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Wednesday, Jun 05, 2013

  

New Diablo III Game Director

Battle.net has a post on the future of Diablo III written by Josh Mosqueira, who is filling the game director position for the action/RPG sequel vacated by Jay Wilson in January. Josh fills us in on his background and qualifications and also offers some general thoughts about the direction of the game, which continues the theme of concentrating on revamping items and closing the Pandora's box they opened with the game's auction house:

In the year since Diablo III launched, we've made good strides, but there are still things we can improve and new surprises in store for everyone. As Travis mentioned earlier, itemization is one of our big focuses for Diablo III moving forward. We want items to feel more meaningful, and we want players to be excited about the next loot drop. Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor—both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.

We've built a solid foundation for the future of Diablo III and we're focused on staying true to the core essence of the game, while pushing boundaries to evolve gameplay in ways that will keep players like you excited. We hope you'll agree that with each update, the game keeps getting better and better, and we're only just getting started. In the future, we'll be focused on preserving the core fantasy by cultivating the roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and creating new monsters and demons that will once again plant the seed of fear in your hearts. While some Diablo players out there are just looking for a fun single playthrough of the game, for many others, part of the appeal of the game is coming back again and again to test their mettle against challenging foes in an ongoing search for rare treasures, with the goal of making their heroes more and more powerful. We want to give those players, and really everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

Sins of a Solar Empire: Rebellion DLC Released

The Sins of a Solar Empire Website announces the release of Forbidden Worlds, the new DLC for Sins of a Solar Empire: Rebellion, Ironclad's sci-fi RTS game. Here's word:

PLYMOUTH, MI – June 5, 2013 – The popular PC space strategy game, Sins of a Solar Empire: Rebellion, from Ironclad Games and Stardock Entertainment has released its first DLC pack today. "Forbidden Worlds" adds new planet types, planet specialization, technologies, planetary bonuses and additional Steam achievements all for $4.99.

The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and history than any of the factions are aware. The need to survive forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.

Feature List:

  • Four new planet types to colonize and exploit (Barren, Ferrous, Greenhouse, Oceanic), each created with beautiful high-res textures.
  • New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
  • 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
  • Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
  • Unlock five new Steam Achievements and display your mastery of forbidden space!

The Forbidden Worlds DLC is available direct, as well as on Steam, GameStop, GamersGate and GameFly.

Tower of Guns

Tower of Guns is an indie shooter from Terrible Posture Games, a developer founded by 38 Studios survivor Joe Mirabello (thanks Ray). Here's word: "Tower of Guns is a fast paced, nostalgic shooter for the twitch gamer… with a few roguelike elements to keep it fresh with each playthrough. Think of it like FTL or Binding of Isaac mixed with Doom2/Quake!" The game is available in prerelease form for those who preorder, though it's said to be only about 25% complete. Here's a trailer and the cool-sounding feature list they hope will inspire Steam Greenlight support:

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again without remembering where you were or what you were up to. If you’re gonna win, you’re gonna do it within an hour or two. That’s a big if though… it won’t be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons…even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You’ve played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: A gun and its qualities aren’t tied together in Tower of Guns. Do you like rocket launchers? You’ll like them more if you’re lucky enough to stumble upon a “shotgun” modifier. A rocket-launching shotgun is very satisfying.
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it’s all back: circle strafing, bunny hopping, rocket jumping. Tower of Guns is all about moving fast!
  • OLD-SCHOOL LEVEL DESIGN: Hate invisible blocking walls that keep you from exploring a cool vista? I do. They’re outlawed in Tower of Guns. If you can see it, you can get to it…if you have the right items.

Drox Operative: Invasion of the Ancients Announced

Soldak Entertainment announces Drox Operative: Invasion of the Ancients, an expansion for Drox Operative scheduled to come to their sci-fi RPG in Q3 of this year. Here's the deal:

Drox Operative: Invasion of the Ancients, the first expansion for Drox Operative, is almost here! Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.

Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the Ancients. Using their Operatives, the Drox crushed and enslaved most of these races. The rest fled known space. When the Drox turned on their own Operatives, the Drox were utterly destroyed. Newer races emerged and thrived in the power void, never knowing the menace waited. Seizing their chance, the Ancients are invading to take their rightful place in the galaxy, as rulers! Thirsting for revenge, the Ancients can't harm the extinct Drox, but they can crush the next best thing, the Drox Operatives.

