@locust9 - David Goldfarb
Lead designer and writer at DICE. Lead designer Battlefield 3.
You guys ready for tomorrow? You sure? Really really sure? #BF3
@ViktorALundberg - Viktor Lundberg
Level Designer For BF3
Tomorrow is going to be rad. That's all I have to say about that!
@Riviera75 - Peter Engström
Frostbite coder at EA DICE
Isn't it tomorrow yet!?
This is one of those cross roads where I need to make a hard decision. While we’ll continue supporting Battlefield: Bad Company 2 and previous games, it’s time to look ahead to the next giant leap for DICE – the release of Battlefield 3, powered by the mighty Frostbite 2 engine. Our goal is crystal clear: we’re going to build the best Battlefield game ever, and we’ll do whatever it takes to make this the biggest launch in DICE’s history.
We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.
For an idea of what that means, watch this space for some exciting news I think you’ll like.
In the demo, players will venture through the game's prologue, choosing from three different character classes. They'll also learn more about Hawke and hone their skills and abilities that will make them the ultimate hero. After finishing the prologue, players will enter a key new location in the world of Dragon Age, Kirkwall, befriending Isabela, a romantic interest in the game who is also a deadly smuggler. Upon completion of the demo, players will unlock a special weapon, Hayder's Razor, an ancient dwarven blade which increases health, mana, and combat abilities, in the full release of Dragon Age 2.
Top Selling Titles, by Estimated Gross Revenues in 2010
The Armchair Empire - Are Gamers Too Negative?
Sometimes negativity and cynicism just happen, and it's not like they materialize out of thin air. There's usually a cause for these things, which is why we can't pretend like the game industry doesn't have a hand in it too. If $60 games didn't get released so often with bugs still in them (and sometimes these are highly anticipated "AAA" $60 games), gamers would have one less reason to be upset. If publishers took a few more chances, instead of milking every fad to come along, only to discard its withered husk on the side of the road when they're finished with it, gamers would have another big reason not to be negative. Sure, there's a good sized cloud of cynicism hovering around gamers these days, but given some of the directions that the industry has gone in of late, this sentiment seems somewhat justified.