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Archived News:
Polygon has poured over court papers for details on the creditors in the THQ
bankruptcy case, ranging from the $2.98 owed to a tax assessor to $39 million
owed to a holding company. Among those looking to recover funds are developers
like Double Fine and Codemasters who are owed royalties, THQ subsidiaries on the
hook for loans, and THQ execs seeking salary and compensation. Perhaps oddest is
tattoo artist Christopher Escobedo's representation claiming he's owed $4.16
million for tattoo copyright infringement. Word is the court should start paying
out claims next month.
A post
on Polygon calls the state of the Eidos Montreal's upcoming Thief reboot
into question, saying they've learned from "anonymous sources familiar with the
studio" that the project is suffering from inflated production costs and staff
departures attributed to "corporate politics, creative confusion and a lack of
publisher oversight." They say that the team has had to spend a lot of effort on
creating press demos, and that "many programming tricks" are required to run
their demo, going so far as to say "the vertical slice doesn't load inside
Thief's current heavily modified version of Unreal Engine 3," which is hard to
understand (it makes it sound like the demo doesn't actually run). They say that
Square Enix is growing concerned with this situation, noting that a portion of
the recent GDC demo video was to be released to the public, but a source tells
them this plan was scrapped because Square Enix was unhappy with the quality of
the footage. They conclude noting the game is still slated to be shown off at E3
this June.
Deep Silver announces that Windows editions of Metro: Last Light will
include a digital copy of the novel Metro 2033 when authenticating 4A
Games' upcoming first-person shooter sequel through Steam: April 26,
2013 – LARKSPUR, Calif. -- Deep Silver today announced that owners of all PC
copies of Metro: Last Light will be offered a free digital copy of the novel
Metro 2033, when authenticating on Steam™ for Windows PC. The highly anticipated
sequel to the extraordinary Metro 2033 will hit shelves on May 14, 2013 in North
America.
The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author
of the novel Metro 2033 which inspired the creation of both video games.
Glukhovsky’s novels Metro 2033 and Metro 2034 have sold more than 2.000.000
copies worldwide. In 2013, his latest book Metro 2035 will also be available
outside of Russia.
In the year 2034, a nuclear war has turned the world into a post-apocalyptic
wasteland. In Moscow, the tunnels of the Metro have become a new home for the
former inhabitants of the city. Within the catacombs, they fight for their
survival, fending off hordes of hideous mutants born from the toxic atmosphere,
as well as other factions desperate to take control of what little hospitable
land remains. As they fight, they also search for a doomsday device that could
be the key to their victory. A civil war is inevitable. During these dark hours,
the players will embody Artyom, and become the last light for all of
mankind.
2K Games announces the
promised "fresh look at the long-awaited squad-based tactical shooter in
development at 2K Marin" with the announcement that the first-person shooter
formerly known as XCOM is being rebranded as a third-person shooter
called The Bureau: XCOM Declassified, saying the game will be released on
August 20th in North America and August 23rd in other territories, with
preorders are already underway. This rebranding was tipped by some new domains
spotted a couple of months ago,
and suspicions such a move was coming were reinforced when the game's
website recently went missing, but as recently indicated, they are not
severing ties with the XCOM universe. The switch to a third-person perspective
was also tipped last year, and is
touched upon in
an interview on games.on.net, where 2K Marin creative director Morgan Gray
talks about the project and these changes. The
game's new website is online,
here is some
concept art and a
live-action trailer, and here's word: Windsor, UK – April 26, 2013 – 2K
and 2K Marin, makers of BioShock® 2, announced today that The Bureau: XCOM
Declassified will be released on August 20, 2013 in North America and August 23,
2013 internationally on the Xbox 360® video game and entertainment system from
Microsoft, PlayStation®3 computer entertainment system and Windows PC. XCOM:
Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and
rebooted the classic franchise. Now The Bureau will deliver a new experience
within the XCOM universe.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of
the clandestine XCOM organisation’s first encounter with a mysterious and
devastating enemy. Originally established as America’s covert defense against
the Soviet Union, The Bureau must adapt and overcome a threat unlike anything
the world has faced before. As special agent William Carter, players will call
the shots and pull the trigger, leading their squad of agents in the high-stakes
secret war for humanity’s survival. Paramount to repelling the outside threat is
The Bureau’s ability to cover-up the enemy’s existence in order to prevent
worldwide panic.
“We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM
Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved
through a creative and iterative development process, and the result is a
narrative-driven experience that is smart, engaging, and challenges players to
think tactically.”
