Shank 2 returns with a story of redemption as Shank, a former mob hitman with a dark and vengeful past, is thrust back into action when the lives of those close to him are endangered. Expanding on the original game’s rich and intuitive combat and control system, Shank 2 continues Klei's tradition of making fluid brawling controls and stunningly beautiful visuals that leapfrogs the competition in the 2D side-scrolling genre. The game also introduces an intense new, arcade-style survival co-op mode that has gamers working together to take down their foes, relying on the environment and weapon pick-ups for survival.
Gun Runners' Arsenal™ includes new weapons, weapon mods, ammo types and recipes. The Gun Runners inventory doesn’t come without a price, though. Trek far and wide throughout the Mojave Wasteland in search of this elite class of weapons that range from the outrageously potent to the bizarrely impractical.
Courier’s Stash™ gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas®: the Caravan Pack, Classic Pack, Mercenary Pack, and Tribal Pack.
Set 400 years before the dramatic civil war depicted in SHOGUN 2, the "Rise of The Samurai" campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class.
FIFA Soccer 12 brings to the pitch the game-changing new Player Impact Engine, and revolutionary gameplay innovations inspired by the real-world game, including all-new Precision Dribbling, Tactical Defending, and Pro Player Intelligence. Plus, new live services and breakthrough social experiences like EA SPORTS Football Club, and FIFA Ultimate Team, will deepen fans’ connection to the real-world game, their favorite club, and their friends, rivals and millions of other players around the world in the massive FIFA online community. FIFA Soccer 12 on Mac has the same revolutionary core gameplay features as the HD consoles, and for the first time ever, Mac and PC gamers can play with and against each other in online head-to-head matches.
In Dungeons – The Dark Lord, players will craft elaborate dungeons, laden with traps, treasure and monsters, in an attempt to lure in hapless heroes. Once those heroes enter the dungeon, they'll become fodder for the torture racks of the Dungeon Lord and his friends. Dungeons – The Dark Lord adds a new campaign map, a new single-player storyline, additional prestige gimmicks and more importantly – multiplayer gameplay! Players will now be able to go head-to-head in various competitive modes, proving who is the most sinister gamer of all.Continue here to read the full story.
It has become apparent that a lot of people want Dead State and they want it now. So far we’ve been able to accomplish a lot with our small team, but in order to get the game done in a more timely fashion, it’s apparent that we’re going to have to at least start considering some new additions to help us get Dead State to the marketplace.
So, here’s the pitch – are you a modder looking to work on an original title? Are you new to the game industry and looking to get professional credit on your resume? Are you an experienced game developer looking to work on a zombie RPG in your spare time because you’ve always wanted to play one? We are looking for folks like you.
Now, a few things about the project. We have very little funding – work on the project ranges from contribution for credit in the game to payment after the project comes out (for the long-term members of the team). This is not likely to change, so this is NOT a full-time job with a salary, though if the game does well enough (and we like your work) it could lead to paid work on future projects.
We’re not expecting full-time hours – attitude, efficiency, and reliability are key. We’re looking for team members that can complete tasks they’ve agreed to take on within a reasonable amount of time and communicate their progress to the leads. Professional discretion about your work is expected. Working well with the team is a must.
Plus, these types of games only really work on PC and iOS platforms because consoles aren't open to constant updates.
I wonder what those console platforms are going to do when this type of development becomes more widespread, because I think it will. But we'll still have both types of games - the finished article that's perfectly tied up, and the exploratory type where you, the player, are along for the development ride. If I worked with consoles I'd be wanting to find out how we can make that more possible on my architecture.
We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years. The kind of tricks we'd have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us. The budget of this game we would hope to make back through Steam and iOS, plus I would like to make a profit. But breaking even is most important as it allows me to keep making games, and I can do that without consoles. Maybe this time next year I'll be singing a different tune because I found out I was wrong, but I don't think so. By the time this game comes out in a year or more, we might be on an iPad 4.
Games
- B-17 Flying Fortress: The Mighty 8th on GOG.com.
- Driver: San Francisco Deluxe Edition on Direct2Drive.
- FIFA Soccer 12 on Direct2Drive.
