There's an interview on PC Gamer
chatting with Jay Wilson and Wyatt Cheng of Blizzard about Diablo III
and specifically the changes planned for the upcoming version 1.0.5 patch for their action/RPG. They discuss Crowd Control enhancements, collaborating with Blizzard's other development teams, their lack of subtlety when in comes to nerfs and buffs, the new Monster Power system, and a bit on The Infernal Machine.
A Project Eternity Kickstarter update
has word from Obsidian Entertainment that they have selected the Unity engine for their upcoming RPG, calling this "the best tool for the job." Word is: "Unity enables small teams to be very productive. Unity has an amazing development environment that makes it very easy for programmers, artists and designers to work together to build great games. In a very short time we have already made great progress prototyping some of the core functionality for Project Eternity." As for their fundraising efforts, they are currently at over $1.8 million, which has triggered another milestone, with the $2.0 million and $2.2 million milestones looking reachable with over three weeks remaining. Thanks nin.
that the Torque 3D GitHub repo is now available, offering an open source version of Torque 3D, the game development suite released almost exactly three years ago
. This previous post
explains the reasons for the move, while the newer post
offers more details on how the engine will continue development going forward and how to participate in the Torque 3D Open Source Steering Committee
. Thanks Ant
Aspyr's GameAgent Blog
has news that Mac owners can expect the release of an OS X edition of Call of Duty: Black Ops
, next week, saying this should come via digital distribution on September 27th. Word is: "Call of Duty: Black Ops Mac will retail for $49.99 and will include the First Strike Content Pack at no extra cost. The First Strike content pack includes 4 new multiplayer maps as well as an exciting zombie experience, complete with its own multiplayer map. Pre-orders are available at the GameAgent Store
and will save players 10% in the process!" Thanks The Loop
now offers a new patch for Strategic Command: World War I The Great War
, updating this strategy game to version 1.06. This includes a number of game engine changes, editor changes, and campaign changes, and these are significant enough that the new version is not compatible with previous saved games, so you should finish in-progress games prior to patching. Word is: "This patch includes numerous improvements to the AI, game engine and campaigns, driven as always by the extremely valuable playing community's feedback. It is all-inclusive and includes all previous patches (v1.01 through v1.05)." The patch is mirrored on The Patches Scrolls
offers another of Fatshark's live action clips leading up to the release of War of the Roses
, their upcoming strategy game. Today we visit Warwick Castle, which did not feature in any historical battles, and will not appear in the game. But it is a castle, and that's pretty cool. They also hear from historians, one of whom goes all killjoy in explaining how fewer medieval combatants actually wore armor than most people think. Continue here to read the full story
Happy autumn to those of us in the northern hemisphere, and happy spring to those below the equator (and to those along the equator, of course, happy continued summer). Fall has been in evidence here for a couple of weeks, as the weather cools and sundown comes earlier, so I'll fire up the man stove today and perhaps tomorrow too, as it won't be long before the snows arrive and take a lot of the fun out of that.