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Archived News:
The
Bethesda Blog announces that the Fallout 3 Game of the Year Edition is now
available in North America, offering Bethesda Softworks' action/RPG and all five
of its DLC packs ( Operation: Anchorage, The Pitt, Broken Steel,
Point Lookout, and Mothership Zeta) in one package for Windows,
Xbox 360, and PlayStation 3. The European release of the GotY edition is
expected on Friday.
The City of Heroes Website announces the guest author missions are
now live in the superhero MMORPG. There are missions from Scott Kurtz, Rooster
Teeth, and Bill Willingham, and word is: "All you need to do to enjoy them is
login, find an Architect Entertainment building, and open the mission browser.
We hope you enjoy the missions, and stay tuned as we plan to announce additional
Guest Authors soon!" Thanks
Massively.
A Painkiller
Resurrection Product Section is now online from 1337 Aussie publisher
N3VRF41L Publishing offering screenshots from Homegrown Games' upcoming
continuation of this shooter series (thanks The Patches Scrolls). Since we've never seen this
game officially announced in the six months since it was unveiled,
here's their description as well: As with every journey into purgatory,
the journey in Painkiller: Resurrection starts with death and pain. William Wild
Bill Sherman, an ex CIA Agent and specialist for dangerous missions in the Black
Ops Special Unit has a big problem: during his last job, he has managed to not
only kill the head of an illegal drug operation and a slew of innocent
civilians, but himself in a fatal mistake. Trapped in a hostile place between
heaven and hell, his soul flickers between the millions of faceless infidels and
good and evil forces start to use Wild Bill for their own needs. But, it turns
out that nothing is as it seemed at the beginning...solve the mystery and give
the equilibrium between heaven and hell a little flip!
Features:
• Cooperative Mode: Players are able to work together in the battle against
demons and bosses.
• Intense gameplay: The player will be constantly outnumbered, fighting
against seemingly insurmountable odds.
• Next-generation graphics: In addition to the 3D PAIN Engine capacity the
game now also includes motion blur and increased dynamic lighting.
• Combo weapons: All weapons come in pairs, with a primary and secondary fire.
• Morphing: Your unholy pact gives you the power to morph into a powerful
possessed creature with every 100 souls collected.
• Monster AI: Advanced AI coding will simulate group behaviours. Monsters dont
spawn onto the map, they patrol. They are constantly aware of the player, and
will coordinate their attacks by retreating, regrouping and counterattacking.
• Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing
for inverse kinematics (rag-doll physics) and deformable, interactive
environments.
Star Wars Galaxies Forums offer the patch notes for Game Update 14, aka
"Death Troopers," which should be live by now in the Star Wars MMORPG. They're
not saying that there are zombie storm troopers out there, but they do say this:
"After a mysterious turn of events the Empire has mustered an enormous military
presence in a remote location on Dathomir. Imperial High Command has issued a
travel warning to notify citizens to avoid travel to the planet if possible."
Thanks
Massively.
Steam announces the availability of some new titles via their digital
distribution service.
Darkest of Days is now available in Europe, they also now offer Raven's
WW2 shooter Wolfenstein,
and NBA 2K10 is now
available offering the latest installment in this sports series.
There's
a Dragon Age Origins interview on The Game Reviews chatting with Mike
Laidlaw, asking some in-depth questions of the lead developer on BioWare's
upcoming RPG. There's
another interview with Mike on Strategy Informer that also focuses on Dragon
Age, though they also asked about a possible return to Jade Empire,
learning that this is one of their pet favorites that they would love to
revisit when the time is right: "We will certainly announce it if it’s going to
be coming out. At this point, Jade Empire is a staff favourite and a lot of us
love it, so we’d love to revisit it at some point. But right now, we are very
focused on Dragon Age and Mass Effect 2."
A new Blur trailer is now available to show off more of the hard driving
action in Bizarre Creations' upcoming motorsports game. The clip shows off some
of Blur's power-ups as well as a glimpse of four-player split-screen. The clip
is available from
AtomicGamer,
FileFront, and Gamer's
Hell.
