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Archived News:
A new
Warhammer Online Producer's Letter looks at plans for the upcoming version
1.31 patch for Warhammer Online as well as the version 1.32
patch to follow (thanks
Massively). The version 1.31 patch is called "City Invasion," and it will
mark the beginning of a series of changes to end-game city sieges: One of
the biggest enhancements going into this patch is the new approach we have made
with our end-game city siege experience. After months of feedback from you, the
players, and our own personal experience playing the game, we realized we needed
to step back and reevaluate the city siege mechanic from beginning to end.
Specifically, how can we make the city siege experience something players will
strive for? How can we reinforce RvR in the endgame and not RvE?
Now, before diving too deep into the changes we made, I want everyone to know
this is really just step one. We simplified the flow, removed barriers, and most
importantly refocused the gameplay on killing your opponents. We set up the city
end-game experience so we could easily expand it down the road to make them even
more epic.
id's CEO Talks
Rage, Doom 4, Quake Live Subscriptions and Rude Interruptions on Shacknews
is a conversation with id Software CEO Todd Hollenshead that took place at
QuakeCon. Topics include all the iPhone stuff they've been doing, another
reassurance that PS3 RAGE will run at 60 Hz, taking more projects in-house
following their acquisition, Activision, the new DOOM dealie ("some days we call
it Doom 4. Sometimes we call it Doom. Sometimes we call it the new Doom"),
monetizing QUAKE LIVE, and more. When asked about mod support in RAGE, Todd
indicates an openness to it, but indicates it will be a difficult undertaking in
some respects, and also this will have to be cleared with id's new parent
company ZeniMax: You know, we really haven't talked about that very
much. I mean, I would imagine that, as we have done with all of our games, and
you know, honestly it's something we may to sit down and have a discussion with
[id owner] ZeniMax about. We've always released the game source and a sample for
people that want to create their own content.
Rage content creation is a lot different than what we've done previously. It is
going to be difficult for amateur developers to make art in the game, just like
it was difficult for people to make Doom 3 art. Rage is probably even that much
moreso--you don't have to do all the normal maps and that stuff, like you did in
Doom 3, but just the texture density and variety and being able to use the tools
and all that stuff. We do have some stuff that makes our guys fast, but there's
a fairly steep learning curve that the mod guys are gonna have to get over.
Steam announces
pre-purchases of Alpha
Protocol are now being conducted through their steamy digital
marketplace. Those who opt to buy Obsidian Entertainment's spy-themed RPG before
its release will get a free copy of Gas Powered Games' action/RPG
Space Siege to play
now. Alpha Protocol is currently expected in October. Also,
there's a new
Alpha.Protocol Blog on IGN describing the types of choices Obsidian wants to
leave open to the player to allow for a personal style of play as they "hope to
make a game where no two playthroughs of Alpha Protocol will be precisely the
same."
We asked Activision about the $59.99 price tag for Modern Warfare 2
uncovered earlier, and they provided us with a brief statement:
We don't comment on our product pricing strategies, however, we believe
that Modern Warfare 2 will deliver a film-like narrative as well as countless
hours of rich multiplayer gaming long-after its release.
The QUAKE LIVE Website
has word the promised Mac and Linux editions of id's subscription-free online
shooter are now available. Here's word on this and other new developments:
• QUAKE LIVE is now available for Mac OS X and Linux. We did just have
an issue come up with the very latest version of Firefox on Mac (which came out
after we finished the build), so this update is Safari only, but we've pushed a
ticket with the folks at Mozilla and hope to have the Firefox build fixed very
shortly.
• Leaderboards are once again online.
• We've increased the maximum allowable size of a personal config file from
16KB to 64KB.
• Fixed an issue where players could lose their key binds after rebinding
Mouse 1.
• Added Instagib CTF servers (they were a blast on the BYOC).
Here's your StarCraft II info overload of the day.
StarCraft 2
Interview- Lead Producer Talks LAN, Expansions, Editor Features and More on
Shacknews chats with lead producer Chris Sigaty. Likewise
Blizzard's Sigaty On Developing StarCraft II on Gamasutra is another
conversation with the lead producer on Blizzard's RTS sequel. Meanwhile, Chris
gets a break as
the In-Depth Lore Interview on IncGamers.Com chats with Chris Metzen about
the game, and they have also posted
an article on the StarCraft II Blizzard hero NPCs. Finally,
Blizzard:
Several Years To Full Completion Of StarCraft II on Gamasutra gets Chris
Sigaty back in the act, as he offers an outlook on how long it will take all three parts of this
project to unfold: The actual single-player mechanics will have to
change, Sigaty explains. "What we're doing with multiplayer, we haven't even
begun to scratch the surface of, so all those things, we're just starting to
move into discussions about now," he says. "I really don't expect us to get into
any action on it until we actually ship the game."
