Electronic Arts' Q4 FY12 and FY12 Financial Results
are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars
notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.
Also from EA's conference call mentioned in the story above comes word that Electronic Arts plans to release a new Dead Space
game by March 2013, continuing the horror-themed shooter series, reports Eurogamer
. EA also reveals that same time frame will see the next installment in the Need for Speed
series of racing/driving action games.
League of Legends Forums
announce that Riot Games has closed what they are calling the "mastery exploit" in League of Legends
, describing how seriously they take cheating and what a high priority they placed on implementing a fix, and how this includes "some redundancy which will prevent similar exploits in the future." The post concludes with an update saying they have identified players taking advantage of this and are taking action against them, and will also continue to investigate to identify players negatively affected by this to make things right. The post doesn't outline the punishment they are meting out, but the subject line of the post is "Mastery Exploit Fixed: Players Banned." Thanks GameSpot
THQ officially announces Company of Heroes 2
, following last week's indications
that a sequel to Relic's World War II RTS game is in the works. The game is expected "early" next year, and rumors that it will recruit players to battle on the dreaded Eastern front are confirmed:
As a true sequel, this game moves the battle away from the common Western Front focus of World War II and refocuses on some of history’s most brutal and devastating conflicts on the Eastern Front, challenging players to take command of the iconic Red Army and repel the Nazi invaders from the very gates of Moscow.
Company of Heroes 2 utilizes Relic® Entertainment’s state of the art proprietary Essence 3.0 EngineTM to bring new technological advancements to the strategy genre in the form of innovative Dynamic Battle Tactics, increased graphical fidelity and new environmental destruction, ultimately putting the player in control with new Commander Abilities.
A video interview on Games On Net
talks with Jay Wilson of Blizzard about Diablo III
and "why item acquisition is more important than ladders, how they plan to handle latency for Australians, and why they will not incorporate an 'offline mode." They also have a blurb up
about some comments Wilson made about the stand he took against changing the visual perspective in the action/RPG sequel that's due for release next week: "Very early on in the process we had some people who argued that we should not make the game isometric, that it would be better technology, more modern, if we made a third or first-person game," said Wilson. "I really would have nothing of it. For me a camera is not a technology choice, there's more than enough first and third-person games out there."
It was a semi-productive weekend here at the BlueTower, but I'll call it a win, just because we solved the coffee supply crisis that we ran into at the end of last week. We were out Friday morning, so I fixed myself a cup of tea, which I guess still left me a little caffeine-deprived, because later in the day when a huge headache set in, I was fuzzy enough that I didn't recall the coffee incident and didn't realize another cup of tea would have set me right, which the aspirin I took did not. I guess the surprise is how much of a jolt I still end up getting from the coffee, considering I have settled on a total of one cup a day, but the fact that my mug is 16 ounces and my coffee is strong enough to take the paint off your car are factors in this as well.