Taking on the role of the legendary first Dragon Knights, the most illustrious heroes in the history of the Divinity™ universe, players will take command of vast armies in their quest to conquer the empire. With the help of engineers and wizards, they will seek to give their armies both a technological and magical edge, and together with their friends and allies they’ll plan massive war campaigns. Once the enemy comes near, spectacular dragon combat awaits, with power, speed and tactical insight determining who will be victorious.
The wasteland is a tough place, but you won't be alone. Every ship can have multiple human or NPC crew members. With a flexible skill and leveling system, every crewman brings something unique to the ship. No one sits idly during a firefight. Expect to find your pilot putting out a fire or your mechanic manning the guns at any moment. With many airships to outfit, each with its own strengths and weaknesses, it will take a competent captain to make the most out of each trip. Dangers will be lurking everywhere and they won't just be pirate ambushes; expect to find opposing players out hunting for your cargo as well.
August 12 – Edmonton, AB, Canada. MDK2 HD. Enough said! Or… maybe not. The fine chaps at Interplay Entertainment Corp. and Overhaul Games are pleased to announce the impending launch of MDK2 HD, bringing Interplay’s wacky action-adventure to a new generation of gamers. With a visual overhaul that would make a Beverly Hills plastic surgeon wail with jealousy, as well as a wide range of gameplay tweaks and reworked audio, MDK 2 HD will launch exclusively via Beamdog.com in September for just $14.99.
MDK2 HD follows the antics of loveable janitor Kurt Hectic, mad-scientist-type Doc Hawkins and the gun-toting, six-legged, potty-trained mechanical dog, Max, as they attempt to thwart yet another alien invasion of Earth. Players experience unique gameplay as each of the three characters, progressing through 10 wildly varied levels in this galaxy and beyond!
VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)
Next Gen Console, PC, and Mac Release Targeted for Early 2012
August 13, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
For more information, please visit http://store.steampowered.com/app/1800/
My personal opinion of it did not change, no.
Have I played it? Yes. Through the end.
I’m glad to finally have this question.
We’ve tiptoed quite a lot around the issue of Invisible War, but we’ve never fully answered people who wanted to know how much of it we actually used as inspiration.
I shall do this here and now.
My aim is not to start a flame war. But if we’re to peel back the curtain on how this game was designed, I want to be truthful.
And the truth about Invisible War is that I personally did not get as much enjoyment out of it as I did the original Deus Ex.
Looking at Invisible War was a cautionary tale. The game showed us how some apparently simple design decisions such as universal ammo could alter the essence of what Deus Ex is.
When you look at IW, all the staples are there: the future, augs, weapons, a conspiracy, dialogs, stealth, side quests, etc. Yet it doesn’t feel quite right.
It made us realize that it would be very easy for us to screw up Human Revolution. We had a fine line to thread after all.
So in essence we used IW and compared it to DX1 in order to operate a “course correction”; which means we reverted most decisions in IW in favor of what DX1 had done.
From my knowledge (and sometimes defective memory), there is nothing in Human Revolution that comes from invisible War alone.
Doesn’t mean Invisible War was a bad game.
But it’s not the game we were trying to live up to.
The Armchair Empire - An Open Letter to Mike Morhaime.
Ubisoft may have set the precedent, but there is a rather different set of factors involved with Diablo III. The most obvious is that the community was not strictly locked into the PC as the platform for titles like Assassin's Creed II, and public comments in the past from Yves Guillemot and other executives at Ubisoft have expressed a strong desire to divest of themselves of any presence in the PC market. Blizzard does not have that degree of flexibility. The days of The Lost Vikings and Blackthorne are long gone. The PC is the only platform you have invested in, whether that's Windows or Mac, and there is no other place to go. For better or worse, you've tied yourself to a single platform, and forcing this scheme onto the community without the benefit of alternate platforms will not result in millions of fans falling in line like good little sheep to be fleeced. You may get some, but nowhere near what you were expecting. The rest will either forsake the game, and Blizzard by extension, or they will turn pirate.
Unfair Links: | Thanks Ant and Mike Martinez and Acleacius. |
Play: |
NeoPods. Thanks Daniel. Heaven or Hell 2. Army of Ages. |
Links: | When Coaches Had Class. Thanks Cutter. |
Stories: |
Marvel Bribes Retailers to Destroy DC Comics. Thanks Boing Boing. US military loses contact with hypersonic aircraft. Sesame Street pair Bert and Ernie 'will not marry'. |
Science: |
Hydrogen made by enzyme is faster and cheaper. Simulate proton smashing with updated LHC@home. |
Images: | Futurama LEGO Model. |
Media: |
Mythbusters Sabotage. STAR WARS XXX- teaser #1. SFW. Cheeky Monkeys Steal Your Sunglasses. |