Does that mean it may be several years until all of StarCraft II is completed?
"Yes," says Sigaty. "That's a fair statement."
And while the general guideline is a four- to six-month beta period, "we're not
going to ship the game until it's ready, is the bottom line," Sigaty states.
"We're trying to get the beta out as quickly as we can. We're really excited
about where it is from a multiplayer standpoint. I don't know what it means
other than we won't ship it until it's ready."
GamersGate and
Dejobaan announce a distribution partnership, and as a result,
The Wonderful End of the World is now for sale on GamersGate, where they
are also taking preorders for
AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, Dejobaan's upcoming base-jumping game. Word on AaaaaAAaaaAAAaaAAAAaAAAAA is it will take
the leap onto gamer's systems on September 3.
Tripwire Interactive announces plans to self-publish the North American retail
edition of Killing Floor, their survival/horror shooter that's already
available via Steam. Here's the dealio: Roswell, GA, 18 August 2009:
Tripwire Interactive is delighted to announce that we will now be
self-publishing, starting with the retail version of our own Steam hit zombie
co-op shooter – Killing Floor. Tripwire will be the publisher for Killing Floor
in North American stores, with the boxes due for shipping to retail outlets in
USA and Canada shortly. As always with Tripwire titles, the retail version will
be fully supported going forward with additional free updates for the game. MSRP
will be $19.99 in the USA.
About the game
Killing Floor is a Co-op Survival Horror FPS taking place in the devastated
cities and countryside of England, after a series of cloning experiments for the
military goes horribly wrong. You and your friends are members of the military
and police, dropped into these locations with a simple mission: survive long
enough to cleanse the area of the failed experiments. The only problem is, these
“experiments” aren’t waiting to be taken out – they’re coming for YOU!
Tim Willits Talks Rage At QuakeCon 2009 on G4tv.com is a video interview
with id Software's creative director about RAGE, their upcoming shooting
and driving gib-feat. The driving force behind this interview is a discussion of
the game's vehicles. As Tim says: "There's tires, suspension, armor kits. One
thing that we found out in testing is that, yeah, you can put guns on your
vehicles, but people really like ramming into other cars so one of the upgrades
that you'll be able to buy is a 'front-smasher'. With that, you can just plow
through the wasteland and cause a lot of destruction and hit somebody."
A Gamescom 2009 "Squad Stories" trailer for Battlefield: Bad Company 2 is
a cinematic from DICE's upcoming modern combat sequel. The trailer is posted on
AtomicGamer,
Eurogamer,
FileFront, Gamer's Hell,
and
GameTrailers.com.
More of Dragon Age: Origins is on display in a new Gamescom trailer from
BioWare's upcoming RPG. The clip is posted on
Eurogamer, Gamer's Hell,
and
GameTrailers.com.
A new launch trailer from Runes of Magic: The Elven Prophecy shows off
more of the upcoming Chapter 2 of the subscription-free MMORPG. Word is: "The
video for ‘Chapter II – The Elven Prophecy’ uses in-game graphics to tell the
story of the Elves’ first appearance after living in exile for a very long
time." Your quest to find this clip will lead to
AtomicGamer,
FileFront, Gamer's Hell,
and
IncGamers.
A new Gamescom trailer from Aion has another look at NCsoft's now-gold,
fantasy-themed MMORPG. You can lay your eyes on Aion on
AtomicGamer,
FileFront, and Gamer's
Hell. Also, an article on
Massively introduces the Cleric from Aion, a subclass of the Priest class.
The
Natural Selection 2 Website has an introduction of the Infantry Portal for
Natural Selection 2, which will work much as it did in the original game
to allow marines players to respawn, with the following change: "The IP will
also have one additional feature which is that marines can instantly rejoin
their squad by using the computer screen on the back, once the IP has been
upgraded." The update has further details along with screenshots and a video
trailer.