The Ancient enemies are back! Can you defend the Drox Operative Guild and younger races against the Invasion of the Ancients?

Amnesia: A Machine For Pigs Delayed

Frictional Games Forums explain that Amnesia: A Machine For Pigs is delayed again, and the survival/horror sequel is now expected at the end of this summer (thanks Rock, Paper, Shotgun via PCGN). Here's word:

We are working away as fast as we can, it has to take the time it takes. We have no rush and as a certain well known game developer said "A delayed game is eventually good, but a rushed game is forever bad.".

We are optimizing, tweaking and in general putting the FG expertise to good use. TCR keeps putting in work as well. There are companies working on the translations (will launch with 9 languages in addition to original English). The porting guys are porting away. Deals are being made. Things are prepared for launching the game through more online stores than any other FG game before. In general occupied with all things related.

We know we will not make Q2, we also know when the game will be ready for launch. We have not set the exact day yet. You can however make good use of the weather outside this summer and look forward to gaming with the piggies as the summer comes to an end.

South Park The Stick of Truth E3 Trailer

Here's the E3 2013 trailer for South Park The Stick of Truth, the upcoming RPG based on the animated series. Continue here to read the full story.

Baldur's Gate: Reloaded Mod for NWN2

This page offers downloads of Baldur's Gate: Reloaded, a fan-created modification that remakes Baldur's Gate (Tales of the Sword Coast and all) within Neverwinter Nights 2 (it requires ownership of NWN2 as well as the Mask of the Betrayer and Storm of Zehir expansions). Here's the accompanying word on legality: "DISCLAIMER: This is a not-for-profit, fan-made mod that has no affiliation with Bioware, Obsidian, Wizards of the Coast, or Atari. IMPORTANT: Please purchase the original game before downloading Baldur's Gate: Reloaded! It's important to support the original developers and publishers of this great game and other related ones. Please see the "LINKS" section for more details." As noted on Kotaku, at least one of the members of the team is a professional, as Drew Rechner worked for TimeGate Studios before it closed. Thanks nin.

Metro: Last Light "Mobius" Trailer

The Mobius Trailer is a haunting cinematic inspired by Metro: Last Light was created by 4A Games' Alexander "Monakh" Bereznyak. Word is "The Mobius was created by Alexander Bereznyak, aka Monakh, who was originally employed by 4A as a capture artist. Soon it turned out that his talent was needed in the production team and he took over the role as lead technical artist. But over a couple of months, he continued to work alone on this trailer, that is now made public." Continue here to read the full story.

Evening Patches

On Sale

  • Batman Franchise on Steam. Save 75%.
  • Sang-Froid - Tales of Werewolves on Steam. Save 50%.
  • Zafehouse: Diaries on GOG.com. Save 60%.

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Safety Dance

etc., etc.

Into the Black

Link of the Day: Slack-Jawed Yokels Attempt Tree Removal With Car, Fail Miserably. I wonder where they thought it would fall if it worked. Thanks nin.

Deus Ex: The Fall Falls Off Our Radar

Eidos Montreal microblogs the news they've been teasing about Deus Ex: The Fall, which, much to the disappointment of PC gamers, will be a mobile first-person shooter for phones and tablets. MCV has details about this game we suddenly don't care about, and an explanation from Square Enix of why they toy with us like this.

Crysis 3: Lost Island Found

The Crysis 3 website announces the release of the Lost Island DLC for Crysis 3, which takes Crytek's shooter series back to its tropical island roots. The add-on should be available worldwide as of today, and here's word:

Crysis 3 players can now take aim in an exciting new setting thanks to the arrival of our Crysis 3: The Lost Island DLC expansion pack. Featuring new multiplayer maps and game modes, and two brand new weapons, the DLC invites players to return to the scene of the original Crysis by taking up arms on a remote tropical island off the coast of Lingshan.

Available in the US from today (June 4) and the rest of the world tomorrow (June 5), The Lost Island DLC invites players to compete on the new Ascent, Coastline, Creek and Crossing multiplayer maps; trying their hand at the new ‘Frenzy’ and ‘Possession’ game modes at the same time.

Frenzy adds a new dimension to deathmatch, with a weapon loadout that cycles every 60 seconds keeping tension high as players can only respawn during the next loadout change. An intensifying radar sweep keeps track of every move. Only the most skilful Hunter will win.

