What will be available to players in the StarCraft II Marketplace?
After the launch of StarCraft II, we aim to add the StarCraft II Marketplace to Battle.net, which will create a vibrant ecosystem of user-generated content, including multiplayer maps, single-player scenarios, challenges, themes, and more.
How will Battle.net affect my multiplayer StarCraft II experience?
We’ll be implementing a new auto-matchmaking system, with advanced skill tracking to allow players to be matched with other players of similar skill level. This will help players consistently face evenly matched competition. We’ll also be implementing various leagues and ladder systems to allow a more competitive StarCraft II landscape.
What is the Real ID feature?
Real ID is at the forefront of online gaming as it will allow you to easily connect, communicate, and play with real-life friends. Connect with old friends and current guildies, and make new friends with the integrated Battle.net social networking tools. Beyond simply seeing your friend’s character names (e.g. “Gorlac” in World of Warcraft or “Snip3r” in StarCraft II), and having to remember which character name goes with which friend, you will be able to see your Real ID friend and chat with him or her across Blizzard games. What’s more, Real ID is totally optional -- the options are there for you to build your Blizzard Entertainment social network however you see fit.
What are some of the communication tools available in the new Battle.net?
Our vision is for the new Battle.net to become the ultimate Blizzard Entertainment social network, in addition to its matchmaking foundation. Simply logging in to Battle.net will make it easy to find and chat with your friends across World of Warcraft, StarCraft II, and future Blizzard Entertainment titles, including Diablo III. Keep track of all your buddies in your friends list, view their online status and presence information, voice chat, send out party invites, and broadcast messages to your friends. Detailed character profiles let players keep up to date on friends’ progress and achievements.
Our future is fine. We have, I think at last count, 11 or 12 projects in the works. One of them is coming out next week. Another one is coming out in about six weeks. Both of those are on the iPhone. We have some major games in production still. So we're fine. That's not an issue at all.
Raven Squad puts players in the boots of two groups of mercenaries as their plane is shot down over the Amazonian jungle. Caught in the midst of a civil war in Brazil, it’s up to these gods-among-men to fight their way out of this hostile environment as they drop bombs, one-liners, and a smattering of politically incorrect and geographically challenged statements faster than you can say “get to da choppa.” Players have complete control over their gaming experience, whether in RTS mode, FPS mode or a mixture of both, switching on the fly. Not only that, but the fully cooperative story mode offers gamers the chance to play the entire game with a friend or loved one online or locally via system link. Tear your way through 12 awesome levels of intense hot jungle action as you revel in the team’s witty banter and highly explosive tendencies.
• Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:• The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
• The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
Got a great idea for a video game movie, but playing video games has ruined your attention span and you can't concentrate long enough to make it? “Attack of the Show” wants you to send in a movie trailer inspired by your favorite video game(s) to our G4 Panel, for The Uwe Boll Totally Awesome Videogames Filmmaking Competition, where we will find the best entries based on creativity and technical execution.
The top two finalists will be hand-picked by “AOTS” hosts, Kevin Pereira and Olivia Munn, and the two teams will be flown to Fantastic Fest film festival in Austin, Texas (www.fantasticfest.com), where the best trailer will be chosen and announced by the amazing Dr. Uwe Boll himself!
Okay, hardware physics. I think I was fairly public about my thinking that that was a really bad idea, and in fact it was pretty clear to me from early on that the whole idea for that was to do a startup to be acquired.
I didn't feel it was actually... I actually had a really quite negative opinion about stuff like that because they went out, they evangelized, they got some people to buy a piece of hardware that I didn't think was actually a good technical direction for things on there; certainly was going to be supplanted by later generations of more integrated compute resources on there. I don't think it was a good idea, I certainly wasn't a backer of the company, and I hope NVIDIA didn't pay a whole lot of money for them.
We won't shut down the GW1 servers when GW2 comes out. We will continue to support GW1
Mr Borgheai said that while most Western developers used Greek, Norse, or Roman mythology to base their games on, Iran had its own unique mythology that has rarely been used in video games.
"What we have is something quite unique and we are using the event in Cologne to show that to the world."
Video-game development in Iran attracted global media attention in 2007 with the release of Special Operation 85: Hostage Rescue. The game saw two Iranian nuclear scientists kidnapped by Israel with players in the role of Iranian special forces sent to rescue them, while battling Israeli and American forces.
However Mr Borgheai said he doubted if it was a real game in its own right.
"We never heard about it in Iran," he said. "It certainly wasn't released there and the first I heard about it was through the international media," he said.
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