EA's The Sims 3: World
Adventures to Feature Global Artists announces musical artists such as Nelly
Furtado who will have their work translated to Simlish in the upcoming The
Sims 3: World Adventures. Also, a teaser trailer from the add-on is
available on AtomicGamer
and Gamer's Hell.
Link of the Day:
Tweetlejuice (thanks Ant). Tweetlejuice! Tweetlejuice! Tweetlejuice!
R.I.P.:
Political columnist Robert Novak dies at 78.
Funcom announces
Age of Conan: Rise of the Godslayer, the first expansion for Age of
Conan: Hyborean Adventures, their Robert E. Howard-inspired MMORPG.
Here are some
screenshots, and the Age Of
Conan: Rise of The Godslayer Website is online with media and information on
the add-on, which does not yet carry a release date. Word is: Players will
discover vast new locations in `Rise of the Godslayer', such as the
far-stretching Northern Grasslands, the deceptively serene Chosain Province and
the magnificent Pillars of Heaven. Adventurers will find that the new regions
are torn apart by conflict between its inhabitants, and you will be able to take
part in these conflicts by joining up with many of the warring factions. Faction
gameplay plays a large role in `Rise of the Godslayer', presenting the player
with choices that earn them both allies and enemies in Khitai. Through questing
and adventure players can advance through faction ranks, rewarding them with
incredible treasures such as epic new armor and weapons. Players can choose to
continue their adventures with existing characters, acquiring new combat
abilities and spells through a robust alternate advancement system, or start
over again as a Khitan – an all-new culture. No matter what the choice may be,
adventurers will find a wealth of new high-level content, but also low-level
content in Khitai available immediately after leaving Tortage Island. The
expansion also introduces new mounts such as the Tiger, and through adventure
players will see them grow from a weak cub into a ferocious fighting companion.
MCV has the
announcement of the PS3 Slim, a pared down version of Sony's console that's been
the worst-kept secret in the gaming world for some time now. The news is
accompanied by a confirmation of a
PS3 price cut,
which was the second worst-kept secret in gaming over that same period. The PS3
Slim has a 120 GB hard drive, is 32% smaller and 36% lighter than its forebear,
and is said to consume 34% less power. As for pricing, the PS3 Slim will cost
€299.99, $299.00 and 29,980 yen, and the price on the current 80GB model has
been cut to those pointes as well. Word is: " UK price has yet to be confirmed."
The PS3 Slim is expected in stores by the first week in September.
A new movie from Need for Speed: SHIFT is now available on
Needforspeed.com. The header calls this the "opening video" from the racing
sequel, but the caption below says it's the "attract" video shown to attendees
of the EA Press Conference at GamesCom 2009 in Cologne. Either way, the clip is
composed almost entirely of gameplay footage. The page and clip also add a
little confusion to what we understand about the game's release date.
Back in March EA
announced that Need for Speed SHIFT is expected in Europe on September 17
and in North America on September 22. The conclusion of this clip, however, says
the game is due on September 17 in Europe and September 15 in North America.
Adding to the confusion, the caption below the clip says the reverse, that SHIFT
is due "September 15th in Europe and 17th in North America." We contacted EA to
iron this out, and they confirmed that the September 17 date for Europe remains
in effect, but game's release in North America is now planned for September 15,
a week earlier than originally expected.
The first patch is available for Wolfenstein, updating Raven's
newly released paranormal shooter to version 1.1, accompanied by
a version 1.1 dedicated server for the hosting of multiplayer games. The new
version addresses a number of bugs, and also offers some enhancements, like the
ability to change crosshairs from the menu, separate bindings for "use" and
"item," and new quick chat bindings. The patch is available for download from
ActionTrip,
AtomicGamer,
FileFront, Gamer's Hell,
and The Patches
Scrolls; while the server is available from
AtomicGamer,
FileFront, Gamer's Hell,
and The Patches
Scrolls.
BioWare Unveils
New Story Details for Mass Effect 2, introducing a "blood-hungry Krogan"
named Grunt as another of the "motley cast of characters" that will comprise
Commander Shepard's crew in BioWare's upcoming action/RPG sequel. In brief Grunt
is: "A violent and unpredictable Krogan fighter, Grunt has never faced true
defeat. His unsurpassed physical strength makes him a strong asset to Commander
Shepard’s team, if he can be tamed, and if he can be trusted." There's also a
ShakyCam video of Grunt on
GameTrailers.com that's available in direct-feed form from
ActionTrip,
AtomicGamer, and
Gamer's Hell.