AMD Developer Central now offers a fourth beta version of the ATI Stream SDK
version 2.0 with OpenCL 1.0 Support. Word is: "This release is certified fully
compliant with OpenCL 1.0 by the Khronos Group and is supported on a wide range
of AMD GPUs (see
http://developer.amd.com/streambeta for the full support list) as well as
any x86 multi-core CPU supporting SSE3."
EA Announces
more than a dozen more musicians who are willing to subject their art to Simlish
translation for The Sims 3 World Adventures, the upcoming expansion for
the lifestyle simulation sequel. The list includes: "GRAMMY Award-winner LeAnn
Rimes and hot rising stars Fefe Dobson, Natalie Portman’s Shaved Head, Katie
Melua, Esme Denters, Evan Taubenfeld, Madina Lake, and more."
Comic Book Resources now offers a preview of the first six pages of Dark
Horse's Mass Effect comic book. Word is: "Mass Effect 2 begins with the
disappearance of Commander Shepard. The story of what happens next—exclusive to
these comics—will have the commander’s companion Dr. Liara T’Soni undertake a
deadly mission of extraordinary importance in the Milky Way’s lawless Terminus
Systems." Thanks
VG247.
Steam's THQ Week will
offer a sale on one THQ title each day this week:
- Company of Heroes on
Steam. Save 50%.
- Eufloria on Steam.
Save 25% on pre-purchases until October 20.
- Sid Meier's Civilization IV- The Complete Edition on
Steam. Save 50%.
Still on sale (previously reported)
-
GoGamer's 48 Hour Madness. Far too many to list, even for us!
- Borderlands on
Direct2Drive. Save 10% on preorders.
- Borderlands on
Steam. Save 10% on pre-purchase of the game or the four-pack.
- Cricket Revolution on
Steam. Save 10% on
pre-purchases.
- East India Company on
Direct2Drive. Only $5.00.
- Gratuitous Space Battles on
Impulse. Save 13% on
preorders.
- Machinarium on
Direct2Drive. Preorders save 25%.
- Metal Drift on Steam. Save 20% on pre-purchase and get beta access.
- Nemesis of the Roman Empire on
Impulse. Save 47%.
- Painkiller: Resurrection on
Steam. Save 10% on
pre-purchases and get PK: Black and PK: Overdose free.
- Raven Squad on Steam. Includes a free copy of Legendary.
- SFI Mission 4-Pack on
the Strategy First Website. Four games for $19.99.
- Spiderweb Software Store. All games 10% off through October.
- Team Fortress 2 on
Best Buy and
FRYS.com.
Only $9.99. Thanks Johnny.
- THQ Classic FPS Bundle on
Impulse.
Save 25%.
- Tropico 3 Pre-purchase on
Steam. Save 10%.
- Tropico 3 on
Direct2Drive. Preorders save 10%.
- Warlords Battlecry III on
Impulse. Save 47%.
- Wolfenstein on
Amazon. Save
46%.
- Warhammer 40,000: Dawn of War II - The Last Stand on
GameInfoWire.
Medical journal
Psychophysiology announces the results of a study in the latest issue of
their magazine suggesting action gaming has different effects on two types of
cognitive activity: proactive and reactive attention. There is
an
abstract of the study here, and here is a chunk of the announcement
outlining how their data "converges with other recent findings indicating that
there is a relation between frequent video game playing and Attention Deficit Disorder." Word is:
Proactive attention can be thought of as a sort of “gearing up”
mechanism. For instance, when players that are familiar with a particular game
anticipate an action they need to take, such as getting a key or a pot of gold,
in order to get to the next level. Reactive control is described as happening
“just in time”, for example, when a monster suddenly appears that is about to
thwart the player’s advantage or ability to get to the next level.
[…]
The researchers found that the just-in-time form of control was similar in the
two groups of gamers. In contrast, brain wave and behavioral measures of
proactive attention (the “gearing up” mechanism”) were significantly diminished
in the frequent video game players. These data reveal a reduction in brain
activity and disruption of behavior associated with sustained attention ability
related to video game experience, which converges with other recent findings
indicating that there is a relation between frequent video game playing and ADD.
