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Archived News:
This
document ( Adobe Acrobat format) from the United States Court of Appeals show that
TimeGate Studios has lost a court appeal over the outcome of
their litigation with publisher SouthPeak
Interactive over Section 8, the sci-fi first-person shooter. SouthPeak won the
initial case in arbitration, TimeGate won on appeal, and now this has been
reversed by the higher court. Subject to further appeal, SouthPeak has won a
$7.35 million (forgot to add the "million" part at first, sorry) compensatory award from TimeGate as well as ownership of the Section 8 IP.
Thanks
Polygon.
This awesome video
promotes preorders of Leviathan: Warships with a "jazzy trailer" from the
upcoming strategy game. Did they include a description? You boat your ass:
"Paradox Interactive, a publisher of games and a scraper of barnacles, today
began accepting pre-orders for their new strategic action game, Leviathan:
Warships, developed by Pieces Interactive. The game, scheduled to launch on
April 30, 2013 for PC, Mac, iOS, and Android platforms, can be purchased early
for PC and Mac from digital distributors today for $9.99. All seafarers who
pre-order Leviathan: Warships will be given the "Marauders" DLC Pack, which
includes a batch of the game’s most heavily armored (albeit slowest) ships and
an extra set of flags to adorn players’ fleets. To see a list of retailers where
one can pre-order Leviathan: Warships, visit
http://www.leviathanwarships.com/buy." Continue here to read the full story.
A new trailer from
Mars War Logs logs more of the war on the red planet as depicted in Spiders
Studio's upcoming sci-fi MMORPG (RPG, not MMO, sorry). Word is: "After giving us a few details about
the setting of this game that presents the Red Planet as we have never seen it
before, we learn why Mars War Logs is a fully-fledged RPG, in which player
choices leave their mark on the story and its unfolding. Spiders Studio really
wanted to offer total freedom to the players who will have to face the
consequences of their decisions through dialogues, through choosing their
skills, with their behaviour toward their companions, or even through the
equipment and upgrades they decide to craft. Players will be forced to take
responsibility for their actions: for example, slaying human opponents after a
battle will be an advantageous source of income... but will also make many
characters wary of you!" Continue here to read the full story.
- The Incredible Adventures of Van Helsing on
PC Gamer.
Activision Publishing sends along news of preorder bonuses for Deadpool
with mention of a PC edition of High Moon Studios' upcoming game based on Marvel
Comics' merc with a mouth. This includes a release date and a price, saying:
"DEADPOOL will be available June 25, 2013 for the Xbox 360®, PlayStation®3 with
a $49.99 SRP, and PC with a $39.99 SRP." The game was only announced for consoles, so we confirmed this to be sure, and were told Deadpool is indeed coming to Windows via Steam.
Steam News announces
that a sixth set of titles has received the
Steam Greenlight. The 20 new
approvals include 18 games, which have varying release dates, and word is this
program has greenlit over 90 titles to date. Here's the list of new games: Continue here to read the full story.
Bethesda
Software tweets of a new brief
teaser video on Vine, another effort to whet our appetites about something
or other following the short video they posted
yesterday. The new clip shows some burning sunflowers, a straightforward clue
that they are planning an arson game starring Vincent Van Gogh. Or maybe they
are showing why we can't have nice things. Either way, we should know soon
enough. Unless they decide not to tell us right away, in which case we won't.
Glad to have cleared this all up. Thanks gravity.
EA Sports announces FIFA 14, saying the new version of the sports
simulation will enable players "to experience the emotion of scoring great
goals" when it is released for Windows, Xbox 360, and PlayStation 3 this autumn.
This emotion will be amped up through a new "pure shot" mode: "Finishing has
been transformed with Pure Shot so players have the intelligence to adjust their
stride and approach angle to find the best position for hitting the back of the
net. Well-hit balls feel more exhilarating and rewarding. New shot types include
pure strikes, as well as off-balance and rushed shots. Plus, Real Ball Physics
now determines the trajectories of balls, enabling players to kick the ball with
force from distance, drill low rising shots with accuracy, and blast dipping or
turbulent shots, just like real players." Here's
a new trailer showing
ball control and physics, here's
another trailer showing
the new pure shot stuff, and here are
some screenshots. Continue here to read the full story.
Flowstorm brags on being
"the most challenging game ever," and word is the average life expectancy is
four seconds in this aerial racing and combat game, which is said to be inspired
by TrackMania and Super Meat Boy. They recently have added a rookie rocket to
allow beginners to expire with less frequency, and they are hoping to
Kickstart
the game for $50K, a goal which is a long way off at this point.
Here's a new "takeoff"
trailer from Air Conflicts: Vietnam shows off a bit of bitComposer's
upcoming aerial combat game. The clip is mostly helicopters (feel free to
substitute the soundtrack from
this clip), though
we eventually see some F-4s, F-104s, and other fixed-wing aircraft as well, including a glimpse of some B-52s. Continue here to read the full story.
The Grumpy Gamer outlines thoughts
on "If I Made Another Monkey Island..." from Ron Gilbert, who gives
hypothetical thoughts on how a new installment in the adventure series would
unfold if he was in charge of such a project. To be clear, this does not seem to be
in danger of happening, as he reinforces by spending the first two entries on
his 17 item agenda on making that point. But if he did get the chance, he says
he would make an "enhanced low-res" hardcore adventure game on a rebuilt version
of the SCUMM engine. He pictures a game with a box, dialog puzzles, no verbs(!),
and a setting that pretends that all games after Monkey Island 2 do not exist.
Thanks
Rock, Paper, Shotgun.
Had another good server lockup last night, apologies for the downtime. We still
hope to track down the bug that provokes this, but it remains elusive at this
point. It's like there's a brain bug on Planet P behind this or something.
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