Members of the team at Endrant Studios that coded the multiplayer portion of
Raven's just-released Wolfenstein have been let go,
reports
GamesIndustry.biz. A spokesperson for the studio had the following to say:
"We have recently completed a development cycle and have regrettably been forced
to make adjustments to staff and headcounts." Thanks Ant and Paketep.
The Saboteur
Website now offers a new gameplay trailer from Pandemic's upcoming World War
II action/stealth game. The clip shows off some carousing at the cafe and some
flashbacks depicting action sequences from the game.
DICE announces March
2, 2010 as the release date for Battlefield: Bad Company 2, their
military shooter prequel that was originally announced for release
in the more general "this winter." Here's a bit from the announcement about the
game: "Whether online or in the single player campaign, players use every weapon
and vehicle to survive and conquer. Players choose from 15 authentically modeled
vehicles, each providing a tactical advantage and offering a variety of gameplay
options. The new UH-60 transport helicopter can ship an entire four-player squad
directly into battle, while allowing two additional team members to wreak havoc
with its two mounted rail guns on board."
Diplomacy is the title of the second "mini-expansion" for Sins of a Solar
Empire, which will be unveiled to the assembled fans and press at
Penny Arcade Expo 2009, which runs from
September 4-6, 2009. More details should be expected at that time, but for now
a blog post
by Brad Wardell outlines PAX plans that include showing off Diplomacy,
their upcoming Elemental, and new stuff being added to Demigod.
Thanks
Big Download.
Those daunted by the $59.99 price tag mentioned earlier for
Modern Warfare 2 may be interested in the listing for Infinity Ward's
military shooter sequel on
Walmart.com, which carries a $49.82 price, which includes a bonus of a
$10.00 eGift card. Thanks
Big Download.
id Software's
Wolfenstein is Now Available is the announcement that the new Wolfenstein
game developed by Raven Software is now available in US stores for Windows, Xbox
360, and PlayStation 3, offering a supernatural first-person shooter set during
World War II. Here's a bit on the latest installment in the series that
basically launched the shooter genre: As players embark on an all-new
mission deep in the heart of the Third Reich, they will have access to an
arsenal of upgradable conventional and sci-fi weapons, while battling a
multitude of escalating enemies, from Nazi combat troops and super soldiers to
paranormal forces and experimental creatures.
Following in the footsteps of its predecessors, the Wolfenstein multi-player
experience features the Axis and Resistance squaring off against each other in
Team Deathmatch, Stopwatch or Objective based games. With three classes from
which to choose, players can fight on the frontline as a soldier, heal their
compatriots as a medic, or help gather objectives as an engineer all while using
the Veil powers in special ways. Additionally, the persistent gold found within
the multiplayer maps allows players to purchase upgrades for weapons and Veil
powers on the fly, ensuring a deep and continuous variety of action along with
tremendous replay value.
PopCap Games
announces Zuma's Revenge, a sequel to Zuma to be released for
Windows and MacOS next month on September 15. Word is: "In Zuma the player takes
the role of a fearless ball-shooting frog, exploring ancient temples and ruins.
By firing colored spheres into an advancing chain of balls to make matches of
three or more, the frog blasts his way through a series of arcade challenges.
The sequel brings the player to an all-new setting, the Polynesian paradise of
Zhaka Mu, and ups the ante with nearly triple the screen resolution of the
original game, cool 3-D particle effects, and support for widescreen monitors. A
full list of new features in Zuma’s Revenge! will be available at launch."
Muzzy Lane Software announces
plans to support some
social networking features in
Making History II: The War of the World, their grand strategy sequel
planned for release this fall. Word is: NEWBURYPORT, Mass.--(BUSINESS
WIRE)--Muzzy Lane, developer of the upcoming strategy game MAKING HISTORY II:
"The War of the World,” has charted a bold new course for its online multiplayer
mode with the inclusion of social-enabled features like chat rooms and personal
user pages.
By offering a game that can directly access social tools and services, MAKING
HISTORY II changes how grand strategy games are played and paves the way for
more meaningful multiplayer sessions. Features currently available include
personal user pages, a new web-enabled messaging system, friend lists and a
single login that brings both Making History forums and Gaming Headquarters’
audiences together for the first time. After the launch of MAKING HISTORY II
additional features will be enabled such as leaderboards, multiplayer
matchmaking, persistent hosted games, and group management support. Players are
notified by email when a new turn is pending. These changes make the online
multiplayer sessions function much smoother than in most strategy
titles.
