We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
And a lot of your readers play with mouse and keyboard, and I read a lot of comments about--it's funny, because they think we abandoned that. Tim and I have been making games for that for thirty-plus years combined. It's not like we forgot about that, we've got that covered. That's the easy part.
The reason we mentioned the controllers is because that's the thing that's a little new for id, making sure it's right on all the consoles. The game will play awesome on mouse and keyboard.
Requested by the fans, Heir to the Throne is the third expansion to the preeminent historical strategy game Europa Universalis III. The expansion takes the hugely successful game beyond complete, with improvements across the board:
• Intriguing Casus Belli system, where wars have specific goals from start to finish.
• Monarchs now belong to dynasties, with far reaching effects on the diplomatic model.
• More involving and powerful Holy Roman Empire and Papacy options.
• Special diplomatic options for Republics.
• Set your National Focus in a province to enhance growth and strengthen your hold in the region.
• Permanent Terra Incognita removed and replaced with impassable regions.
• Cultural Tradition allows better advisors in the same way that Military Tradition allows better generals and admirals.
• Spheres of Influence simulate the Great Game of the major powers.
• More dynamic pirates. Issue letters of marque to plague the sea zones of rival nations.
• Monarchs need to uphold their legitimacy in the eyes of their subjects
• Many other additions and improvements.
It's all coming together! Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David & Glenn Morshower's final voice work going into the game.
In Chapter 2 - The Siege of Spinner Cay, Guybrush's adventures continue on the high seas as pox-plagued pirates threaten the innocent Mer-People. In between defending the Mer-People and dodging the persistent pirate hunter hot on his trail, Guybrush manages to catch up to his beloved wife and despised arch-nemesis -- but their reunion is short-lived. Now Guybrush must focus on eradicating the Pox of LeChuck before more harm can be done. And as the Mighty Pirate draws closer to a cure, the waters will only grow murkier in this thrilling new chapter of the epic saga over 5 months.
The Tales of Monkey Island series can be purchased for $34.95 on PC at www.telltalegames.com. The Siege of Spinner Cay WiiWare is expected to release in the near future, and will be available from the Wii Shop Channel. The first Tales of Monkey Island WiiWare chapter is currently available on the Wii Shop Channel for 1000 Wii points.
We think of the Guild Wars franchise as the un-MMO, with all of the depth and social features you'd expect from an MMO but without the grind or the mandatory time commitments, and without the monthly fees.
Guild Wars 2 takes the instanced gameplay that allowed us to tell stories so effectively in the original and supplements it with a fully persistent world that provides easy opportunities to find existing friends and make new ones. It takes the flexible and customizable character progression from the original and adds new options, new playable races, and new personalized storylines. It takes the optional competitive aspect of the original and splits it in two, so that it's both more approachable for casual players and more of an e-sport for the hard core. It takes the unique skill deck system of the original and makes it more comprehensible, with a focus on quality of skills instead of quantity.
During the past two years of development we made huge advances to our game engine, adding a persistent world with free-form movement and exploration, day/night cycles, cutting edge support for dungeons and interior environments, numerous graphical advancements including support for more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines, a more flexible combat and skill-casting system, and so on. We also built an array of new content creation tools, enabling us to build a larger and grander world, bring it to life with a wide variety of events always taking place, create more unique and interesting adversaries, and tell stories more compellingly than we ever did before.
When playing Privateer, you can hire two distinct type of commanders for your fleets: merchant captains and privateers. You’ll be contracted by the crown or other powers for different missions, ranging from smugglin and escorting friendly fleets to locating, capturing or sinking important ships from enemy nations. Also included in East India Company: Privateer is a brand new multiplayer scenario entitled ”Breakthrough.” In Breakthrough, one team will attempt to escort their flagship to safety while the other team tries to destroy the enemy ship.
East India Company: Privateer Features:
• Two new campaigns in which you play the game as a privateer of your chosen nation.
• New missions, including locating and either sinking or capturing enemy ships, blockading enemy ports and escorting friendly fleets.
• New commander skills to fit the life of a privateer, such as "False Colors", which allows the player to get close to the victim without them perceiving a threat, and "Critical Hit", which gives the player a chance to hit an enemy ship’s magazine, causing the enemy ship to explode.
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Daytraders of the Dead.|
Savanna Blocks. Thanks UserFriendly.
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If Schools Told The Truth.
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Evolving Robots Learn To Lie To Each Other. Thanks theAntiELVIS.
Ford's plug-in hybrids will talk to electrical grid.
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Mass Effect- Commander Shepard Is Such A Jerk.|
Quentin Tarantino reveals the secret behind Top Gun. NSFW.
Ghostbusters - Full Movie. Really. Thanks Kxmode.