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Archived News:
The
Korean Game Rating Board has a listing for a game our machine translation
calls Bootcamp with a description that invokes Halo 3 (thanks Dave). Here's the
translation: "Halo 3 first-person point of view of the world based on the
contents of the Action Game software going to perform the mission expressed mild
violence (third-person point of simple weapons, attack representation and fresh
blood description) that the game industry, therefore Article 21 of the Act on
the Promotion and classification hearing in accordance with paragraph 3 of
Paragraph 9 2015 Rated PG 'classification as decided."
Gamefront contacted Microsoft about this and found out this is actually a
thing. Here's what they were told: "What’s Bootcamp? It is not related to our
Xbox One efforts, or the Reclaimer Saga, but rather a project we’re very
enthusiastic about and will have more to say about in the near future."
Steam now offers Rush
Bros., featuring a 10% discount on the musical platformer between now and
June 1st. Here's word on the game: Rush Bros is a pulse-pounding, music
infused Platform Racing Game that features a single player and a competitive
multiplayer either split-screen local or online between two simultaneous racers.
Rush through over 40 unique levels jam-packed with puzzles, obstacles and
power-ups in a race to the finish line where the victor can literally crush his
competition.
Steam News announces a
free weekend is underway for
Defiance, Trion's TV
tie-in MMORPG. Word is: "Join a futuristic online open-world shooter where
thousands of players scour a transformed Earth competing for alien technology."
The game is free-to-play between now and Sunday afternoon, and is on sale during
that period for 30% off the regular price.
The
Kickstarter for Jagged Alliance: Flashback shows that Full Control's
proposed Jagged Alliance remake has met its $350K funding goal, and the game is
planned for release next year. "Wow, what a campaign! we’ve been blown away by
the community’s feedback and faith in the Full Control team with what is a
sacred, beloved franchise to many," said Thomas Lund, CEO of Full Control, "We
are now looking forward to turning this concept into reality and beginning
pre-production - as well as engaging with the community and asking for their
ideas and feedback to shape the Jagged Alliance: Flashback." They ending up with
a bit more from other sources, and explain: "With funding reaching $380,000 the
campaign met its first stretch goal of $375,000, and will now include the
Mountains, Mines and Pits themed zone. The funding campaign is not over yet as
Full Control are keeping the door open for fans who want to contribute to the
campaign in order to meet stretch goals - to donate through PayPal please visit
http://www.jaggedallianceflashback.com/."
Paradox Interactive announces that Crusader Kings II: The Old Gods is now
available for preorder, and that the fourth expansion for the medieval strategy
game will be released on May 28th.
This page points to everywhere this can be purchased (some of which are
offering a 75% discount on the entire series),
and this trailer looks to inspire you to pull the trigger with a developer
diary on the game's revised technology. Continue here to read the full story.
This trailer introduces
the dynamic campaign in Wargame AirLand Battle, Eugen Systems' upcoming
RTS game. Here's word: "Narrated by Cédric Le Dressay, CEO of Eugen Systems,
this video explains in two minutes all there is to know about the fascinating,
dynamic campaign of Wargame AirLand Battle. The video lets us discover all the
original game mechanics of this innovative game mode, which would-be generals
will get to experience for the first time next week, be it solo or in
multiplayer against another player!" Continue here to read the full story.
The
Kickstarter for Face of Mankind: Fall of the Dominion now features a
15 minute documentary
called "Face of Mankind: An Odyssey" discussing the evolution of this MMORPG
from the original Face of Mankind. Here's word from Nexeon Technologies' Marko
Dieckmann: "We have been working on this one for quite some time. It was our
goal to cover the rather bumpy history of the game I have been working on since
2001, “Face of Mankind”. I can imagine that many have already made up their mind
about the game. We have experienced a lot in the past and not every feature has
worked out as well as we hoped. But we learned from our mistakes and can now
look back to a multitude of experiences when it comes to building sandbox type
MMOs with full player control. Full player control? You might say that’s kind of
a stupid idea. Well, it comes with many challenges to say the least, but we have
dealt with this beast for years and now we think we have found just the right
balance between chaos and fun." Continue here to read the full story.