The Champions Online Website
follows-up further on problems with the initial game client for
the Champions Online beta test. Word is a whole new client for Cryptic's
superhero MMORPG is available on
FilePlanet, while for those still experiencing issues with the earlier
installer they also announce a
Standalone Patch for Those with Launcher Issues.
Listings for the PC edition of Modern Warfare 2 on sites such as
Amazon,
Best Buy, and
GameStop reflect a $59.99 retail price, which is the price of the console
versions, and a good $10.00 higher than the typical price of just about every PC
game in history (thanks Ant/ FiringSquad/ BeefJack).
Pricing of the console versions of the military shooter sequel has already
caused controversy, and now it looks like the PC version may as well. We've
contacted Activision for comment on this. Update:
Big Download points out
Walmart.com currently lists the game for $49.82 that also includes a bonus
$10.00 eGift card.
CCP announces DUST 514, following up on the trademarks they
recently filed for that title as well as DUST. The game is
an MMO FPS/RTS, but for consoles only, though it will integrate with their PC MMOG EVE Online. The
first couple of screenshots are
online, and word is more details will be unveiled at CCP's
EVE Fanfest 2009, October 1-3, 2009
in Reykjavik, Iceland. Here's a bit: DUST 514, featuring first-person
shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s
critically acclaimed flagship MMO. This interplay between the two games opens
the EVE universe to console gamers and gives them a chance to become part of one
of the most massive cooperative play and social experiences ever.
“We launched EVE Online in 2003 and have experienced steady annual growth – a
fact we appreciate as a rarity in the world of MMOs, especially given the global
economy of the past year,” said Petursson. “Our success with EVE Online has
afforded us the highest caliber global design and production talent in gaming.
With a team of the best minds in the industry, we conceived an ambitious new
take on virtual world development with DUST 514.”
The primary gameplay of DUST 514 features brutal ground combat that takes place
on the surface of planets from EVE, delivering the visceral, adrenaline-fueled
experience of futuristic firefights. Developed for the current generation of
consoles, DUST 514 combines equal parts battlefield reflexes and strategic
planning, giving commanders and ground infantry real-time configurable weapons
and modular vehicles to manage dynamic battlefield conditions.
Now entering its third year of production, DUST 514 is the primary development
focus of CCP’s Shanghai studio. The team includes veteran designers of EVE
Online and experienced talent from various sectors of the video game
industry.
New
Zombie Cow Game Details on Rock, Paper, Shotgun offers a conversation with
Dan Marshall of Zombie Cow who reveals
plans to follow up on the success of their indie released Ben There, Dan That!
and Time Gentlemen, Please! with an episodic series on the same distinctive 2D
style. Here's what Dan says: "So the plan is: instead of writing a whole new
adventure, I’m currently hard at work making a ‘Dan and Ben Episodes Engine’,
which is being custom-built from the ground up (whatever that means, it sounds
right) to make writing new adventures much much easier. We’re looking at doing
shorter, cheaper, standalone jabs of entertainment – possibly just an hour or so’s gameplay to slot into that gap you’ve got on a weekday evening, the same
sort of length as an episode of something on TV."
There's a new
Just Cause 2 trailer on Team Xbox with a tourism ad for the island of
Panau, "a paradise of unparalleled beauty" where you will be able to take a
relaxing vacation blowing up everything in sight in Just Cause 2, the
third-person action sequel in the works at Avalanche Studios. The clip shows off
the beauty of the game's environments, and shows off some action. Thanks Tony!!!
Iceberg Interactive will Publish Zeno Clash in European Territories,
bringing the fighting game to European retailers in the fourth quarter of
this year to complement its current availability on
Steam. Here's word from
ACE Team cofounder Andres Bordeu: "We’re extremely happy to have partnered with
Iceberg Interactive to bring Zeno Clash to the retail market in Europe. We’re
certain that through their experience and passion for games, Zeno Clash will
reach a broader audience that is eager to experience new and unique games. We’re
confident that Zeno Clash is in excellent hands."