“The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray,
creative director at 2K Marin. “We’re expanding the universe with a declassified
tale of government conspiracy and heroic cover-ups told through third-person
tactical gameplay.”
Continue here to read the full story.
The
Counterstrike: Global Offensive Blog announces that
Operation Payback
is now live, offering the community the chance to remunerate map creators for
their efforts. Word is: "Since we launched the
CS:GO Maps
Workshop back in February, over 1,400 maps have been uploaded. The CS team
has been consistently blown away by how complex, well thought out, and just
plain fun so many of these maps have been." Saying that they "wanted these maps
to reach a wider audience" they came up with a way to do so and also reward the
maps' authors efforts with some OPM: “Operation
Payback” marks the first of an ongoing series of limited-time updates aimed
at giving a well-earned financial reward to some of CS:GO’s most popular and
prolific mapmakers. For a limited time, you can buy a pass half-priced for
$2.99. That’ll get you unlimited access to a Classic Casual map group featuring
seven of the highest-voted Workshop Maps. Invite your friends (even if they
don’t have a pass) and enjoy uninterrupted low-ping play on official servers—all
while rewarding CS:GO’s top-voted virtual mapmakers with real money. Buying a
pass also gets you a one-of-a-kind challenge coin, upgradable by playing and
viewable wherever your avatar is shown. “Operation Payback” will be live from
now until July 31st, and it’s currently half-priced, so get in there! And
remember: “Payback” is just the beginning. Future Operations will highlight
all-new collections of popular maps. So stay tuned, keep mapmaking, and keep
upvoting!
Capcom announces plans to support the upcoming release of Resident Evil
Revelations with a playable demo, even though the game "is a known quantity
and a solid RE game to boot." Maybe that makes more sense in context: Even
though Revelations is a known quantity and a solid RE game to boot, today we're
happy to announce there will be a playable demo coming to Xbox Live, PSN,
Nintendo eShop and Steam. So for those who still haven't sampled the
claustrophobic hallways of the Queen Zenobia, you'll soon have a chance to do so
free of charge.
The exact date is still TBD, but given that the game's out on May 21 (24 EU), it
can't be far off.
We've also recently detailed "present codes" for residentevil.net, as well as
pre-order incentives.
More as soon as we have that precise date - just thought you'd like to know it's
coming :)
Publisher Focus Home Interactive announces the Windows PC edition of Mars War
Logs is now available, offering role-playing in the science fiction vein (in
case the Mars part wasn't a giveaway) from Spiders Studio. The game is available
through digital distribution, and they say the console editions will be
available "very soon" on Xbox LIVE and PlayStation Network. Here's a
launch trailer, and
here's the deal on the game, where you play as Doug Roy, who is
caught up in a rebellion over the red planet's scarce supply of air
water: Mars War Logs takes you to Mars, nearly a century after a huge
cataclysm that threw Mars and its colonies into chaos. You play as Roy, a
renegade caught in the middle of a civil war, while different corporations fight
over the most precious resource, water. Follow an immense main quest in which
every choice counts, develop your character and your combat style by choosing
among many different talents and skills. In dynamic, real-time combat, face
fearsome opponents including some of the most terrifying creatures of Mars. The
craft system lets you create and modify your equipment, your weapons and your
armor.
Your behavior during dialogues, as well as your choices and decisions will
influence your companions and the fate of the people who will cross your path…
and maybe the fate of all the colonies on Mars. Continue here to read the full story.
Publisher Nordic Games announces that the Full Metal Rocket DLC for Painkiller
Hell & Damnation is now available on Steam.
Steamships Ahoy - Resident Evil 6 Siege Mode
Steam News announces the
release of the new Siege
Mode DLC for
Resident Evil 6 / Biohazard 6: Adds the Siege game mode to the
Extra Content menu of Resident Evil 6! Protect the innocent civilians from the
creatures until the rescue effort arrives. Players can choose to be an agent
helping the civilians, or a creature hunting them down in this multiplayer mode
that supports up to 6 players!
- DAYZ on
the official website. The first of a two-part video blog, one from PAX
and the other from GDC.
As predicted, I found the first round of the draft exciting, even if the Giants
made a pretty mundane pick. Hats off the Vikings for being what seems to be the
obvious winner of the day, and all prejudices aside, hats back on for the
Cowboys for their epic fail. Jerry Jones has never found a pooch he couldn't
screw as he nears the start of a third decade of trying to prove he deserves
credit for the championship teams Jimmy Johnson built.
R.I.P.: Jim Mackonochie,
flight sim mainstay. Thanks nin via
Rock, Paper, Shotgun.
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