A post on
One Of Swords has a new episode of
One of Swords TV
where "Activision community management team of one" Dan Amrich attempts to sort
through the sticky issue of who owns the rights to
No One Lives Forever,
Monolith's spy spoof series, last known to be the property of Vivendi Games
after they acquired with the Fox Interactive catalog. Since Vivendi eventually
merged with Activision, he seems like the one to ask, and Dan explains that some
of the IP they ended up with as a result of that merger has since been sold off,
using the example of
Leisure Suit Larry, and that many of the games they
retained are now being sold on GOG.com, using the example of the
King's Quest
series. As for NOLF, he says this is something he's asked about himself, going
on to explain:
The person that I normally talk to about this stuff does
not believe that we currently the rights. They've never seen it, they've never
been given the permission to put that stuff on Good Old Games. He said,
basically, 'If we had it, I would love to be able to reissue those old games.'
So, that leaves the question if Activision no longer has the rights to No One
Lives Forever, who does? Monolith was the developer that handled those games,
and they are now part of WB. So I thought, maybe at the time when Activision was
saying 'we'll keep these, we'll leave these, we'll sell these, whatever,' maybe
Monolith stepped up and took their IP back. So I contacted a friend at
Monolith... and he doesn't know. Uh, so, unfortunately, all I can definitively
say is that at this time I do not believe that Activision has the rights to No
One Lives Forever.
Matrix Games announces Distant Worlds: Shadows, an upcoming third
expansion for
Distant Worlds to add a new "Age of Shadows" to the 4X
space strategy game. Here's word on the add-on, which requires the two previous
expansions as well as the base game:
Distant Worlds: Shadows adds new
gameplay to the Distant Worlds universe and is set in a new era in the Distant
Worlds timeline, called the Age of Shadows.
In this time, when the planetary civilizations have not yet rediscovered
hyperspace travel, factions of space-based pirates with remnants of ancient
technologies battle each other to succeed in survival and expansion. They
struggle to hold back the rebirth of the space empires from the ashes of the
first war against the Shakturi while establishing themselves as the new power in
the galaxy. It is up to the player to choose a side.
New gameplay includes expanded ground combat, with a full new ground combat tech
tree, a ground combat resolution screen and multiple different troop types as
well as ship and base boarding and capture. The expanded tech tree also includes
Gravitic Weapons and Tractor Beams as well as additional planetary facilities
that allow you more customization on character recruitment.
Distant Worlds: Shadows also includes an updated and improved graphical engine,
a much enhanced AI and comprehensive difficulty settings that will be
challenging even for the veterans of the series and as usual many new modding
possibilities.
GBase.ch has word in German of Lace Mamba Global's updated release plans for
Lifeless Planet, an action/adventure from indie developer Stage 2 Studios
they
originally announced for
release last year. The latest is to expect the game's full release in the second
or third quarter of this year. Also, the
Lifeless Planet website has word that official soundtrack preorders are now
being accepted. Here's word on the game from its creator: "My goal with Lifeless
Planet is to build a game that puts the adventure back into 'action-adventure.'
I grew up loving games like Out of this World, The Dig, and ICO, and I want to
create a gaming experience in the spirit of these true action-adventure games.
Don't get me wrong: 3D is good. Platforming is good. But I love games that
combine great graphics with great stories."
The
Minority website has details on preorders for the PC edition of
Papo & Yo,
which are now underway. They have links to where to preorder, which carries a
10% discount and entitles purchasers to a free copy of the game's soundtrack.
They also offer a FAQ which explains how this will differ from the PSN
version:
Purchasers will be delighted to find the following upgrades:
- Better graphics and new visual effects
- Improved controls
- Improved character animation and cinematics
(including some facial animations)
- More robust gameplay – lots of bugs fixed
- Full controller support for Steam Big Picture mode
- Multi-monitor support
We have to apologize for causing some confusion, as when Wesp5 included word of
the Kickstarter for
Sanguine Nights: Darkest Blood along with his
patch news yesterday we
assumed he was part of the Kickstarter, which is not the case, he was passing
that along as related news for another project that makes its virtual home at
Planet Vampire. Sorry about that. To
end on a positive note, here's a quick refresher on the Kickstarter: "Sanguine
Nights – Darkest Blood is a 3D multiplayer, action/RPG hybrid built upon the
Unity game engine, available upon release for Linux, Mac and PC. The game itself
is set in the dystopian city of New Tenebra, where ancient creatures guilty of
the sin of hubris were cursed by God and rejected by the natural order, although
the races of Vampirism share little in common."
A German-language interview on
Heise online has word that AMD intends to add
Battlefield 4 to some
of the bundles of games included with some of their future graphics cards
surrounding the upcoming release of the next installment in DICE's military
shooter series. Here's a machine translation of a response from Roy Taylor, AMD
Corporate Vice President of Global Channel Sales: "It's not official yet. But it
was presented at the Game Developer Conference, and the AMD Gaming Evolved logo
already appeared online in the context of the game. Your readers can expect that
Battlefield will be part of a 4-Never Settle bundles." Thanks
X-bit labs via
VG247.
Rock, Paper, Shotgun - Misogyny, Sexism, And Why RPS Isn’t Shutting Up.
Also on Pastebin with no ads to
make a point.
I want to try to break down why people object to the discussion, why
there is a concerted effort to deny the need for the discussion, and to
explain how my own tangential role in it all has affected me. I want to do
this because I want to dispel myths, raise awareness, and encourage others
to speak out. For those who think such articles are “preaching to the
choir”, were that true, I certainly want that choir to be bolstered,
encouraged to sing louder and truer. Sadly it’s not entirely true, as is
evidenced by the responses any such article receives on RPS. I want to speak
to those people too.
Okay, I think I have everything back in order on my work PC, which got rewarded
for having to endure an OS reinstall with RAM and hard drive upgrades, so it's
actually now in a better state than it was before I broke everything. Now let me
find something else around here that's not broken so I can "fix" it.