- Gundemonium Collection on Steam.
- Sid Meier's Civilization V: Game of the Year Edition on Direct2Drive.
Patches
Developed by Ubisoft Reflections under the direction of the creators of the original title, Driver San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly SHIFT between well over a hundred licensed vehicles, keeping them constantly in the heart of the action.
Starting today, the Freedom model allows all players to reach level 50 at no cost, while providing players with the option to purchase new content a la carte to build a one of a kind gaming experience. Kicking off this era of choice, reward and content is Issue 21: Convergence, ready for players as soon as they log in. Issue 21: Convergence and City of Heroes Freedom come packed with a whole new zone, Incarnate Trial, powers, costumes and more, including the new monthly Signature Story Arcs and the Paragon Rewards Program.
Air Conflicts: Secret Wars- is an arcade flight game with battles spanning both World Wars, featuring seven campaigns and 49 missions that engage players in white-knuckle air battles and secret missions across Europe and North Africa. An impressive selection of famous aircraft of the era is available to the player, each showcasing specific strengths and weaknesses in the battle for air supremacy.
Air Conflicts: Secret Wars- challenges players with an exciting mix of mission types, including—patrolling, sneaking/stealth, hit & run, bombing and escort objectives. Mission objectives are presented in an animated, graphic-novel style format as cockpit chatter keeps the game lively and fun. An upgrade system lets players tune their skills while also boosting their wingman’s skills. Casual pilots and veteran simulation fan will appreciate the game’s dual control schemes- either arcade, for simpler, faster control, or simulation mode, for more fine-tuned and realistic control.
We are around 90% finished with the current Multiplayer version - But you have to remember, that we don't own the game. Its done under a signed license with Gearbox Software. Which ultimately means, that we cannot do whatever we want with the project.Update: A subsequent post stresses that shelving the project was the development team's decision, and not Gearbox's.
Its not really up to us. We have had a long conversation with Gearbox about this matter. And the fact is, that we are bound by a license. A license of an IP owned by Gearbox Software. And we can't do much about it.."
We haven't given up - By far! This team is extremely productive, and we were actually in the final phase of the game, slowly starting our Beta phase.
But there are some conditions which we can't live with, with our license and agreement. And because of this, we have decided to put the project on hold.
This might change in the future - it all depends on what Gearbox decides to do, after the DNF DLC has been released.
Cross of the Dutchman tells the legendary story of “Grutte” Pier Gerlofs Donia. A hero 7 feet tall with the strength of an ox. A man who stood up to the oppressors of his land after a great injustice was done to him and his family. A kind man who turned into a brute, and took up the task of liberating his homeland, and destroying those who stood against him.
Compared to the DX9 mode, the DX11 mode will have:
1. More geometric detail on tessellated objects, such as architectural details, vines and other organic shapes. The main difference will be no visible triangles and additional displacement-mapping detail. The difference will be mostly noticeable at to object's silhouettes, as well as playing the game with 3D Vision (which makes the displacement-mapping detail much more obvious).
2. A more pronounced contact occlusion due to the DX11 SSAO (especially noticeable on the PhysX debris, leaves, and paper), which makes certain objects look more in contact with the ground (as opposed to floating above the ground).
3. Contact-hardening soft shadows for the dynamic shadows cast by the player-controlled character (either Batman or Catwoman). On DX9, this dynamic shadow does not harden on contact, which looks less realistic.
Elderly Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
Apocalypse Basketball. Thelemite. |
Science: |
British coffee-powered car breaks world record. Thanks Slashdot. Top 5 NASA Space Missions Of All Time. |
Images: |
Portal Neck Tattoo of the Day. It’s a Building! I’m a Big Batman Fan. |
Media: |
Battlefield 3 PC vs. PS3 Comparison of the Day. NASA Satellite Falls On Car. Post-it Tetris. Thanks Kotaku. |
The Funnies: | Comics Commenting on Comics of the Day. |
Follow-up: |
Expert Suggestion- CERN’s “Einstein was Wrong” Neutrino Experiment Results. Thanks dakslf. SpaceX's Grasshopper to Be Latest Rocket to Fly in the Skies of Texas. Thanks Slashdot. |