This negative relationship between action games and proactive attention can be
contrasted with the beneficial effects of these games on other aspects of visual
processing. The research team is also exploring whether non-gamers who play
action games produce the same results as those found in frequent players.
The Illusions We Make on Gamasutra is an interview with Gearbox's Randy
Pitchford about Borderlands, their upcoming role-playing shooter. They
discuss how the developers' enjoyment of their own game is slowing its progress,
the addictive Diablo-style loot collection, comparisons with Fallout 3, the
pacing of a shooter, storytelling, caring about characters, how enemies will not
level up along with the player, the art and illusion of game design, and more.
Dawn of War II Website offers a
new The Last Stand
Feature, a narrated trailer showing off the upcoming free DLC for
Warhammer 40.000: Dawn of War II, Relic's RTS sequel. The clip has details
on the DLC, saying you will go up against "one more race that you have not yet
seen in the Dawn of War 2 universe." They have also posted
The Last Stand
Update 1.8 Release Notes (thanks The Patches Scrolls) showing what to expect along with
the update, which involves a lengthy list of balance changes. The DLC is not too
far off, as the clip says it's due "mid-October," and it is posted under the
following note: "Relic designers Blake Gilroy and Chris Becker talk about The
Last Stand...release is imminent!"
A new trailer from Command & Conquer 4: Tiberian Twilight shows off more
of the recently unveiled Crawler units in the real-time strategy
sequel as part of their "birth of a unit" series. The clip is available on
ActionTrip,
AtomicGamer,
FileFront, and Gamer's
Hell. On a semi-related note,
Five Reasons Why We'll See a Command and Conquer MMORPG is an article
(spotted on
Slashdot by Ant) where the author makes a case that EA's future plans for
the C&C series might include an MMOG.
A new patch for Race Driver GRID is now available to update Codemasters'
motorsports simulation to version 1.3. The new version adds support for upcoming
DLC, increases the maximum view distance, and addresses a number of bugs. The
patch is available from
Codemasters
and it is mirrored on
AtomicGamer,
FileFront,
Gamer's Hell,
Strategy Informer, and
The Patches Scrolls.
Cascade Game Foundry
announces its existence to the world as a new development studio focused on
creating simulations, said to be currently "hard at work on the design and demo
for their first project." This Seattle, Washington-based developer is headed up
by former executives of Microsoft's Aces Studio, which was disolved
earlier this year, and their staff includes a "number of other former Aces
members and game industry veterans." The
Cascade Game Foundry Website is
online, and here's a bit from the press release: Seattle, Washington,
October 13, 2009 – Cascade Game Foundry, a new game development studio in
Washington, today announced their entry into the simulation marketplace with an
experienced team of industry pros poised to create a portfolio of innovative and
engaging products which will appeal to both aficionados and people new to the
genre.
The two founders, Creative Director Rick Selby and Managing Director Kathie
Flood, are no strangers to simulations - both are former Microsoft Aces Studio
leaders and industry veterans. Not only will Cascade Game Foundry address the
significant hole in the simulation market left by Microsoft’s recent departure,
it will push new boundaries with the latest in cutting-edge graphics, simulation
and web technology.
BioWare
announces that the Dragon Age:
Origins Website now features downloads of the Dragon Age: Origins
Character Creator and signups for the BioWare Social Network in North America
and Europe are now underway. Word is: "The Dragon Age: Origins Character Creator
and BioWare Social Network gives gamers a chance to kick start their adventure
by creating a character and unique avatar online to reflect their in-game
personality and share it with the Dragon Age: Origins community. The Dragon Age:
Origins Character Creator also allows players to save their handmade character
to use when the PC game launches in November. This stand alone application is
now available free of charge exclusively on the PC at:
www.dragonage.com." Downloads of the
Character Creator are mirrored on
AtomicGamer and
FileFront.
2D Boy is offering the opportunity to
name your own price to purchase World of Goo, their gooey platformer.
