Technical Director of id Software John Carmack tweets
about his plans to engage in midnight madness here
for next week's release of RAGE
, id's new first-person shooter, also admitting
he expects "to be signing a lot of things.":
I'm going to be at the Mesquite, TX GameStop Monday night for the midnight Rage release if anyone wants to say hi.
It's announcement of an announcement time again, as Computer and Video Games
has word that the next issue of Xbox World (on sale October 25) will unveils a "killer new feature" in Mass Effect 3
, the next installment in BioWare's space action/RPG series. They speculate this may be some sort of online mode, which has been the subject
of conjecture in the past.
An interview on truepcgaming
talks with Edouard Beauchemin of Nadeo about TrackMania 2: Canyon
, the recently released racing sequel. They discuss various aspect of the game's development, and when he is asked about whether they plan to release a demo, here is his reply: "We have no plan of doing so at the moment. There is already TrackMania Nations Forever offering all of TrackManiaís experience, for free. If people want to play in the Canyon, they have to buy the game."
An interview on IGN
chats with Rockstar Games art director Rob Nelson about Max Payne 3
, the next installment in the third-person shooter series. Topics include how the gap is bridged from Max Payne 2, Max's emotional baggage, what he's doing in Sao Paulo, cut scenes and comic pages, the whole head shaving thing, and the return of bullet time, which Rob says will have some new elements they will begin talking about shortly, saying: "There are also some additional new features to gunplay in Bullet Time that we'll reveal soon."
With a humorous poke at the attention some games receive for negative news, the Saints Row: The Third website
announces the Windows PC edition of the open-world action sequel is not delayed, and remains on track for its promised
release on November 15th (thanks Gamer's Hell
). Here's word:
September 30th -- Today, THQ and Volition announced that the PC version of Saints Row: The Third is scheduled to release exactly when they said it would. Developed in-house at Volition in Champaign, IL and powered by Steam, Saints Row: The Third on PC is not scheduled to be delayed by any unforeseen development problems, shipping issues, inclement weather, or zombie apocalypse. As such, it remains on track for a November 15 release, exactly when we said it would.
Full details on the PC version will be posted to the official website, SaintsRow.com in the near future, including recommended specifications and PC-only features.
A thread on the Reverie World Studios Forums
offers a solution for users owners of the DVD boxed edition of Dawn of Fantasy
who can't enter their key for the just-launched fantasy-themed MMORTS game. Apparently the first 10,000 boxes include the key written in the wrong format, so they outline how to enter it properly. Also, this IncGamers interview
talks with Konstantin Fomenko, asking the CEO of Reverie World Studios about the game. He answers questions about persistence, the game world. single-player features, races, the editor, and more.
We missed this at the time, but a post on Thursday on The Word of Notch
offers the legal documents (in Swedish) for the upcoming
court battle with Bethesda over using the Scrolls name. He also talks a bit about the upcoming full version of Minecraft
Me and Jens have only two more major features we want to implement before the release in November. The plan it to stop all new development on October 18, and resume them again after the release on November 18. That will give us one month to focus on just fixing bugs, cleaning up the code, and optimizing the performance to make sure the release will be as good as possible.
Celebrating the full version with the fan is going to be an amazing experience. I am a bit nervous about it, to be honest. Iím not sure how many people are going, and Iím terrified of public speaking. I can handle one-on-one discussions or handshakes, and I can even deal with giving autographs, but when it gets too big, I just start freaking out.
Carl and Lydia have been doing an amazing job organizing it all, with plenty of help from Vu and Meeting Expectations. To keep up with the latest news there, follow Carl and Lydia on twitter, and read the Mojang blog.
"We were very confident after Dead Space, especially with our development processes. We knew we could deliver within a deadline and with a lot of polish. And that confidence was exactly what was needed. Sledgehammer co-founder and general manager Glen Schofield told Edge Magazine
. "But there are days when you think: 'Holy shit, this is a monster'. There is a lot of stress. It's not crippling, but the thing that worries me most is people going: 'Look, there's the guy who brought down Call of Duty!' That scares the crap out of me."
Atari's D&D: Heroes of Neverwinter
Facebook game is now in open beta testing, reports Game Informer
. They offer some brief impressions of the dungeon crawler, saying: "As with most Facebook games, players can have a relatively decent time without spending a single gp, though it's clear that the most efficient path to progression will cost you."
- Bunch of Heroes on Steam.
- Avadon: The Black Fortress on Steam. Save 50%.
October? Wow, where does the time go.