In Possession, players secure the single objective flag for the longest time in order to win, but once the flag is secured they become the hunted, permanently tagged in the enemies HUD. Possession also boasts a team based variant, where co-ordination and teamwork will ensure victory.

Rise of Venice to Rise This Year

Kaylpso Media announce Rise of Venice, a new strategy/trading simulation coming to Windows PCs in Q3 of this year. The arguably ironically titled game (Venice spent most of the 20th century literally sinking) is set during the Renaissance, and features the "treachery and political machinations" that accompanied the era's return to enlightenment. Here are some screenshots and here's an outline of what to expect: "Rise of Venice drops players in the Renaissance era, where they start out as a young merchant, looking to make his mark and build a trading empire. Begin with a meager group of trading ships and build them into a mercantile fleet that will make your enemies and friends alike green with jealousy as you fill your coffers with gold! Rise of Venice is much more than trading, however, as Renaissance Europe was filled with treachery and political machinations of all sorts – which you must take part in if you plan to succeed!" They also offer the following feature list:

  • Experience a compelling story full of intrigue and treason in Venice at the time of the Renaissance
  • Trade a variety of goods in the most important cities of the time such as Rome, Alexandria, Constantinople and Athens.
  • With your own family tree you can interact with your family members, send them on missions and watch how the power of your family grows over time.
  • Meet other important families who are pulling the strings in Venice’s government and influence political decisions yourself.
  • Build your own production facilities and trading fleets
  • Take fate into your own hands and test your skills in furious sea battles
  • Multiplayer mode for up to 4 players via LAN and Internet

Company of Heroes 2 Open Beta

The Company of Heroes 2 website announces that open beta testing is now underway on Steam for Relic's World War II RTS sequel, offering the chance to check out the current state of the game. This will also allow the chance to get a leg up on its release, as those who purchase it now will retain all progress when the game goes live, and also receive other bonuses, including a Theater of War Mini Pack, four additional Commanders, two Winter Skins, and more. There are further details in this producer's letter.

Europa Universalis IV in August

Paradox Interactive specifies August 13th, 2013 is the worldwide release date for Europa Universalis IV, their empire-building sequel that was announced with the more general Q3 release window. The game will; be available for Windows, OS X, and Linux, and they have launched a bonus-laden preorder program for the game, offering this trailer hoping to inspire customers to preorder. Here's word on the game: "Europa Universalis IV gives you control of a nation to guide it through the years and create a dominant global empire in the age of exploration, providing unprecedented freedom through the use of exploration, trade, warfare and diplomacy to let you rule your nation however you see fit. Strategists will face ruthless AI in an extensive single-player campaign, or be able to backstab friends and foes in 32-player online matches."

Morning Patches

Morning Interviews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

Another NDA expired today.

Out of the Blue

I was walking the dogs yesterday when we got ambushed by this crazy Portuguese Water Dog who was literally lying in the weeds of his lawn as we walked by, but luckily we were outside the barrier of his electric fence as he made his lunge. In the ensuing commotion, The Gunnar-man popped free from his leash. At first I thought this was because he was now on the leash that Hudson the wonder dog had recently managed to escape, but he does not have her finesse, he relies on brute force, and it turns out he managed to break his leather collar. This led to another trip the pet store, where I joked it was amazing how often we go there considering we don't buy dog food: but for instance we were just there a few weeks ago for a new leash for Hudson. I picked out a sturdy nylon mesh collar for Gunnar and another for her as a measure to prevent another return trip when hers inevitably broke too. When I went to put hers on, however, I discovered she has managed to once again lose her dog tags, and is currently carrying no ID in case she gets lost (which is bad considering she is the Houdini of dogs). So my efforts at forestalling another drive to this not particularly close store were in vain, as I now need to go get her a new name tag.

Leashed Links: Thanks Ant and Acleacius.
Play: Swarm Defender.
Obliterate Everything 2.
Links: Please Don’t Start Eating Healthfully. Sincerely, the Food Industry. Thanks reddit.
How a cardboard box saves babies' lives in Finland.
Stories: Do smoking bans really work?
Star Wars: Why Al Pacino turned down the role of Han Solo.
Science: Beyond recognition- the incredible story of a face transplant. Thanks nin.
Media: Super Mario Bros. - Piranha Plant Procedure.



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