Indulge me on a little backdrop for this project first. As you know I have been wanting to make a sequel to Wasteland for nearly 20 years so it seems that it is long overdue and an overnight possibility all at once. We were a small developer when we made the Bard's Tale series and Wasteland but despite their success we just were not making very much money. I had a vision of hiring talented people in their respective areas to work as a team rather than rely on the talents of just a few people. It is quite an obvious idea now but the early RPG's were typically made by just a few people so we tended to get dry writing or little focus on setting moods with art and music. We became a publisher and EA kept those rights so I assembled a team to create Fallout. Fallout had so many ties to Wasteland and did a beautiful job of setting the mood and keeping the tactics interesting. Once we nailed the central vision down that team took Fallout to absolute creative heights.
The whole industry was quite surprised to see Double Fine raise such a substantial amount of money for an Indie project and I'm sure every developer in the world started to think about it. Before I could even speak to my guys I started to have fans pinging me on doing another Wasteland. I dared to get a little excited and think this game might fit the build for a Kickstarter type project. We had already put quite a bit of effort into the story and character design when Jason Anderson was aboard so I wasn't starting from ground zero.
Additionally, we are happy to announce that the PC version of the game will be coming this May 18th, featuring NVIDIA 3D support and all the features of the console version, including but not limited to the ability to cram grenades into the enemy's mouth and then shove 'im into a crowd. Oh yes.
Following E3, we plan to open up the game to our players. This process starts with the release of a playable build of Arma 3. We call it the 'Community Alpha'. It's intended to enable people who'd like to try the game early on in development help us to shape it up - and make Arma 3 the greatest release of the series. Ours is a large and complex game - being developed by a relatively small team - so we really appreciate your opinions, thoughts and feedback.
The Community Alpha will be quite limited in terms of the assets it includes, with the goal of providing enough content to experiment with the brand new bits of gameplay and technology. It also enables our passionate community to prepare their mods for the very latest version of the Real Virtuality engine. Then, later on in the year, we'd like to open up our game up even further with a more extensive beta program. The exact details, however, we intend to set out closer to their launch.
As you may have recently picked up on, we plan to delay the full Arma 3 release. With this additional time, we're focused upon creating a feature-rich, polished, and bug free experience. For us, it all comes down to delivering a quality product. We've achieved a great deal, but we don't want to rush things at the expense of what we finally deliver.
DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.
Launch into a relentless battle against a robotic horde bent on the destruction of an Orbital Power Station. Blast your way through three intense game modes with one of two selectable space fighters.
Addicting, classic shoot ‘em up gameplay, built upon a uniquely modern structure, featuring beautiful 3d graphics, and a soundtrack by Audio Antics await you in Orbitron: Revolution!
Rewritten for the PC from the XBox Live Indie Games original, Orbitron: Revolution supports variable framerates and resolutions from 1280×720 up to 1920×1200!
Jay Wilson wanted to share a message with the Diablo III community:Continue here to read the full story.
Some of you might have seen some headlines or a certain (obviously sarcastic) blue post that implies that we're unsteady about where Diablo III stands, and that you should temper your expectations when it comes to the next installment in the Diablo series.
Let me be clear: Nothing could be further from the truth.
As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape.
Our first priority has always been to make a real, story-based, single player campaign with The Banner Saga just like you’re saying. As we developed our combat system we felt that we have something really unique and fun and figured why not release it as a standalone? As a result, the game will have a single player and multiplayer component. We’ll release the multiplayer combat for free later this year and release the single-player campaign soon after that. Rest assured, the single player campaign is our primary focus.
As most of you know, yesterday there was a leak that revealed the upcoming DLC “ME3:From Ashes” on the Xbox LIVE Marketplace. This leak took place before we were prepared to make an announcement about the details of that pack (slated for this Friday). There has been a lot of discussion about the DLC offering but we wanted to clarify a few things...Continue here to read the full story.
- “From Ashes” includes the Prothean squad mate, an adventure on Eden Prime, a new weapon, and an alternate appearance for every squad mate. Note that these alternate appearances are in addition to the ones already advertised in the CE.
- The Collectors Edition has been advertised from the beginning as containing a bonus character/mission, but we were not at liberty to provide the details. The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase). Mass Effect 3 is a complete – and a huge game - right out of the box.
- The content in “From Ashes” was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.
Digestible Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
Zombies, Inc. Thanks Daniel. Cyclop Physics. |
Links: |
da chip. Thanks nin. Goggie CPR. 5 Actors Who Do The Exact Same Thing In Every Movie. |
Stories: | "Archer" Scores A Fourth Season. Thanks nin. |
Media: |
Comic-Con Episode IV- A Fan's Hope. Admiral General Aladeen - Today Show Appearance. Thanks nin. |
Auction: | Auction of teleportation device proves there's no place like home. |
The Funnies: | When You Write Your Essays in Programming Languages. Thanks reddit. |