A post to a
Greek Actor's Group on Facebook has some indications of what's being planned at DICE, presumably for
Battlefield 3 (thanks
Planet Battlefield/
VG247/
reddit). The Greek page includes this English casting call for voice actors:
Type of production Other > Computer and video games Genre Action
Production company DICE/Electronic Arts Producer Lo Wallmo
Director Tom Keegan Casting director Tom Keegan
Filming times/filming dates May 2 - 27, 2011 Location Uppsala, Sweden
Language English, Russian, Farsi, Arabic
Synopsis Modern Action Videogame seeking Actors for Motion Capture.
Seeking Male actors with strong acting ability and credits in Film, TV and Theatre:
American Marines, 20-35
Russian Special Agents, 25-40
Persian/Farsi Speakers 35-60
Gabe Newell on Valve on Develop concludes their
series of Valve interviews by chatting with the company's managing director about its products and culture. Topics include the autonomy of the developers at Valve, its current pursuit of "entertainment as a service," their philosophy on hiring, social gaming, their obsession with staff wellbeing, his own level of happiness (and how unhappy he was during the Half-Life 2 crunch), and the Source engine, including an interesting outlook on the possibility of charging customers different amounts based on how fun they are to play with. Here's part of that:
An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community.
So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.
The
Guild Wars 2 Interview Part 1 and
Part 2 on IncGamers chat with ArenaNet's Eric Flannum and Jon "John" Peters about
Guild Wars 2, their upcoming MMORPG sequel. Topics in part one include character customization, changes to the item system, the role of the environment in combat, account security, guild features, mod support, and more. Part two discusses zones, skills, PvP, classes, dynamic music, how they are still looking to enter closed beta this year, and more.
The
Chivalry: Medieval Warfare Video Developer Blog #2 offers part one of a preview on melee combat basics from the upcoming Unreal Development Kit game from Torn Banner Studios. The clip includes alpha footage from the game and developer commentary explaining what we're seeing.
Here's Valve's report on the 10 bestselling games on their
Steam service for the week:
- BRINK
- Portal 2
- Battlefield: Bad Company 2
- The Witcher 2: Assassins of Kings Digital Premium Edition
- Duke Nukem Forever
- Medal of Honor
- Battlefield: Bad Company 2 Vietnam
- Fable III
- Battlefield 2: Complete Collection
- Serious Sam HD: Gold Edition
I've written often in the past about near misses with crazy drivers, but I think
this motorcyclist (thanks
Ant) probably has more cause to comment on the topic. Wow!