The Xbox.com Forums
offer a workaround for owners of the console editions of Driver: San Francisco, since some of the Uplay Passport
codes intended to thwart used game sales were misprinted. They say: "To solve this problem, Ubisoft has made the Uplay Passport offer free for all purchasers of Driver: San Francisco." Also, Eurogamer
has word that Ubisoft has announced plans to release 12 new "routes" for the game's online modes on September 15th, which will be followed by the release of one additional multiplayer route on a weekly basis for the next ten weeks after that. There's no word on whether these will be made available for the Windows edition of the action/driving sequel, which is expected for release in North America on September 27
Speaking of the PC version's delay compared with the condole versions, Eurogamer
has an explanation of that, which seems to indicate they should have known all along the game was not going to enjoy a simultaneous release on all platforms, as Martin Edmonson of Ubisoft Reflections says this was to port the game from the console version: "The PC version trails the console versions because the code-base comes from the consoles, it wasn't held back. "When we get to the point where [the console version] is finished, the PC guys take the final version of the code-base and do everything that's needed to build it into what they've already built," he explained. "There's just a natural delay. It's nothing like as long as many other games, where the PC can follow the console by many, many months - it's still fairly tight."