In spite of
an
announcement back in February that
post-release support for Terraria had concluded,
this newsletter noted by
PC Gamer has word that the developer is planning an unexpected version 1.2
patch they say will be "the biggest addition yet" to the sandbox game. Here's a
bit: Terrarians will encounter many new items, enemies, mechanics and
challenges, to speak nothing of bosses and biomes. A lot’s been confirmed so
far. For builders, there’s furniture, materials (rainbow bricks and shadewood),
design tiles and banners (and campfires). Combat enthusiasts can look forward to
beam swords, cannons, Hammush (Legend of Maxx reference!), snowballs, shields
and traps. All tinkerers can rejoice at accessories, active and inactive
versions of every block and wire fixes and enhancements. Apparel has also
changed: vanity-wise, expect Egyptian, Eskimo, fairy and steampunk outfits;
whereas armor can now be dyed and has grown to include snow and cactus sets.
There’ll be different mobs and variations on old ones (non-mechanical bosses
with unique AI; clown bombs won’t destroy tiles anymore) as well as appearing
with health bars (with the suggestion that the on-screen reminders be toggled).
Regarding mechanics: players will be able to automatically walk up half blocks
and one block high tiles; PvP will be tweaked; and Hardmode will undergo
changes, not just limited to the spread of corruption and hallow.
Aesthetic additions include a revamped character menu as well as rain clouds and
normal clouds. Rain won’t be a major factor in lag creation since it will be a
background effect; torches, then, being in the foreground, won’t be affected.
World generation will also see the possibility of a giant tree, along with more
flora and even stalactites. In the screenshot below, one of the first spoilers
released to the community, we can see some of the new content, which I’ll
speculate more on in a future article.
IGN has a follow-up on the possibility that Bungie's Destiny is
coming to the PC platform, though the indications are basically unchanged since
the last time this question came up (for something new,
here's a new Destiny trailer directed by Jon Favreau). In February
Bungie
stated "we would absolutely love to be on the PC," when asked about brining
their first non-Halo game in years to other platforms, which was
shortly followed by the discovery that the PC was
at one point to be listed as one of the first-person shooter's targets.
Stop the presses, nothing's changed in three months: “We haven’t said yes,
and we haven’t said no,” Bungie senior writer and head of community Eric Osborne
told IGN. “The more platforms we take on, the more work it ultimately becomes,
and what we don’t want is to compromise the core experience on any platforms. We
have a lot of people who play on PCs. We have a lot of appetite to build that
experience. We haven’t announced it yet, but we’re looking forward to talking
more about that kind of stuff in the future.”
Matrix Games announces the dawn of the Age of Shadows in Distant Worlds
with the release of the new Shadows expansion for the 4X space strategy
game. They offer a headache-inducing matrix of special offers for the game and
all its DLC, so whether or not you own the game or any of its post-release
content, they have a deal for you. Here's the scoop on the newest
release: Distant Worlds: Shadows adds new gameplay to the Distant Worlds
universe and is set in a new era in the Distant Worlds timeline, called the Age
of Shadows.
In this time, when the planetary civilizations have not yet rediscovered
hyperspace travel, factions of space-based pirates with remnants of ancient
technologies battle each other to succeed in survival and expansion. They
struggle to hold back the rebirth of the space empires from the ashes of the
first war against the Shakturi while establishing themselves as the new power in
the galaxy. It is up to the player to choose a side.
New gameplay includes the ability to play as a pirate faction or a
pre-hyperspace planetary empire, expanded ground combat, with a full new ground
combat tech tree, a ground combat resolution screen and multiple different troop
types as well as ship and base boarding and capture. The expanded tech tree also
includes Gravitic Weapons and Tractor Beams as well as additional planetary
facilities that allow you more customization on character recruitment.
Distant Worlds: Shadows also includes an updated and improved graphical engine,
a much enhanced AI and comprehensive difficulty settings that will be
challenging even for the veterans of the series and as usual many new modding
possibilities.
This trailer explains
gameplay from Son of Nor, stillalive studios' upcoming action/adventure
game. Word is: "Chris Polus (Producer of Son Of Nor), takes us through the finer
points of spell casting, exploring, puzzle solving and lots lots more in this
exciting glimpse of what is to come!" The clip is conceptual, using crude
concept art most of the way. The developers also announce plans for Oculus Rift
support, though it's not clear how to wear a VR headset along with the eyebrow
brain controller interface
they recently announced the
game will also support.
This is Memorial Day weekend here in the U.S., which serves as a way of
commemorating the sacrifices of service men and women, as well as the unofficial
start of summer. We've had summery weather all week around here, so the timing
of this doesn't seem far off, though it being so hot in May does suggest
this may be an especially sizzling summer.
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