A Network Engineer at Irrational Games in Boston Job Posting on LinkedIn
seems to indicate some sort of multiplayer support for BioShock Infinite, saying: "Right now we’re looking for an talented and experienced individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms." The responsibilities section says this position will: "Work with the team who created BioShock network code," and is "Responsible for delivering a robust, scalable, and responsive client-side networking support on the PC, PS3, and Xbox 360 platforms." Thanks supererogatory
More visions of multiplayer are dancing through heads, as IGN reports
hearing rumors of drop-in, drop-out cooperative multiplayer support in Dead Space 3
, the recently sort of revealed
upcoming horror-themed shooter sequel. Attributing their report to an authentic sounding "IGN source," they offer the following scenario: "Isaac Clarke will, if players choose, fight alongside a man with a gnarly scar on his face, an engineering RIG of his own, and glowing red eyes peering from his helmet. During single-player, this character acts as Isaac’s guide."
NeocoreGames (King Arthur: The Role-playing Wargame
) announces The Incredible Adventures of Van Helsing
, an upcoming action/RPG they're bringing to Windows and Xbox LIVE Arcade by the end of this year. The game has a Twitter Feed
for bite-sized thoughts, a Facebook Page
to be its BFF, and is now the focus of the NeocoreGames DevBlog
. Here's word:
Continue here to read the full story
When night falls and the supernatural awake from their slumber, only the bravest souls will trespass unscathed. Independent developer NeocoreGames today announced the entry of a brand-new IP entitled The Incredible Adventures of Van Helsing, an Action RPG filled with fierce and demonic battles, memorable characters, and a refreshingly unique story that brings the legendary vampire slayer to modern audiences. The upcoming title, loosely based on Bram Stoker’s classic novel Dracula, is being developed for PC and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft.
Set in a gothic-noir universe resembling a fantastical 19th century Europe filled with monsters, magic, and weird technology, The Incredible Adventures of Van Helsing will follow the son of the famed hunter, known in-game as Van Helsing, in a tale wrought with wry humor and snappy dialogue. Van Helsing, a larger-than-life hero possessing a dark yet romantic charm, will follow his path to the dismal land of Borgovia where former supernatural foes have enlisted his help to defeat a new scourge terrorizing the ravaged Eastern European city. With an assortment of extraordinary characters, an engrossing storyline, and a beautifully dark and gothic art style, The Incredible Adventures of Van Helsing looks to bring RPG enthusiasts an anachronistic adventure like no other.
Wastelands Interactive announces Strategic War in Europe
, a World War II strategy game they say "merges old school strategy with modern gameplay" planned for release for Windows PCs by the middle of this year. Here are the highlights of the game's feature list:
- Six unique scenarios spanning the time between 1939-1944
- An expansive map of Europe and North Africa that is 68 hexes wide and 47 hexes high
- Ability for players to control up to 25 countries across the three WW2 alliances (Allies, Axis, USSR)
- Five scaling difficulty settings for each country for added challenge and replayability
- Build your army to attack from land, sea, and air
- Economy and production system with a strategic element based on convoys and railroads
- Technology system that expands five unique areas of research
- Dynamic weather system that affects the tide of war
In addition to a pair of matching MechWarrior Online
previews on GameSpy
(where they call it "a thinking person's shooter"), IGN has posted a batch of screenshots
and a bunch of videos to the YouTube from the upcoming CryEngine 3 game. There's a Video Preview
, a MechLab Developer Breakdown
, a Light Mech Developer Breakdown
, a Medium Mech Developer Breakdown
, a Heavy Mech Developer Breakdown
, and an Assault Mech Developer Breakdown
. Thanks Boris.
Rock, Paper, Shotgun
has details on new DLC coming to The Binding Of Isaac
this month (thanks Batman). This trailer
shows off the pack, which is expected on May 28th, and here's a feature list: Continue here to read the full story
offers patch notes for a new version 1.0.961.0 patch that's now live in Tribes Ascend
, offering the "Tartarus Update" for Hi-Rez Studios' multiplayer shooter (thanks Boris, as I couldn't find the proper link for this). The new version adds a new CTF map and a new Arena map, along with a bunch of other changes and additions. This trailer
offers an overview of the new version. Continue here to read the full story
Irrational Games announces that they will not be showing BioShock Infinite at this year's E3, and that the release of their first-person shooter sequel is being delayed until the very specific release date of February 26, 2013. Here's word:
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
Had a little computer trouble last night and have been suffering cascading delays since then. Looks like everything is straightened out now... But of course that's exactly what THEY want me to think.