A post on Game Blend
cites a LinkedIn posting by EA recruiter Jeff Goldstein strongly suggesting that multiplayer support will be part of the future of the Mass Effect
series of science fiction RPGs. Jeff's profile does have a note from a few weeks ago saying a Senior Multiplayer Engineer is one of the openings at BioWare Montréal, but Blend also has an image of a listing (which we cannot find on LinkedIn) calling for a "Multiplayer Programmer (Mass Effect Franchise)."
The Dan Hay Interview on Eurogamer
talks with Day 1 Studios senior producer Dan Hay to discuss F.E.A.R. 3
, the next installment in the horror-themed first-person shooter series. Topics include the game's spooky nature, the participation of film director John Carpenter and screenwriter Steve Niles, what needed changing from F.E.A.R. 2, and more. Happily, he also clears up the game's title: "The title of the game is F.E.A.R. 3 and the logo is F.3.A.R. If you're writing or talking about the game it's just like you'd expect - F.E.A.R. 3. However, if you decide to do a little drawing of the title you'll want to draw it as F.3.A.R. to be accurate. Joking aside, it is officially F.E.A.R. 3." On a related note, a new trailer from the game
is now available, along with some new screenshots
. The new clip focuses on Paxton Fettel using live action and gameplay footage to offer more from the F.E.A.R. 3 story. The embedded version follows. Continue here to read the full story
A new Call of Duty: Modern Warfare 2: Resurgence Map Pack trailer
shows off the upcoming map pack for Infinity Ward's military shooter sequel, featuring narration from community manager Robert Bowling. Speaking of Bowling, the artist also known as fourzerotwo also tweets
that players are earning double experience for the entirety of the long weekend on all platforms: "Double XP for Modern Warfare 2 is now active for ALL platforms, worldwide! It'll stay active all weekend long and all-day Monday as well!" Here's the embedded version of the new trailer. Continue here to read the full story
Explicit Gamer - Sandbox Games and Their Potential. Thanks Ant via Digg.
This is really the defining point. Unlike any other genre, in a Sandbox you perform all your tasks in areas that were already available to you. This gives you the ability to become highly familiar with your surroundings and use them to your advantage. In Grand Theft Auto (GTA), your knowledge allows you to better navigate the world which improves your driving and evasion of police pursuit. In Saboteur you can find allies to help fend off Germans and in Infamous you can dodge into alleys to avoid fire and recharge with larger sources of electricity. In most other genres there is no need to learn about your surroundings beyond finding crates that hide ammo or whatever glowing trinket passes for currency.