The Problem With Porting Games on bit-tech.net talks with developers about
the art of porting games from one platform to another. CPU and GPU
architectures are analyzed, graphics, testing, and more. It's an enlightening
read, as demonstrated by this discussion of PC ports: The problem for
multi-platform game developers making PC games is that at some point you have to
say “stop” when it comes to extra hardware features. You can always add
higher-resolution options in the PC game, but you begin to upset the guys in
control of the game's budget if you start putting serious man hours into
developing graphics features that are only available to a small number of PC
gamers, let alone console gamers. “I know people are going to read this and say,
god that guy's telling us that we've bought all this hardware for nothing,” says
Bozz, “but the reality is that as much as I'd like to support this stuff, I
can't do that at the expense of the other 98 per cent of gamers.”
A very common bugbear for PC gamers is that they feel that the graphics in a PC
version of a game have been compromised, simply because the consoles wouldn't be
able to handle the same level of graphics. However, Red Faction: Guerilla's
system architect Dave Baranec disputes this, and says that in fact “we usually
find it's the opposite”.
Part of the problem is that multi-platform games are usually developed primarily
for consoles, which means that they're heavily optimised for those
architectures. Baranec explains that “content targets, system design and overall
structure tend to be tailored towards what the consoles do best. It isn't
uncommon to find that even high-end PCs have a hard time holding up against the
sorts of deep optimisations you can make on fixed hardware.” However, he also
concedes that “the situation could certainly be reversed – you could build a
game that caters to the strengths of PCs, and find huge problems trying to get
it to run on a console”.
Researchers Explore Mental Health Benefits of Video Games on Washingtonpost.com
introduces us to Gail Nichols, a 49 year-old Kansas woman who found video games
helped fight symptoms of her depression and post-traumatic stress disorder. She
discovered this through playing Bejeweled, which inspired PopCap games to start
studying the mental health benefits from gaming, while also occasionally
supplying Gail with new games to see if they had similar impact on her
condition. This quote offers theories on why games may help with this from
Carmen Russoniello, director of the psychophysiology lab and biofeedback clinic
that conducted research on this at the behest of PopCap: The researcher
hypothesized that one reason for the apparent mental health benefits of video
games is that many people in Western countries find it impossible to switch off;
they are always alert and stressed out. When those Type A people try to relax,
they get bored because they have come to require a certain level of stressful
arousal. Playing certain video games, Russoniello said, offers just enough
mental challenge to keep such people occupied while putting them into a state of
relative mindlessness. That state appears to have salutary effects on stress and
other mental problems.
The
Brink interview on Big Download and the
Brink Interview on
AtomicGamer are a pair of article-format conversations with Paul Wedgwood of
Splash Damage about BRINK, the upcoming action game set in a different future
than Fallout 3 and RAGE, but equally dystopian. Here's a bit from AtomicGamer on
the PC and console support: The one thing that really comes through with
Paul is his enthusiasm for making things right with core players. His insistence
on developing a solid PC experience with dedicated servers and solid controls is
there, even if he can't actually officially confirm any specific plans or
details in these specific areas. And while this will be a simultaneous PC and
console launch (PC gamers can quickly point to dozens of titles out there that
were made worse because of the three-platform simultaneous release date), the
dream of having successful, fun titles on three major platforms at once has been
realized quite a few times in the last couple of years. To say that those
developers have bottled lightning multiple times and that no one else can do it,
well, that seems silly. If we're to learn anything from Quake Wars, it's that
Splash Damage needs to work on the console editions more than the PC version,
but with Bethesda's considerable budget and console experience behind them, it
seems quite likely that that won't be nearly as much of a problem as when they
worked under the wing of id Software.
The
Harvester Games Interview on Adventure Classic Gaming talks with Remigiusz
Michalski, founder of this indie developer, about Downfall, their horror-themed
adventure game. The conversation discusses the game's inspirations and
development, and also delves into the violence and other mature themes that may
be the reason the game is not available via Steam, and has even caused
promotional trailers to be censored.
Today is the 40th anniversary of the belated close of the Woodstock Music & Art
Fair. In a complete coincidence, the little road trip we took on Sunday took us
directly through Bethel, NY and right past Yasgur's farm during the
commemoration of this, which we probably would have tried to avoid if we'd
realized it in time. Luckily, though some areas were obviously a bit overrun, we
didn't really hit any congestion caused by this. The only slowdown we had on the
whole trip (flat tire aside) was some rubbernecking that turned out to be caused
by an overturned horse trailer, which was a very upsetting sight until we saw
the driver off on the side of the road with his horse, who thankfully didn't
seem to have suffered any injuries.
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