A
Lord British Presents website is online, steadily ticking away the seconds until Friday, when it will presumably present something besides a countdown from the alter-ego of Richard Garriott, space tourist and game designer behind the famed Ultima series of RPGs. The site also offers email signups to "receive breaking news from Lord British" to save wear-and-tear on your F5 key. There's no word on what will be announced, though Garriott has been
tweeting an image of Stonehenge, which is in no danger of being trampled by a dwarf. Thanks
Massively.
With the new
Citadel DLC for
Mass Effect 3 due for release next week, the
BioWare Blog offers a new FAQ to clear up any questions about this, though they attempt to avoid spoilers. The explain at what point in the action/RPG the new DLC is playable, what needs to be completed before playing, and how this affects the game's ending.
The
Insurgency Website now offers what they are calling "early access" to this indie team-based first-person shooter, as players can choose to pre-purchase the game for "pre-beta" access, as well a entrance into the beta test, and a copy of the full game when it is complete. Here's word on the game and why it may seem familiar:
INSURGENCY is a first-person team-based shooter for up to 32-plus players designed for Windows® PC and Mac OS X (and in the future, Linux), using Valve’s Source Engine and distributed through the Steam platform. If the name INSURGENCY sounds familiar, that’s because it is based on the popular total conversion for Half-Life 2 -- Insurgency: Modern Infantry Combat -- that saw more than a million free downloads and was awarded the ModDB “Player’s Choice Mod of the Year” in 2007.
A new trailer from
The Showdown Effect shows off "Le Ballet of Death" in Arrowhead Game Studios' upcoming platformer. Here's word: "Paradox Interactive, a publisher that’s getting way too old for this, today released a new trailer for The Showdown Effect that highlights the game’s understated but haunting beauty. While the upcoming 2.5D action-combat multiplayer title from Arrowhead Game Studios is primarily about cramming as many bullets and 1980s one-liners as possible into a single game, there is a strange and pure heart that shines forth when the action is presented in slow-motion and set to waltz music."
Continue here to read the full story.
A post to the Forum of Ice and Fire by Grim Company author
Luke Scull describes a failed pitch for a game based on the
Malazan Book of the Fallen series of fantasy novels (thanks
Gamer's Hell). Here's word on the attempt:
I also wrote a proposal for a Malazan videogame. Our producer went to Steven Erikson's house to discuss it with him. I think Ian Camerson Esslemont liked it but Erikson wasn't so keen - my design for the game strongly resembled my current project, The Shadow Sun, while Erikson wanted something more akin to a first-person shooter. As you can imagine, it didn't work out, though I did receive a nice signed and personalised Subterranean Press edition of Gardens of the Moon.
We were at the big box store earlier, and they had all manner of outdoor goodies like grills and umbrellas to remind us that the seasons are changing. All but the most well-shaded little pockets of snow have melted around these parts, and while there is still a little snow in the forecast over the coming week, this all has me ready for winter to be over. Time to figure out who will sing the Manstovia national anthem for opening day.