I won’t beat around the bush. The Indie Stone have just suffered a major set-back. The Newcastle flat where Lemmy and Binky live and work was burgled this evening, and so far the clearest things taken are two computers and Lemmy’s credit card.
Project Zomboid was regularly backed up from machine to machine, but rarely – sadly and infuriatingly – externally. We have lost an awful lot of work. Mash and Binky don’t even know this has happened yet.
Chris (Lemmy) is quite distressed to be honest – we’re still dealing with something that was discovered little over an hour ago. After his tweets on the subject we both agreed it’d be best if I wrote a blog here to calm fears. He clearly isn’t able to currently. (It’s also probably worth saying that there were no PZ player personal details etc. on the machines).
This will clearly severely delay the next update, which was very near completion. I personally only just finished my work on it today (one of the final things on the ‘to-do’ list) and had it ready for input tomorrow.
Project Zomboid, however, will come back stronger.
At the studio, we have just released the second update that players can activate in their player page if they want. Combined, you have an improved support for custom car model, no waiting time for official attempt at launch if you have previously launched the game since more than five minute off course, a restart after updates and various optimisations, stability issues and compatibility questions. The update will be pushed soon to all players. (…)
And if you have this update, you can discover a plug in of map generator that we just released in the forum (…)
We are also working on some new blocs for Canyon. We could have improved the current collection here or there, but we have chosed to focus on one set of blocs in an already existing theme. So, it will be less interesting for combinations but should bring something to the feelings divertity of the environment.
One of our big topic at the moment is the economical system. Within two weeks, we should have switched on the economical ladder as well as the economical balancing system that transform some planets into economical points in order to stabilize the economy and the inflation. Starting from there, we will be able to reward with planets audiences for manialink and servers.
I started working on Minecraft in the summer of 2009, starting with a top-down isometric mining game. The elevator pitch for the game was “Dwarf Fortress meets Rollercoaster Tycoon meets Dungeon Keeper”. It was an interesting game for sure that I’d still like to see someone make, but then I played a game called Infiniminer and realized the first person perspective with blocky graphics worked really well and started prototyping it. The game went from being about controlling a team of characters to being a single player first person experience, with a focus on resource gathering and a somewhat coherent fantasy setting that would provide hopefully constant challenges and things to do.
Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
Cut and Kill: Halloween. Explodabot Games. |
Links: |
Top 100 Science Fiction and Fantasy Books Flowchart. Where Are They Now? Diseases That Killed You in Oregon Trail. Thanks Neatorama. |
Stories: | Very Large Array telescope in public call for new name. |
Science: |
DNA sequenced of woman who lived to 115. Moving a Robotic Arm With Just a Thought. Thanks HARDOCP. |
Media: |
Inverted. Nerd Tron - Robot Chicken. Seinfeld Reunion edited Chronological. |
The Funnies: | FoxTrot. |