Space Pirates and Zombies takes place far enough in the future that Earth has become a toxic backwater planet, so potentially not that far in the future. The galaxy has been colonized by humans, and the only means to travel to new star systems is through highly restricted and well defended warp gates. It is well known that systems closer to the galactic core become richer and richer as well as more scientifically advanced. This has led to theories of a secret system with a cache of treasure or knowledge at the galactic core feeding this growth. As a pirate, you must assemble a fleet and discover what treasure awaits you there.
That's a very good question, and I have a very good answer. We wanted combat to rely on player skill, and not the fictional character's skill. We wanted to avoid the possibility of just buying the skill for sniper rifles, then you never use a sniper rifle, and later in the game you pick it up because, hey, that's going to be good for this situation -- and you take everyone down because you [bought the skill]. Also, one of the reasons for the skill system not being used is because it really portrays nanotechnology as mechanical. It's more about learning to physically use your body and use the mechanics that go with it, more than a skill-based system. It's kind of the same idea; we just spin it in a different way. But we didn't want it to directly affect combat with weapons. That was a very early choice, specifically because we wanted players to actually train with the weapons.
In addition, the acquisition of Cryptic Studios by Perfect World Entertainment Inc. from Atari in July 2011 has delayed the Neverwinter PC Game scheduled for release later this year. Perfect World will be investing in a more immersive experience for release in late 2012.
With many fan-favourite features from the Worms™ universe such as the sheep, old woman, mole, magnets, mines and crazy chain reactions making an appearance, it is anything but a straight simulation. Set across three surreal 18-hole golf courses plus a diverse range of skill-based challenge modes, expect to be challenged by increasingly puzzling hole design and an array of obstacles; from castles that teleport your ball, cannons that shoot it across the landscape and even obstructive comedy bats! Only skilful shot execution and clever use of special powers such as the parachute ball, or the ability to slow time down will see you hit par and progress to the next hole.
The Space Marine demo features two very different areas of the game. The first pits the player against an Ork horde outside the gates of a munitions factory. Armed with six devastating weapons, including the iconic bolter and lethal chainsword, the player will get to experience Space Marine’s seamless mix of melee and ranged combat first hand as they take on the rampaging invaders. The second area gives players a taste of the exhilarating Jump Pack sequences where the game’s hero—Captain Titus—takes to the skies to rain death from above.
For the future, of course, our big focus is on RAGE, and that's coming out this fall, and so that's what we're all focused on here. But you know looking in the, sort of the crystal ball, down the road, DOOM [4] is in development obviously, and so that's something we're going to look forward to a future release. We continue to grow the studio to look to explore the other IPs as well, so for, you know, QUAKE, Wolfenstein, RAGE, DOOM, you know, those are four brands that we're very fond of here that we anticipate working on and having an affiliation with as we go forward in the future, and I think the fans of those properties are going to be… their patience will be rewarded, let me say that.
The LEGO Universe free-to-play experience offers a selection of game content, including two adventure zones and one player property area for building your own virtual LEGO models as well as access to thousands of other players' Properties. Paying members will have access to all areas in the full game, along with membership benefits such as competitions and community events. In addition to the 15+ robust adventure zones and instances as well as 5+ property worlds currently in-game, access to new expansions, like major Ninjago content coming later this year, will require players to register for full membership.
Anticipatory Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
Experimental Shooter. Heavily Armed. |
Links: | Movie Actors and Their Real Life Characters. |
Stories: |
Police Chief Confirms Detaining Photographers Within Departmental Policy. Thanks Boing Boing. South Korea's Haeundae Beach is not for sun worshipers. Thanks Neatorama. Suicide by nail gun more common, less successful, than you might guess. |
Media: |
25 Greatest Unscripted Scenes in Films NSFW. Thanks reddit. The Adventures of a Cardboard Box. 35 yrs. constructing San Francisco replica out of toothpicks. |
The Funnies: | Dilbert. |