The Two Guys from Andromeda Website
declares the return to gaming of Mark Crowe and Scott Murphy, creators of Sierra On-Line's classic Space Quest
series (thanks Kotaku
). They announce that following their "brief 25+ year hiatus" they are preparing to create a new space adventure, and they are making use of social media to involve the audience in the direction of the game, though interestingly, have not yet opted for the trendy Kickstarter
route just yet. Loyal reader nin points out an interesting aspect of this in a Rock, Paper, Shotgun Q&A
from all of five days ago where Al Lowe and Paul Trowe suggest a Crowe/Murphy reunion was unlikely, so apparently the rapid pace of change in the world of game development even extends to dealing with a 35 year-old intellectual property.
A Rune Facebook Page
is online to celebrate Human Head's hack-and-slash game of large men with huge axes to grind. It offers art and other assets from the original, and a post
suggesting a sequel, saying: "We are considering a sequel to the cult hit classic Rune!" A year ago Human Head was announced
to be working on Prey 2
, but unconfirmed rumors surfaced a couple of weeks ago
that this shooter sequel is cancelled. Thanks Voodoo Extreme
The Kickstarter Page
for Shadowrun Returns
celebrates the $1,000,000 in pledges Harebrained Schemes' upcoming Shadowrun revival has attracted. This results in this trailer
explaining how these funds will be used to add more elements to the game, and outlining their next goal, saying if they reach the $1.5 million mark they will construct a "backer's only exclusive mission" as a "little reward." The clip concludes saying they have "some pretty twisted ideas" of what to do if they receive even more funding (as if "more elements" wasn't twisted enough). Interestingly, some of the comments express unhappiness at the prospect of exclusive content for backers.
Here's Valve's weekly report of the ten bestselling titles on Steam
- Legend of Grimrock
- Wargame: European Escalation
- The Elder Scrolls V: Skyrim
- Max Payne 3
- Sins of A Solar Empire: Rebellion
- Call of Duty: Modern Warfare 3
- Might & Magic Heroes VI
- Sniper Elite
- Age of Empires Online
- Left 4 Dead 2
As I thought, I did not do any grilling yesterday. I did, however, find a way to turn my prohibition from the deck into a positive, by proclaiming the area where I cook to be the sovereign state of Manstovia, where I have sole authority. This declaration proved successful, at which point I ambitiously annexed the neighboring territory of Hammock-land, which seems a natural extension of my new monarchy, and this land-grab was also successful. My eastward progression will have to end there, as Hammock-land borders on Hudson's territory, and she's guarded it far too well for nearly a dozen years now to take it away from her. But I am satisfied: I still may not be able to cook on the deck, but it's good to be the king.
A new blog on the Valve Website
is penned by Michael Abrash, the former Microsoft programmer that helped create QUAKE during his time at id Software (thanks Shok). Reviving the "Ramblings in Realtime" title used for his postmortem of his work on the QUAKE engine
, he explains: "Valve: How I Got Here, What It’s Like, and What I’m Doing." He talks about his prior relationship with the Valve bosses from their Microsoft days that allowed Valve a foot in the door to discuss licensing the QUAKE engine, and the long view Valve took over the years when it came to recruiting him. He outlines the company's structure-free style of management (or lack thereof), its culture of pervasive trust, and offers other insights into what makes Valve unusual. He then proceeds to discuss what he's working on right now, which is exploring the ramifications of wearable computing, which recalls the confirmation
that Valve has plans to create its own hardware. It's an interesting read, but to avoid giving the wrong impression about the state of this project, here are the caveats he lays out:
To be clear, this is R&D – it doesn’t in any way involve a product at this point, and won’t for a long while, if ever – so please, no rumors about Steam glasses being announced at E3. It’s an initial investigation into a very interesting and promising space, and falls more under the heading of research than development. The Valve approach is to do experiments and see what we learn – failure is fine, just so long as we can identify failure quickly, learn from it, and move on – and then apply it to the next experiment. The process is very fast-moving and iterative, and we’re just at the start. How far and where the investigation goes depends on what we learn.
offers "The Power of Revenge," a poignant trailer for PROTOTYPE 2
created as a TV commercial for Radical Entertainment's upcoming open world action sequel. In sending it along, however, Activision poses the question: "Is it too provocative or too disturbing for some major TV networks to carry?" Continue here to read the full story
The World of Warcraft Website
has a "Welcome Back!" post for recipients of "the new and improved Scroll of Resurrection" who are looking for direction about what to do after reaching level 85 in Blizzard's MMORPG. Word is: "Don’t worry: between dungeons and raids, new battlegrounds, the Archeology profession, more class/race combinations, transmogrification, and the reforging feature, there's plenty of content to explore. Here's a brief overview of some cool stuff that has been added since the release of World of Warcraft: Cataclysm..."
I'm feeling that much better since my cold, but it has killed my appetite for most of this week, and it's still not right. I guess that's one way to get one's beach body (yeah right) back for the summer, but it's left me a little weakened. I was hoping to fire up the first steaks on my new grill today, but while that would certainly be a good way to restore some of that lost vigor if I could eat it, I'm worried I'll just end up picking at it, so I think I should just hold off on that.