visit www.mirrorsedge.com, where fans can also sign up for the official Mirror’s Edge newsletter. Join the conversation at www.facebook.com/mirrorsedge and follow us on Twitter® at www.twitter.com/mirrorsedge and #MirrorsEdge. Press assets are available at http://info.ea.com. To follow all of EA’s news during E3 and watch the replay of the Mirror’s Edge unveil, visit www.ea.com/e3.
Electronic Arts Inc. and independent videogame developer Respawn Entertainment today revealed the world debut of Titanfall(TM), the studio's inaugural title. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated of E3 2013, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall. The game is entirely multiplayer, in a new experience that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode. Set in a distant frontier torn apart by war, players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans. To see the announcement trailer for Titanfall, please visit the game's official web site www.titanfall.com.
"It's an exciting time in the industry and it feels like the perfect time to be unveiling Titanfall," said Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment. "Our passion at Respawn is games and we are focused on bringing something exciting to kick off the next generation of software."
The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. Titanfall Game Director Steve Fukuda added, "In addition to infusing the multiplayer experience with cinematic flavor, we've been rethinking fundamental combat and movement in the genre. Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity."
Available spring 2014, Titanfall will be available for Xbox One(R), the all-in-one games and entertainment system from Microsoft, PC and Xbox 360(R) games and entertainment system from Microsoft The Xbox 360 version of Titanfall is in development at an external development studio with support from Respawn. For more information on the game, please visit www.titanfall.com. Follow the game on Twitter at www.twitter.com/titanfallgame or Facebook at www.facebook.com/titanfallgame. Press assets are available at http://info.ea.com.
We have decided to take BFG offline effective June 27, 2013. Effective immediately, we will no longer accept payment for the purchase of Petroglyph coins. As a way of saying thanks to our supporters, anyone that has previously purchased Petroglyph coins in BFG will receive a bonus of Petroglyph coins (in our sole and absolute discretion) in the next 24 hours to spend on anything in the store. Then, at midnight (PST) of June 27, 2013, the BFG servers will be closed down and there will no longer be any access to the game. We reserve the right to bring BFG back online at some time and hope to do so in the future.
Codemasters take a second week at the top of the All Formats Chart with ‘Grid 2’ (-52%) despite more than a 50% drop in sales.
The racer is still well ahead of ‘FIFA 13’ (-36%) which holds the No2 for a third week ahead of two of this week’s new releases. Capcom are back in the Top 10 with ‘Remember Me’ new at No3. The new IP is developed by French studio Dontnod Entertainment and just edges out another new comer ‘The Elder Scrolls V: Skyrim Legendary Edition’ at No4. Bethesda’s new release includes all the downloadable content and expansions breathing more life into a title which first appeared back in Week 45 2011.
Ubisoft slip down a place as ‘Far Cry 3’ (19%) drops to No5 ahead of ‘Dead Island: Riptide’ (-35%) at No6. Square Enix and ‘Tomb Raider’ (-12%) climb from No10 to No7 while Nintendo’s 3DS title ‘Luigi’s Mansion 2’ (-14%) climbs back into the Top 10 at No8. It pushes another Nintendo 3DS title ‘Donkey Kong Country Returns’ (-30%) down to No9. ‘Assassin’s Creed III’ (-37%) drops down from No6 to No10.
Expo Links: | Thanks Ant and Acleacius. |
Play: | Kitt's Kingdom. |
Links: |
Gaming's Distant (And Not So Distant) Relatives. Thanks
Slashdot. The Stunning Movie Props of Stan Winston. |
Stories: | TSA agents stop Chewbacca actor over light saber. |
Science: | Comets Spurred Life On Earth By Helping Create Key Molecules, New Research Suggests. |
Images: | Finally, we know who he was talking to in all those ads. Thanks reddit. |
Media: |
Craziest Red Wedding reaction video. Dog With Impressive Acting Skills. Finishing Move. |
The Funnies: | xkcd: Dwarf Fortress. |