Their site is currently barely responsive, so it seems the response to this
offer has been positive. The offer applies to the Windows, MacOS, and Linux
editions of the game between now and October 19. Thanks
Big Download.
There's a new video on the
YouTube with footage from a beta version of
Naumachia: Space Warfare,
an upcoming online space combat game that was unveiled at the Italian Videogame
Developers Conference, according to
Rock, Paper, Shotgun (there is also an earlier
YouTube clip with
alpha footage). The game is under development at Italian indie developer
AureaSection, and their
website offers a FAQ answering some questions about the game: Q: Is
there a release date set?
A: We are trying for a 2009 release.
Q: Is Naumachia a MMO?
A: No, the game is session based, you join/host a battle, you play, you
disconnect. Some statistics will be saved but they wont affect the gameplay.
Q: Is Naumachia free?
A: Although the game will be free to download and play, to enjoy all its
features you will have to buy a (cheap) license.
Q: What about the singleplayer?
A: At the moment we are focusing on the multiplayer but a single player
campaign expansion is already on our wish list.
Computer and Video Games has some info from a recent print interview with
Ubisoft about the Assassin's Creed series. They discuss the possible
setting of a third game in the stealth/action series, saying they've had
discussions of placing it during World War II with a female protagonist, though
it's not clear if this is something they are seriously entertaining, or just an
example of the flexibility the game's concept offers, as producer Sébastien Puel
says: "So maybe in this context you were a woman in England during WWII. Why
not? Nothing prevents us from doing it." They also quote creative director
Patrice Fortier indicating your great-great grandchildren may have the chance to
play a new Assassin's Creed game on their Xbox 3600000 or PlayStation 50: "I'm
often asked if we're doing a third game after ACII... I mean, we could do 35 of
these."
The Zombie
Cow interview on Gamasutra talks with Dan Marshall of these "Adventure Game
Resurrectionists" about their corner of the independent game development scene.
Topics include the success of Time Gentlemen, Please! and how that's
helped move their other efforts forward, their focus on writing, humor, the
reasons none of their games have featured voice acting, the fine art of being
borderline offensive, pricing, and his background in games journalism, which
inspires him to say: "I think all games journos should be forced to make a game
somehow, see how they get on. It gives you a more rounded perspective."
Sparkplay Media
announces open beta testing is now underway for
Earth Eternal, their
browser-based subscription-free MMORPG. Here's a bit: "With Earth
Eternal, we’re raising the bar for browser-based MMOs, while simultaneously
lowering the barriers to entry," said Matt Mihaly, CEO and founder, Sparkplay
Media. "We’ve stripped away roadblocks like subscription fees and massive
downloads that discourage many people from playing MMO games. At the same time,
people are going to be surprised by the sophistication and depth we’re offering
in a free-to-play game that runs in the browser.”
Featuring deep, original content, Earth Eternal has a 3D graphical look and feel
that is more typical of top tier downloadable MMOs. The game takes place in an
expansive world where players will encounter everything from verdant valleys to
desert oases to dark, corrupted forests to major cities like Camelot and
Heartwood, the tree city. While Earth Eternal is a true browser-based 3D MMO,
Sparkplay Media will also offer an optional download. The gameplay experience
will be the same whether in the browser or via the downloadable client.
GameStop is offering an in-game "Nazi knife" as a preorder bonus for
The Saboteur, Pandemic's upcoming World War II stealth/action game. Word is:
"Reserve your copy of The Saboteur today and make your enemies die at the blade
of their own steel with an exclusive Nazi knife, stolen from your enemies. This
in-game weapon gives you the ultimate revenge with a silent and swift execution
maneuver. Available only for online and in-store customers that pre-order The
Saboteur while supplies last." There's a "leaked" trailer showing a little
stealthy knife action on
Destructoid.
PlaySEGA is
now offering 10-day free trials of the VIP area of their online gaming service.
PlaySEGA offers a variety of SEGA games and casual offerings that can be played
online for free. The VIP program involves a monthly fee to access additional
exclusive games and bypass the advertisements shown to non-VIPs. Thanks
VideoGamer.com.
