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Saturday, Jul 25, 2009

  

The Force Unleashed on PCs

Aspyr Media and LucasArts announce plans to bring Star Wars The Force Unleashed to Windows and MacOS this fall in a new special edition of the game called Star Wars The Force Unleashed: Ultimate Sith Edition. This will include the full game as released on consoles, along with additional content in the form of three single-player missions. Here are some screenshots, and here's a bit:

Developed for PC and Mac and published in North America by Aspyr, Star Wars The Force Unleashed: Ultimate Sith Edition combines the original Star Wars The Force Unleashed videogame with three new levels set in iconic Star Wars locales and a host of new costumes and character models. This special edition of the game will show players the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.

Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s “Secret Apprentice,” unveiling new revelations about the Star Wars galaxy seen through the eyes of this mysterious new character, who is armed with unprecedented powers. Originally released on multiple platforms in September 2008, the game quickly became the fastest-selling Star Wars game ever, and has since sold six million units worldwide.

Namco Bandai TMs Inversion

The latest game-related Trademark unveiled by superannuation is a registration by Namco Bandai for a title called Inversion. The Trademark is to cover: "Computer game programs; Computer game software; Interactive multimedia computer game programs; Downloadable computer game software used and played on mobile and cellular telephones, handheld computers, handheld consoles, home consoles, personal computers and personal digital assistants; Video game cartridges; Video game discs; and Video game software."

Valve on Why L4D2 and Not Ep 3

Left 4 Dead 2 Comic-Con 2009 Interview on G4tv.com is a videotaped conversation with Valve spokesperson Doug Lombardi about the upcoming zombie shooter sequel. One of the thrusts of the conversation is storytelling, describing story-oriented dialog that was stripped from the first game, and the lessons they've learned about how this does and does not fit in the context of a replayable action game. Doug also says the that the cliché of "Valve time" (where games are shipped "when they are done," which is inevitably after their planned release date) is "actually a bit out of date," since many of their recent releases have been more timely. He also goes into reasons for such a rapid L4D sequel, including the passion the team has for the project and the fresh ideas they have for the follow up, coming out and saying development of Left 4 Dead 2 is easier than development would be for the third episode of Half-Life 2:

…and then you had the AI director, which allowed us to start building sets and get gameplay up and running really, really quickly. In a game like Half-Life, every moment, every gesture Alyx makes, every facial expression she gives you, is pretty much 'hand crafted,' and that's just a lot of hand-stitching. So for us to be able to put out… I mean, we tried it with episodes, we said we were gong to go smaller, and we were going to get quicker, and we got a little bit quicker, but we didn't get that much quicker. And it was because of that, you know, that hand-stitching of that single-player experience where you have to go through and script every dramatic moment, script every time Alyx is going to turn and look at you like this [Doug includes a good impression of Alyx's doe-eyed look] and what have you. And with Left 4 Dead 2, with the AI Director, a lot of that is handed over to the controls, and then you can say, 'okay, we can just start building new content now, checking it in and start play-testing immediately'."

Op Ed

GamesRadar - The Citizen Kanes of videogames. Thanks Mike Martinez.
However, Citizen Kane did push its medium forward, and it was a watershed masterpiece that was hugely innovative from a technical standpoint, hugely influential in film circles and – for those who appreciated it – forever altered perceptions of what movies could be. And if those are the criteria for a medium’s “Citizen Kane,” then what follows are 25 games that have already filled those particular shoes.

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