Aspyr Media and LucasArts
announce plans to bring Star Wars The Force Unleashed to Windows and MacOS this
fall in a new special edition of the game called
Star Wars The Force
Unleashed: Ultimate Sith Edition. This will include the full game as
released on consoles, along with additional content in the form of three
single-player missions. Here are
some screenshots,
and here's a bit:
Developed for PC and Mac and published in North America
by Aspyr, Star Wars The Force Unleashed: Ultimate Sith Edition combines the
original Star Wars The Force Unleashed videogame with three new levels set in
iconic Star Wars locales and a host of new costumes and character models. This
special edition of the game will show players the deepest, darkest side of the
Force in a story that puts them on a collision course with Luke Skywalker
himself.
Star Wars: The Force Unleashed completely re-imagines the scope and scale of the
Force and casts players as Darth Vader’s “Secret Apprentice,” unveiling new
revelations about the Star Wars galaxy seen through the eyes of this mysterious
new character, who is armed with unprecedented powers. Originally released on
multiple platforms in September 2008, the game quickly became the
fastest-selling Star Wars game ever, and has since sold six million units
worldwide.
The latest game-related Trademark unveiled by
superannuation is
a
registration by Namco Bandai for a title called
Inversion. The
Trademark is to cover: "Computer game programs; Computer game software;
Interactive multimedia computer game programs; Downloadable computer game
software used and played on mobile and cellular telephones, handheld computers,
handheld consoles, home consoles, personal computers and personal digital
assistants; Video game cartridges; Video game discs; and Video game software."
Left 4 Dead 2 Comic-Con 2009 Interview on G4tv.com is a videotaped
conversation with Valve spokesperson Doug Lombardi about the upcoming zombie
shooter sequel. One of the thrusts of the conversation is storytelling,
describing story-oriented dialog that was stripped from the first game, and the
lessons they've learned about how this does and does not fit in the context of a
replayable action game. Doug also says the that the cliché of "Valve time"
(where games are shipped "when they are done," which is inevitably after their
planned release date) is "actually a bit out of date," since many of their
recent releases have been more timely. He also goes into reasons for such a
rapid L4D sequel, including the passion the team has for the project and the
fresh ideas they have for the follow up, coming out and saying development of
Left 4 Dead 2 is easier than development would be for the third episode of
Half-Life 2:
…and then you had the AI director, which allowed
us to start building sets and get gameplay up and running really, really
quickly. In a game like Half-Life, every moment, every gesture Alyx makes, every
facial expression she gives you, is pretty much 'hand crafted,' and that's just
a lot of hand-stitching. So for us to be able to put out… I mean, we tried
it with episodes, we said we were gong to go smaller, and we were going to get
quicker, and we got a little bit quicker, but we didn't get that much quicker.
And it was because of that, you know, that hand-stitching of that single-player
experience where you have to go through and script every dramatic moment, script
every time Alyx is going to turn and look at you like this [Doug includes a good
impression of Alyx's doe-eyed look] and what have you. And with Left 4 Dead 2,
with the AI Director, a lot of that is handed over to the controls, and then you
can say, 'okay, we can just start building new content now, checking it in and
start play-testing immediately'."
GamesRadar - The Citizen Kanes of videogames. Thanks Mike Martinez.
However, Citizen Kane did push its medium forward, and it was a watershed
masterpiece that was hugely innovative from a technical standpoint, hugely
influential in film circles and – for those who appreciated it – forever
altered perceptions of what movies could be. And if those are the criteria
for a medium’s “Citizen Kane,” then what follows are 25 games that have
already filled those particular shoes.