The physics-based, data-driven technology behind the EA SPORTS football engine has been optimised for PC to deliver true freedom on the pitch with individuality of player control and movement, sophisticated ball touches, and physical interaction between players. FIFA 11 PC will feature the market-leading true 360° dribbling system that gives players precise control of the ball and next generation animation technology that delivers Skilled Dribbling, enabling skilled dribblers to face defenders and use highly responsive lateral dribbling to skip past them. Plus, Physical Play has been improved using collision sharing, creating a varied, less predictable, and extended fight for possession between players.
Hellmode - Why Real ID is a Really Bad Idea.
This is a horrible idea. Forcing people to sign real life name to a forum post is problematic on a basic level. The internet is largely what it is because of its anonymity–for better and for worse. Many great discussions have been had solely because someone could submit their words without worry of being judged. While it’s unavoidable that some people use anonymity to grief others, they aren’t as large factor on forums as heavily moderated as Blizzard’s. When Blizzard offers that requiring the inclusion of real life names will make gamers more civil and promote polite discussion, I must wonder if they’ve seen most gamers. The ones who played by the rules–who will sign at the dotted x on every forum post–were never the ones who were meant to be civilized. In fact, they are the ones being punished by this new system.IGN - The Case for More Violent Games.
Consider games like GTA IV, Uncharted 2, BioShock, Red Dead Redemption, and Fallout 3, and you might be led to the opposite conclusion. To appreciate the characters and stories in these games you've got to look through a thicket of violence, which often chokes the believability from the polygonal dramas waiting to play out on the other side. But the blood spurts and rag dolls are illusions designed for repeatability and player convenience. They sometimes look and sound like violence, but rarely do they feel violent for more than a few minutes. Games have gotten as far as making killing an interactive option, but few have pushed into what it might actually mean to take a life by force.Hellmode - Fallout’s Forgotten Revolution.
But what happens during the day, between the time when the Vault Dweller walks out into the wastes and returns home thereafter is completely up to the player. The player’s footprint has a visible impact in the wasteland sand. In the protagonist’s shoes, your choices are only ever limited by objective reasons within the narrative, which are never arbitrary.
If anything, Fallout is a forgotten revolution, and it’s about time that someone else picked up the torch. After so many false revolutions, the genre deserves a new champion.