Mass Effect 3: Citadel – Single Player DLC
When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2, including Urdnot Wrex!
When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances.
Mass Effect 3: Citadel will release worldwide on March 5th on Xbox 360, PC and PS3 (on March 6th on PS3 in Europe). Price: $14.99, 1200MS points and 1200 BW points.
Mass Effect 3: Reckoning – Multiplayer DLC
Prepare for the Reckoning! Newfound allies join the multiplayer war for survival in Mass Effect 3: Reckoning. The Geth Juggernaut, Cabal Vanguard, Talon Mercenary, Alliance Infiltration Unit, and more take up arms to stop the Reaper threat. Smash your enemies with the Biotic Hammer as you lay waste to the battlefield as the Krogan Warlord.
Wield 7 new weapons for multiplayer, including the Geth Spitfire Assault Rifle, Venom Shotgun, Lancer Assault Rifle, and amplify your arsenal with new equipment and weapon mods featuring the Geth Scanner and Assault Rifle Omni-blade.
Mass Effect 3: Reckoning launches at no additional cost worldwide on February 26th on Xbox 360, PC and PlayStation 3 (February 27th on PlayStation 3 in Europe).
EA’s leadership on these high-growth platforms allows us to retain and attract the industry’s best talent. Thousands of our existing employees have been retrained and redeployed to work on the new platforms and initiatives. But when it is not possible to redeploy a team, we soften the tough decisions with assistance. This week we let some people go in Los Angeles, Montreal as well as in some smaller locations. These are good people and we have offered outplacement services and severance packages to ease their transition to a new job.
Console transitions are a complex and challenging experience. I’ve helped navigate several and agree with an old saying we have at EA: Transition is our friend. All the trend lines are converging to reward the creative and financial investments we have made in mobile and console technology. We have never been more ready or more excited about what comes next.
- Epic fantasy role-playing adventure in an enormous and unique world.
- Five different character classes, with dozens of unique spells and abilities.
- Uncover the fascinating histories of Avadon and the many lands of Lynaeus.
- Many different endings. Will you be loyal to Avadon or switch sides and bring it down? The choice is yours!
- Dozens of side quests, dungeons, and secrets to discover.
- Hundreds of magical items to find. Use powerful crystals to make your artifacts even more powerful.
- Huge adventure with lots of replay value. Experience with Avadon: The Black Fortress is entirely unnecessary to enjoy Avadon 2.
Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.
Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.
Irrational Games today announced that production of downloadable content has recently begun for BioShock Infinite and revealed details of the BioShock Infinite Season Pass. Three all-new add-on packs will provide hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons.
Those who purchase the BioShock Infinite Season Pass will also receive the Early Bird Special Pack at no extra cost. This bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.
The BioShock Infinite Season Pass will be available on March 26, 2013 when the game is planned to launch, and provide nearly $30.00 of add-on content for $19.99 (PlayStation®Network, Windows® PC) or 1,600 Microsoft Points (Xbox LIVE® online entertainment network) – a savings of more than 30%. The Season Pass will include all three add-on packs, and can be pre-ordered today through www.preordernow.com or at a participating retailer.
Yeah. Yeah, the chief philosophy is we’re not making a video game movie, we’re making a cyberpunk movie. We’ve taken a look at what’s worked in video games and what hasn’t, and really what we’ve broken down is what we think the audience really wants, [what] the audience that loves Deus Ex is going to want to see out of a Deus Ex movie. And it’s not a rehashing of the game. What they want to see is, they want to see elements of the game that they love, but they want to see things that they hadn’t quite seen in the game, that the game didn’t allow them to see. So it’s really allowed us to expand upon the things that happened in the game, and the game has such a great cinematic story to begin with that those elements are very easy to extract. But really, at its core, we just keep telling each other, “We’re not making a video game movie, we’re making a cyberpunk movie.” And Scott and I are such big cyberpunk fans from way back in the day that that just really charges us up. Because that’s what’s so great about Deus Ex to begin with, is it really gets cyberpunk. I Eidos Montreal really understood the nature of cyberpunk and made “the” cyberpunk game, and it is just fantastic, and we’ve just had a great time adapting it.
Silent Dreams has listened to the Grotesque community and created this new chapter from the ground up with brand new visuals: Fresh Cel-Shading graphics and a colorful and clean look!
As part of this new approach, Holy Avatar vs. Maidens of the Dead is introduces a fixed camera, providing you with a clearer overview of the events in the game.
The Caribbean island flair is felt throughout the game from the tropical design of the HUD and character portraits to the sound of the steel drums, rum-soaked music, carrying the warm comforting Southern Sea feel throughout.
Features:
- Exciting round-based battles with a wide range of quests
- Ironic and thrilling story with plenty of potshots at well-known movies and video games
- Equally suited for beginners and seasoned RPG gamers
- Character-growth through multiple skill trees
- Colorful, comic-like graphics and a soundtrack with Caribbean flair
- ZOMBIES, lots and lots of zombies!
Auckland, New Zealand--February 21, 2013--Grinding Gear Games announced the first season of race events in the popular action RPG Path of Exile. Race events are short-term leagues separate from the main game with separate characters and varying goals that test the players' skill and luck. Season One commences on Saturday, February 23 and runs for six weeks until April 7 (New Zealand time).
Unlike the self-contained individual races held during Closed Beta, race events are now structured by seasons. There are prizes for the top-place finishers in each race, prizes achieving good results for a set of events in a season, and prizes for placing at the top of the realm overall in a given season. New custom prizes have been created for the events.
"The race events were extremely popular in Closed Beta," said Chris Wilson, producer for Grinding Gear Games. "The leagues generally reward players who can level up quickly and place in the top ranks of their character class, but there are also rewards for meeting objectives like finishing side quests or full-clearing areas first. By structuring the races into seasons, players are motivated to participate in multiple events and it gives them something meaningful to work toward over the course of several weeks."
Join the scores of desperate survivors in the free award-winning and massively popular persistent multiplayer mod for Arma 2: Combined Operations!
Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. However the infected are not your only threat. You will be forced to fight for your life against other survivors, over rare necessities like food and water, in your constant battle to survive in this wicked world.
Indoor Links: | Thanks Ant and Acleacius. |
Play: | Counter Terror. |
Stories: |
Sam Raimi Hasn't Seen "Amazing Spider-Man". Disneyland ends discount for Southern California residents during slow season. |
Science: | An 'alternative universe' will eventually destroy ours, says Higgs researcher. |
Images: | Playing our way through an indie game arcade. |
Media: | Dog Barely Escapes Collapse. Wtf? |