The online biography of artist
Ward Moore noticed by the noticers at
superannuation reveals two SimCity spin-offs Maxis cancelled before
release, saying: "I would also be fortunate enough to create art for
SimCASTLE and SimMARS first playable projects. (These would both be
cancelled in favor of the blockbuster SIMS.)" Also,
the portfolio for illustrator
Corey Keller (likewise spotted by
superannuation)
has some concept art from one of the projects, as Corey says: "These drawings
and texture tile examples were done for the unreleased Maxis Kids title
"SimCastle". This was a cheery medieval simulator based on the popular SimTown
engine."
The assets of Oxygen Games have been purchased by OG International, a company
headed by a former Oxygen Games boss, reports
MCV,
where they say as a result, "Oxygen Games won’t lose a single member of staff,"
in spite of the company falling into administration. They say
that 13 former Oxygen staff have joined OG International, where they intend to
"immediately" begin marketing and selling Oxygen games and IP.
The
Dragon Age: Origins Interview on The Game Reviews chats with Mark
Darrah, Executive Producer on BioWare's upcoming RPG. Along the way they learn
that before the game hits gamers' systems they are already gearing up a
merchandizing blitz: "So right now there is a novel coming out before the game,
and another novel coming out along with the game. There is a pen and paper game
in the works. We have apparel deals. We are working with a company to
potentially get swords made. We also are working on comic book, and a few other
things just in a planning phase at the moment."
Operation Flashpoint: Dragon Rising video game developer interview on the
Telegraph discusses the newly released military shooter, discussing the
game's realism and graphics, and also outlining plans for patches and DLC:
We’ve got some very ambitious plans with DLC – our first pack is coming
up in a matter of weeks. We’ll also have title updates coming up because once
the game’s out there, we’ll need to get feedback from the people who are playing
it, and if need be make a few adjustments and tweaks.
Our team are already prototyping all sorts of stuff to be released as DLC and
we’re really excited about it. It’s a really different type of market now; I
remember five or six years ago, you’d get a game, finish it, put it back on the
shelf and that was it. But now it’s almost as though the game’s release is just
the beginning, really. Ours is a game that lends itself very well to expansion –
there will be weapons packs, map packs – all sorts of things we can do to get
our product out there.
VideoSift
highlights a clip on the
YouTube from a few months ago where TechCrunch demonstrated OTOY, one of the
upcoming cloud-based gaming services. They show Grand Theft Auto IV being
played on a laptop streaming from the cloud, showing the game to be generally
playable though the demonstrator's estimate of the lag is a quarter second, or a
whopping 250 ms. The game also has no sound during the demonstration, being one
of the things the OTOY folks were still working out. Thanks Ant.
Negative Gamer - Videogame Journalism Doesn’t And Can’t Exist.
Perhaps labelling most videogame writers as sell-outs is a bit much. You
can’t sell out of something you never bought into. Most writers claim they
are doing what they do because they love games. They don’t long for lasting
industry improvements, they don’t lament a lack of transparency and they
sure don’t want to see gaming scale the IQ pile. They do it for a love of
games, more accurately free games.
Edge Online - Death Of The Author.
For me it feels fairly inevitable. The importance of the author is
diminishing and the importance of the collaborator in the story, the social
framework in which it’s happening and the simulation of the world in which
it takes place are increasingly important. The question is, do we ever reach
a threshold where the author becomes zero? In the immediate short-term
future, I see improving the ‘movie games’ we have. Telling better stories in
our scripted events is very marketable. But in the mid-term, in the next
decade, I don’t see how the lone author can stand up against this wave – an
increasingly massive player-base that’s able to participate in a story. I
think that’s going to overwhelm the importance of the author. Maybe I’m
wrong.
Koku Gamer
- Video Games Are Art. Thanks Ant via
Digg.
The key error in Ebert’s logic is…
I have to get a blood test today as a follow-up at the doctor's. In the past 15
years I don't recall visiting the doctor once outside of my regular physicals,
but due to a variety of circumstances, I've been a regular fixture there lately,
which I am not particularly happy about. As Devicer jokes, at least I have my
health!
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