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Saturday, Jul 11, 2009

  

Need for Speed: SHIFT Drifts

An update on the Need for Speed Website announces Need for Speed: SHIFT, the upcoming installment in the racing series, will include drifting as one of its game modes. There's a video on the game's website featuring World Champion Drifter Vaughn Gittin, Jr. describing his role working with the game's designers to make sure the game satisfactorily conveys the drift of drifting in a clip that includes a little bit of game footage.

RAGE Info Incoming

The Game Informer August Cover Reveal shows the cover story on this month's issue of this gaming magazine will be RAGE, the upcoming first-person shooter/racer from id Software, so we should expect some new details about the game soon. Word is: "We've got tons of exclusive dirt on the post-apocalyptic title, including plenty of gameplay details and loads of screens."

DDO: Ebberon Unlimited Interview

The Dungeons & Dragons Online: Ebberon Unlimited Interview on Crispy Gamer is part two of a conversation with Turbine's Adam Mersky and Kate and Fernando Paiz about the subscription-free mode coming to their MMORPG (Part 1 is here). The lengthy conversation goes into detail about areas, combat, skills, and more, and includes a large batch of screenshots.

Champions Online Interview

A new installment of Ask Cryptic on the Champions Online Official Site answers some detailed questions about Champions Online, Cryptic's upcoming superhero MMORPG. How much detail are they going into? Well, for example, they actually answer this question: "You discussed briefly on Ten Ton Hammer about balancing ranged vs. melee powers in PvP. However, how is the use of travel powers being factored into this? Whatever bonuses are given to the melee player, he/she still has to chase down the ranged player before attacking, which would be extremely difficult if the ranged player was faster, and impossible if he/she used flight or superjump against a melee player whose travel power is strictly horizontal. What, if anything, is being done to preclude this situation?"

Op Ed

Kotaku Australia - The Impact Of Homophobia In Virtual Communities. By Justin J. Cole of GLAAD.
This isn’t to say that all gamers feel and think this way. As we know, there’s a great diversity in who plays computer and video games and how they think. But similar to other forms of mass medium entertainment - like music, books, and movies - the new frontier created by advances in technology, especially Internet technology, has increased ability to transmit our voices, images, and ideas. But it has also come with a greater capacity to harass, bully, and spread prejudices - often times with little-to-no repercussions.

The Globe and Mail - McGuinty's playing with the cool kids (on Ubisoft Toronto plans). Thanks GamePolitics.
Aerospace was once a government darling, too. Think of all the millions that went into keeping Toronto's de Havilland Canada aloft. Next it was biotechnology, a favourite of Mr. McGuinty's Liberal government, which is credited by biotech firms with providing more than $3.2-billion for research and innovation. More recently, the "creative" industries have been in vogue. Remember the $6-million that Toronto and the province put up for the Lord of the Rings musical? (It flopped.) And don't forget that subsidy sponge, the auto industry. We all know how that turned out.

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