"PC retail may be a big problem, but PC downloads are awesome," said Gibeau. "The margins are much better and we don't have any rules in terms of first-party approvals. From our perspective, it's an extremely healthy platform. ... It's totally conceivable that it will become our biggest platform."
Bust out your controller and keyboard and get ready to earn Double XP starting Friday, August 12th on Xbox 360, PC and PS3!
Starting RIGHT NOW, Section 8: Prejudice will be giving the community the opportunity to unlock new weapons and rank up twice as fast by giving out Double XP all weekend long. Double XP will apply to all ranked multiplayer game modes and maps.
Get out there, grab your friends, and see how much XP you can earn this weekend as the event ends Monday, August 15th at 12PM (CDT).
We don't think the DOTA community is a toxic one at all. A huge number of users spend a huge amount of their time just writing guides to teach new (and experienced) players strategies for heroes, items, and high-level strategy for the game. In any community of this size, you're going to run into some people that rub you the wrong way... but I think that is true for, well, your average grocery store.
We also want to build more tools for the community to interact with each other, like allowing an experienced player to coach someone who is new to the game. Most new players come into DOTA via their friends, so we think this makes a lot of sense.
I’ve revisited voxels at least a half dozen times in my career, and they’ve never quite won. I am confident in saying now that ray tracing of some form will eventually win because there are too many things that we’ve suffered with rasterization for, especially for shadows and environment mapping. We live with hacks that ray tracing can let us do much better. For years I was thinking that traditional analytical ray tracing intersecting with an analytic primitive couldn’t possibly be the right solution, and it would have to be something like voxels or metaballs or something. I’m less certain of that now because the analytic tracing is closer than I thought it would be. I think it’s an interesting battle between potentially ray tracing into dense polygonal geometry versus ray tracing into voxels and things like that. The appeal of voxels, like bitmaps, [is that] a lot of things can be done with filtering operations. You can stream more things in and there is still very definitely appeals about that. You start to look at them as little light field transformers rather than hard surfaces that you bounce things off of. I still wouldn’t say that the smart money is on voxels because lots of smart people have been trying it for a long time. It’s possible now with our current, modern generation graphics cards to do incredible full screen voxel rendering into hyper-detailed environments, and especially as we look towards the next generation I’m sure some people would take a stab at it. I think it’s less likely to be something that is a corner stone of a top-of-the-line triple A title. It’s in the mix but not a forgone conclusion right now.
Rebooted Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
Bohun Revenge. Sweatshop. |
Links: |
If 5-Year-Olds Were In Charge of Weapon Design. 6 Companies That Rigged The Game (And Changed the World). |
Stories: |
Teen booted off U.S. ski team for JetBlue urination incident. YouTube sensation Rebecca Black bullied at school, starts homeschooling. |
Media: |
Well, that's one way to get your lumber home.. Interview with a One-Year-Old. 3D Printer playing Zelda Theme. |