As Square Enix's first foray into the hugely popular genre of historical real-time strategy, ORDER OF WAR takes strategy games to new heights and features massive-scale battles brought to life with unprecedented cinematic intensity. Players will take command of an entire army including ground troops, artillery, tank divisions and aircraft in all-out strategic assaults. The single-player mode can be played out in two campaigns - American forces versus German forces in occupied France and German forces versus Soviet forces in Poland and versus American forces in France. Missions will be based on key historic events and operations from 1944.
When you sign up for OnLive Beta, you tell us some general information about your ISP, your computer configuration and your location. We use this information to organize Beta testers into test groups so that our engineering team can focus at different times on testing different situations. If you are a potential fit for a particular test group, we’ll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration. The results of the Performance Test will then feed back up to OnLive, and if you are a fit for a test group at some point during Beta, we’ll let you install the OnLive plug-in into your browser. Then, we’ll ask you to spend some time playing…um, I mean…testing games OnLive.
Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.
Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We've also significantly increased the chance of finding any of the existing hats.
We realize there is a high level of demand for items, and we're still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.
Much more than a simple port of the console game, the PC build of Guerrilla has been in production for more than a year by Reactor Zero, a studio out of Ann Arbor. Apart from adding in the Demons of the Badlands content, the developers also packs in six new Wrecking Crew maps from the latest dlc pack, the two exclusive Wrecking Crew maps that were only available for players that pre-ordered Guerrilla, and two multiplayer maps that are exclusive to the PC version. The PC build will also get access to two new gameplay modes: bagman and team bagman, and while we weren't told about these two modes, it's nice to know that all of these items will be tossed in for free. For players that are interested in achievements, there is also Games For Windows Live support as well.
• Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
• Fixed inventory bug that caused some item pickups not to be shown
• Added support for client explanations of backend inventory manipulation
In Heroes of Newerth, two teams of up to five players each take on the role of a special Hero unit. With the assistance of AI-controlled armies, each team sets out with the sole objective of destroying the other team’s base. As a match progresses, players can earn experience and gold which can be used to upgrade skills or purchase items to make their character more powerful. The team-oriented design of HoN coupled with unprecedented in-game Voice-Over-IP controls and Clan Support allow for an incredibly deep, tactical team-based experience.